mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-02-21 13:32:28 +00:00
50 lines
3.6 KiB
Plaintext
50 lines
3.6 KiB
Plaintext
## Changed
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* Updated russian localization
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* Rad absorbers now use metadata, existing blocks will be converted automatically
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* Fissure bombs that go off in crater biomes now create fissures with metadata 1 which creates radioactive volcanic lava
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* If a crater biome is created on top of an existing fissure, it will keep producing normal volcanic lava
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* Simplified the battery socket's client packets, reducing CPU load
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* Muzzle flashes on guns now work in third person mode, including on other players and on NPCs, making it more apparent when you're being fired at
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* This includes non-standard special effects like the .44 gap flash and the .35-800 ejector plume
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* Removed the old unused satellite deco blocks, freeing up 6 block IDs
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* Crucibles that smelt metal with no template set will no place the metal in the recipe stack instead of the waste stack, this should make it easier to get a recipe to work in the many, many cases where people add the template after smelting the material
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* Battery sockets and the FENSU now support the copy tool
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* Removed unused displaylist support from the model loader
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* DLs have been long phased out in favor of VBOs anyway
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* Rebranded canned horse slime
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* Now with extra bone marrow
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* Updated the deuterium tower's model
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* Updated most blast door visuals
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* RBMKs now have QMAW pages
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* Updated the model on the heavy magnetic storage container
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* Increased the power draw on the osmiridium welding recipe
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* Bullet casings now make sounds when falling to the ground
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* Most ammo types now have QMAW pages, including information on whether or not they are a war crime
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* Both assembly and chemical factories now have four special ports that only allow items inserted to go into one recipe group
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* All models using the HFR wavefront loader can now be hot-swapped via resource reload (F3 + T)
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* Updated most door models
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* Door skins are no longer a dedicated item, the skin can be changed using a screwdriver
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* Available skins are cycled through in the item preview
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* Fire doors and secure access doors no longer use clipping planes (i.e. making the doors not render outside of their frames)
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* Vault doors have been ported to the current door system, the blocks should convert automatically
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# Fixed
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* Potentially fixed yet another issue regarding crates
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* Fixed battery socket `fillpercent` RoR function always assuming a max power of 1
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* Fixed issue where multiblock ports would generate many OpenComputers component entries
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* Fixed RBMK automatic control rods having incorrect settings when using the copy tool
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* Fixed battery sockets producing junk debug data in the logs
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* Fixed an issue where the charging station would crash when trying to charge certain items
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* Fixed the DFC's core component not dropping its contents when mined
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* Fixed audio problems with guns
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* Fixed third person muzzleflash on the miniguns clipping the barrel
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* Fixed arc furnace IO slots stacking items with incompatible NBT
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* Fixed a bounding box issue with casing particles, causing them to slide sideways on the first tick, making trajectories weird
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* Fixed some turrets not using the more modern casing spawner system which allows casings to have a smoke trail
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* Fixed incorrect tooltip on the upgrade stat screen for assembly factories
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* Fixed crash caused by RBMK overpressure meltdown mechanic
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* Fixed a crash causing by the charging station in combination with the new battery packs
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* Fixed a broken and originally unintended feature where the flamethrower turret would be loadable using regular item tanks
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* Most ammo slots now work for loading, the empty canisters are returned via the fluid ID slot
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* Fixed a dupe regarding conveyors
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