Hbm-s-Nuclear-Tech-GIT/com/hbm/entity/EntityHunterChopper.java
2016-07-31 16:22:34 +02:00

448 lines
16 KiB
Java

package com.hbm.entity;
import com.hbm.items.ModItems;
import com.hbm.lib.Library;
import com.hbm.lib.ModDamageSource;
import com.hbm.main.MainRegistry;
import com.hbm.particles.EntitySmokeFX;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.boss.IBossDisplayData;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityLargeFireball;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
public class EntityHunterChopper extends EntityFlying implements IMob, IBossDisplayData {
public int courseChangeCooldown;
public double waypointX;
public double waypointY;
public double waypointZ;
private Entity targetedEntity;
/** Cooldown time between target loss and new target aquirement. */
private int aggroCooldown;
public int prevAttackCounter;
public int attackCounter;
public int mineDropCounter;
/** The explosion radius of spawned fireballs. */
private int explosionStrength = 1;
private static final String __OBFID = "CL_00001689";
public boolean isDying = false;
public EntityHunterChopper(World p_i1735_1_) {
super(p_i1735_1_);
this.setSize(8.25F, 3.0F);
this.isImmuneToFire = true;
this.experienceValue = 500;
}
@SideOnly(Side.CLIENT)
public boolean func_110182_bF() {
return this.dataWatcher.getWatchableObjectByte(16) != 0;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount) {
if (this.isEntityInvulnerable() || !(source.isExplosion() || ModDamageSource.getIsTau(source) || (ModDamageSource.getIsEmplacer(source) && source.getSourceOfDamage() != this))) {
return false;
} else if(amount >= this.getHealth()) {
this.initDeath();
return false;
}
if(rand.nextInt(15) == 0)
{
if(!worldObj.isRemote)
{
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5F, true);
this.dropDamageItem();
}
}
for (int j = 0; j < 3; j++) {
double d0 = rand.nextDouble() / 20 * rand.nextInt(2) == 0 ? -1 : 1;
double d1 = rand.nextDouble() / 20 * rand.nextInt(2) == 0 ? -1 : 1;
double d2 = rand.nextDouble() / 20 * rand.nextInt(2) == 0 ? -1 : 1;
for (int i = 0; i < 8; i++)
if(this.worldObj.isRemote)
worldObj.spawnParticle("fireworksSpark", this.posX, this.posY, this.posZ, d0 * i * 0.25, d1 * i * 0.25, d2 * i * 0.25);
}
return super.attackEntityFrom(source, amount);
}
protected void entityInit() {
super.entityInit();
this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
this.dataWatcher.addObject(21, Float.valueOf((float) 0));
this.dataWatcher.addObject(22, Float.valueOf((float) 0));
}
protected void applyEntityAttributes() {
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(1500.0D);
}
protected void updateEntityActionState() {
if (!this.worldObj.isRemote && this.worldObj.difficultySetting == EnumDifficulty.PEACEFUL) {
this.setDead();
}
if (!isDying) {
if (this.ticksExisted % 2 == 0)
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "fireworks.blast", 10.0F, 0.5F);
this.despawnEntity();
this.prevAttackCounter = this.attackCounter;
double d0 = this.waypointX - this.posX;
double d1 = this.waypointY - this.posY;
double d2 = this.waypointZ - this.posZ;
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
if (d3 < 1.0D || d3 > 3600.0D) {
if (this.targetedEntity != null) {
this.waypointX = targetedEntity.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointZ = targetedEntity.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointY = this.worldObj.getHeightValue((int) waypointX, (int) waypointZ) + 10
+ rand.nextInt(15);
} else {
this.waypointX = this.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointZ = this.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointY = this.worldObj.getHeightValue((int) waypointX, (int) waypointZ) + 10
+ rand.nextInt(15);
}
}
if (this.courseChangeCooldown-- <= 0) {
this.courseChangeCooldown += this.rand.nextInt(5) + 2;
d3 = (double) MathHelper.sqrt_double(d3);
if (this.isCourseTraversable(this.waypointX, this.waypointY, this.waypointZ, d3)) {
this.motionX += d0 / d3 * 0.1D;
this.motionY += d1 / d3 * 0.1D;
this.motionZ += d2 / d3 * 0.1D;
} else {
this.waypointX = this.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointZ = this.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointY = this.worldObj.getHeightValue((int) waypointX, (int) waypointZ) + 10
+ rand.nextInt(15);
}
}
if (this.targetedEntity != null && this.targetedEntity.isDead) {
this.targetedEntity = null;
}
if (this.targetedEntity == null || this.attackCounter <= 0) {
// this.targetedEntity =
// this.worldObj.getClosestVulnerablePlayerToEntity(this,
// 100.0D);
this.targetedEntity = Library.getClosestEntityForChopper(worldObj, this.posX, this.posY, this.posZ,
250);
if (this.targetedEntity != null) {
this.aggroCooldown = 20;
}
}
double d4 = 64.0D;
if (this.targetedEntity != null && this.targetedEntity.getDistanceSqToEntity(this) < d4 * d4) {
double d8 = 2.0D;
Vec3 vec3 = this.getLook(1.0F);
double xStart = this.posX + vec3.xCoord * d8;
double yStart = this.posY - 0.5;
double zStart = this.posZ + vec3.zCoord * d8;
double d5 = this.targetedEntity.posX - xStart;
double d6 = this.targetedEntity.boundingBox.minY + (double) (this.targetedEntity.height / 2.0F)
- yStart;
double d7 = this.targetedEntity.posZ - zStart;
++this.attackCounter;
if (attackCounter >= 200) {
attackCounter -= 200;
}
if (this.attackCounter % 2 == 0 && attackCounter >= 120) {
worldObj.playSoundAtEntity(this, "random.explode", 10.0F, 3.0F);
// EntityLargeFireball entitylargefireball = new
// EntityLargeFireball(this.worldObj, this, d5, d6, d7);
EntityBullet entityarrow = new EntityBullet(this.worldObj, this, 3.0F, 35, 45, false, "chopper");
Vec3 vec2 = Vec3.createVectorHelper(d5 - 1 + rand.nextInt(3), d6 - 1 + rand.nextInt(3),
d7 - 1 + rand.nextInt(3)).normalize();
double motion = 3;
entityarrow.motionX = vec2.xCoord * motion;
entityarrow.motionY = vec2.yCoord * motion;
entityarrow.motionZ = vec2.zCoord * motion;
// entitylargefireball.field_92057_e =
// this.explosionStrength;
entityarrow.setDamage(3 + rand.nextInt(5));
// entitylargefireball.posX = this.posX + vec3.xCoord * d8;
// entitylargefireball.posY = this.posY +
// (double)(this.height /
// 2.0F) + 0.5D;
// entitylargefireball.posZ = this.posZ + vec3.zCoord * d8;
entityarrow.posX = xStart;
entityarrow.posY = yStart;
entityarrow.posZ = zStart;
// this.worldObj.spawnEntityInWorld(entitylargefireball);
this.worldObj.spawnEntityInWorld(entityarrow);
}
if (this.attackCounter >= 80 && this.attackCounter < 120) {
worldObj.playSoundAtEntity(this, "random.click", 10.0F, 0.5F + ((attackCounter / 100) - 0.8F));
}
this.mineDropCounter++;
if (mineDropCounter > 100 && rand.nextInt(15) == 0) {
EntityChopperMine mine = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, 0, -0.3, 0, this);
this.mineDropCounter = 0;
this.worldObj.spawnEntityInWorld(mine);
if(rand.nextInt(3) == 0)
{
EntityChopperMine mine1 = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, 1, -0.3, 0, this);
EntityChopperMine mine2 = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, 0, -0.3, 1, this);
EntityChopperMine mine3 = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, -1, -0.3, 0, this);
EntityChopperMine mine4 = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, 0, -0.3, -1, this);
this.worldObj.spawnEntityInWorld(mine1);
this.worldObj.spawnEntityInWorld(mine2);
this.worldObj.spawnEntityInWorld(mine3);
this.worldObj.spawnEntityInWorld(mine4);
}
}
} else {
if (this.attackCounter > 0) {
this.attackCounter = 0;
}
}
if (!this.worldObj.isRemote) {
byte b1 = this.dataWatcher.getWatchableObjectByte(16);
byte b0 = (byte) (this.attackCounter > 10 ? 1 : 0);
if (b1 != b0) {
this.dataWatcher.updateObject(16, Byte.valueOf(b0));
}
}
} else {
motionY -= 0.08;
if(Math.sqrt(Math.pow(this.motionX, 2) + Math.pow(this.motionZ, 2)) * 1.2 < 1.8)
{
this.motionX *= 1.2;
this.motionZ *= 1.2;
}
if(rand.nextInt(20) == 0)
{
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5F, true);
}
this.worldObj.spawnEntityInWorld(new EntitySmokeFX(worldObj, this.posX, this.posY, this.posZ, 0, 0, 0));
if(this.onGround)
{
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 15F, true);
this.dropItems();
this.setDead();
}
}
if (this.targetedEntity == null) {
float f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (this.rotationYaw - (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI) >= 10)
this.prevRotationYaw = this.rotationYaw -= 10;
if (this.rotationYaw - (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI) <= -10)
this.prevRotationYaw = this.rotationYaw += 10;
if (this.rotationYaw - (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI) < 10 && this.rotationYaw - (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI) > 10)
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f3) * 180.0D / Math.PI);
} else {
float f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (this.rotationYaw - (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI) >= 10)
this.prevRotationYaw = this.rotationYaw -= 10;
if (this.rotationYaw - (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI) <= -10)
this.prevRotationYaw = this.rotationYaw += 10;
if (this.rotationYaw - (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI) < 10 && this.rotationYaw - (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI) > 10)
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f3) * 180.0D / Math.PI);
double d8 = 2.0D;
Vec3 vec3 = this.getLook(1.0F);
double xStart = this.posX + vec3.xCoord * d8;
double yStart = this.posY - 0.5;
double zStart = this.posZ + vec3.zCoord * d8;
double d5 = this.targetedEntity.posX - xStart;
double d6 = this.targetedEntity.boundingBox.minY + (double) (this.targetedEntity.height / 2.0F) - yStart;
double d7 = this.targetedEntity.posZ - zStart;
this.setYaw(-((float) (Math.atan2(d5, d7) * 180.0D / Math.PI) + 90));
f3 = MathHelper.sqrt_double(d5 * d5 + d7 * d7);
this.setPitch((float) (Math.atan2(d6, f3) * 180.0D / Math.PI));
}
if(rotationPitch <= 330 && rotationPitch >= 30)
{
if(rotationPitch < 180)
rotationPitch = 30;
if(rotationPitch >= 180)
rotationPitch = 330;
}
}
/**
* True if the ghast has an unobstructed line of travel to the waypoint.
*/
private boolean isCourseTraversable(double p_70790_1_, double p_70790_3_, double p_70790_5_, double p_70790_7_) {
double d4 = (this.waypointX - this.posX) / p_70790_7_;
double d5 = (this.waypointY - this.posY) / p_70790_7_;
double d6 = (this.waypointZ - this.posZ) / p_70790_7_;
AxisAlignedBB axisalignedbb = this.boundingBox.copy();
for (int i = 1; (double) i < p_70790_7_; ++i) {
axisalignedbb.offset(d4, d5, d6);
if (!this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb).isEmpty()) {
return false;
}
}
return true;
}
protected String getHurtSound() {
return null;
}
protected String getDeathSound() {
return null;
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity
* has recently been hit by a player. @param par2 - Level of Looting used to
* kill this mob.
*/
protected void dropItems() {
if(rand.nextInt(2) == 0)
this.dropItem(ModItems.chopper_head, 1);
if(rand.nextInt(2) == 0)
this.dropItem(ModItems.chopper_torso, 1);
if(rand.nextInt(2) == 0)
this.dropItem(ModItems.chopper_wing, 1);
if(rand.nextInt(3) == 0)
this.dropItem(ModItems.chopper_tail, 1);
if(rand.nextInt(3) == 0)
this.dropItem(ModItems.chopper_gun, 1);
if(rand.nextInt(3) == 0)
this.dropItem(ModItems.chopper_blades, 1);
this.dropItem(ModItems.combine_scrap, rand.nextInt(8) + 1);
this.dropItem(ModItems.plate_combine_steel, rand.nextInt(5) + 1);
this.dropItem(ModItems.wire_magnetized_tungsten, rand.nextInt(3) + 1);
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume() {
return 10.0F;
}
/**
* Checks if the entity's current position is a valid location to spawn this
* entity.
*/
public boolean getCanSpawnHere() {
return this.rand.nextInt(20) == 0 && super.getCanSpawnHere()
&& this.worldObj.difficultySetting != EnumDifficulty.PEACEFUL;
}
/**
* Will return how many at most can spawn in a chunk at once.
*/
public int getMaxSpawnedInChunk() {
return 1;
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound p_70014_1_) {
super.writeEntityToNBT(p_70014_1_);
p_70014_1_.setInteger("ExplosionPower", this.explosionStrength);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound p_70037_1_) {
super.readEntityFromNBT(p_70037_1_);
if (p_70037_1_.hasKey("ExplosionPower", 99)) {
this.explosionStrength = p_70037_1_.getInteger("ExplosionPower");
}
}
@Override
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double distance)
{
return distance < 25000;
}
public void initDeath() {
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 10F, true);
isDying = true;
}
public void dropDamageItem() {
int i = rand.nextInt(10);
if(i < 6)
this.dropItem(ModItems.combine_scrap, 1);
else if(i > 7)
this.dropItem(ModItems.plate_combine_steel, 1);
else
this.dropItem(ModItems.wire_magnetized_tungsten, 1);
}
public void setYaw(float f) {
this.dataWatcher.updateObject(21, Float.valueOf((float) f));
}
public void setPitch(float f) {
this.dataWatcher.updateObject(22, Float.valueOf((float) f));
}
public float getYaw() {
return this.dataWatcher.getWatchableObjectFloat(21);
}
public float getPitch() {
return this.dataWatcher.getWatchableObjectFloat(22);
}
}