mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
30 lines
2.4 KiB
Plaintext
30 lines
2.4 KiB
Plaintext
## Changed
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* Updated russian and chinese localization
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* VNT type explosions now track affected block positions when the explosion events fire, this should ensure compatibility with mods that rely on that
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* For example, this should make ForgeCreeperHeal work with most of NTM's explosions
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* Obliterated standard fluid IDs
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* The multi ID is now a lot cheaper
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* For convenience in the creative tab, fluid IDs are now listed with all fluids pre-defined, just like how the old IDs were available
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* The multi ID now changes metadata based on the selected fluid type, allowing it to be usable for crafting pre-defined pipes
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* The multi ID fluid selector now displays fluid traits in addition to the name when hovering over an icon
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* Added more values to the data table returned by RBMK consoles via OC integration
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* The conveyor ejector now has a "only take maximum possible" toggle
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* Enabling this means that, if stack ejection upgrades are installed, only stacks that meet the limit can be ejected
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* Items with a lower maximum stacksize will be ejected regardless
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* Survey scanners now pick up bedrock oil
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* The conveyor sorter filter slots now have directional labels instead of only color coding
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* Apparently color blind people exist?
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* Conveyor sorters can now process boxes
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* All stacks are sorted individually, and each batch of items that comes out of one side is sent as a box
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* Conveyor boxers can now accept boxes, this is useful for batching up partial boxes that come out of sorters
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* Conveyor inserters can now accept boxes directly instead of causing them to burst open
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* Conveyor inserters now have a special rule when supplying an arc furnace where instead of trying a full stack and then one item, the first always failing and the last being too slow, they will supply the slot target amount instead
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* Given the cycle delay and the lid's movement speed, the inserters should now be fast enough to fully supply a speed III arc furnace
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* Skeletons can bow be gibbed by explosions, although it will spawn clean bone particles and omit the gore splash effect
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## Fixed
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* Fixed the T-51b set not having radiation resistance
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* Potentially fixed a crash on thermos-derived servers involving the flow control pumps
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* Fixed crash caused when another tile entity replaces an RBMK component due to an unchecked cast
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* Fixed constant cascading chunk gen caused by meteorites and flower patches
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* Fixed garbage loot pool sometimes producing "stone wires" |