2022-07-09 21:27:20 +02:00

130 lines
4.6 KiB
Java

package com.hbm.items.weapon;
import java.util.ArrayList;
import java.util.List;
import com.hbm.handler.GunConfiguration;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationKeyframe;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class ItemGunBio extends ItemGunBase {
public ItemGunBio(GunConfiguration config) {
super(config);
}
/* just a test */
public static long lastShot;
public static List<double[]> smokeNodes = new ArrayList();
@Override
public void startActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) { }
@Override
@SideOnly(Side.CLIENT)
protected void updateClient(ItemStack stack, World world, EntityPlayer entity, int slot, boolean isCurrentItem) {
super.updateClient(stack, world, entity, slot, isCurrentItem);
boolean smoking = lastShot + 2000 > System.currentTimeMillis();
if(!smoking && !smokeNodes.isEmpty()) {
smokeNodes.clear();
}
if(smoking) {
Vec3 prev = Vec3.createVectorHelper(-entity.motionX, -entity.motionY, -entity.motionZ);
prev.rotateAroundY((float) (entity.rotationYaw * Math.PI / 180D));
double accel = 15D;
double side = (entity.rotationYaw - entity.prevRotationYawHead) * 0.1D;
double waggle = 0.025D;
for(double[] node : smokeNodes) {
node[0] += prev.xCoord * accel + world.rand.nextGaussian() * waggle + side;
node[1] += prev.yCoord + 1.5D;
node[2] += prev.zCoord * accel + world.rand.nextGaussian() * waggle;
}
double alpha = (System.currentTimeMillis() - ItemGunBio.lastShot) / 2000D;
alpha = (1 - alpha) * 0.5D;
if(this.getIsReloading(stack)) alpha = 0;
smokeNodes.add(new double[] {0, 0, 0, alpha});
}
}
@Override
@SideOnly(Side.CLIENT)
public BusAnimation getAnimation(ItemStack stack, AnimType type) {
//GunConfiguration config = ((ItemGunBase) stack.getItem()).mainConfig;
//return config.animations.get(type);
if(type == AnimType.CYCLE) {
lastShot = System.currentTimeMillis();
return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50))
.addKeyframe(new BusAnimationKeyframe(0, 0, -3, 50))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250))
)
.addBus("HAMMER", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 50))
.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 300))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200))
)
.addBus("DRUM", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 50))
);
}
if(type == AnimType.RELOAD) {
return new BusAnimation()
.addBus("LATCH", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 90, 300))
.addKeyframe(new BusAnimationKeyframe(0, 0, 90, 2000))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150))
)
.addBus("FRONT", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200))
.addKeyframe(new BusAnimationKeyframe(0, 0, 45, 150))
.addKeyframe(new BusAnimationKeyframe(0, 0, 45, 2000))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75))
)
.addBus("RELOAD_ROT", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
.addKeyframe(new BusAnimationKeyframe(60, 0, 0, 500))
.addKeyframe(new BusAnimationKeyframe(60, 0, 0, 500))
.addKeyframe(new BusAnimationKeyframe(0, -90, -90, 0))
.addKeyframe(new BusAnimationKeyframe(0, -90, -90, 600))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 100))
.addKeyframe(new BusAnimationKeyframe(-45, 0, 0, 50))
.addKeyframe(new BusAnimationKeyframe(-45, 0, 0, 100))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
)
.addBus("RELOAD_MOVE", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
.addKeyframe(new BusAnimationKeyframe(0, -15, 0, 1000))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 450))
)
.addBus("DRUM_PUSH", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 1600))
.addKeyframe(new BusAnimationKeyframe(0, 0, -5, 0))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
);
}
return null;
}
}