mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
130 lines
4.6 KiB
Java
130 lines
4.6 KiB
Java
package com.hbm.items.weapon;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationKeyframe;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class ItemGunBio extends ItemGunBase {
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public ItemGunBio(GunConfiguration config) {
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super(config);
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}
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/* just a test */
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public static long lastShot;
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public static List<double[]> smokeNodes = new ArrayList();
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@Override
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public void startActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) { }
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@Override
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@SideOnly(Side.CLIENT)
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protected void updateClient(ItemStack stack, World world, EntityPlayer entity, int slot, boolean isCurrentItem) {
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super.updateClient(stack, world, entity, slot, isCurrentItem);
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boolean smoking = lastShot + 2000 > System.currentTimeMillis();
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if(!smoking && !smokeNodes.isEmpty()) {
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smokeNodes.clear();
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}
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if(smoking) {
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Vec3 prev = Vec3.createVectorHelper(-entity.motionX, -entity.motionY, -entity.motionZ);
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prev.rotateAroundY((float) (entity.rotationYaw * Math.PI / 180D));
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double accel = 15D;
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double side = (entity.rotationYaw - entity.prevRotationYawHead) * 0.1D;
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double waggle = 0.025D;
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for(double[] node : smokeNodes) {
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node[0] += prev.xCoord * accel + world.rand.nextGaussian() * waggle + side;
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node[1] += prev.yCoord + 1.5D;
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node[2] += prev.zCoord * accel + world.rand.nextGaussian() * waggle;
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}
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double alpha = (System.currentTimeMillis() - ItemGunBio.lastShot) / 2000D;
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alpha = (1 - alpha) * 0.5D;
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if(this.getIsReloading(stack)) alpha = 0;
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smokeNodes.add(new double[] {0, 0, 0, alpha});
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public BusAnimation getAnimation(ItemStack stack, AnimType type) {
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//GunConfiguration config = ((ItemGunBase) stack.getItem()).mainConfig;
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//return config.animations.get(type);
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if(type == AnimType.CYCLE) {
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lastShot = System.currentTimeMillis();
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return new BusAnimation()
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.addBus("RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, -3, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250))
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)
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.addBus("HAMMER", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 300))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200))
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)
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.addBus("DRUM", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 50))
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);
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}
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if(type == AnimType.RELOAD) {
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return new BusAnimation()
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.addBus("LATCH", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 90, 300))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 90, 2000))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150))
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)
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.addBus("FRONT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 45, 150))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 45, 2000))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75))
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)
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.addBus("RELOAD_ROT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
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.addKeyframe(new BusAnimationKeyframe(60, 0, 0, 500))
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.addKeyframe(new BusAnimationKeyframe(60, 0, 0, 500))
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.addKeyframe(new BusAnimationKeyframe(0, -90, -90, 0))
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.addKeyframe(new BusAnimationKeyframe(0, -90, -90, 600))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 100))
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.addKeyframe(new BusAnimationKeyframe(-45, 0, 0, 50))
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.addKeyframe(new BusAnimationKeyframe(-45, 0, 0, 100))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
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)
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.addBus("RELOAD_MOVE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
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.addKeyframe(new BusAnimationKeyframe(0, -15, 0, 1000))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 450))
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)
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.addBus("DRUM_PUSH", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 1600))
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.addKeyframe(new BusAnimationKeyframe(0, 0, -5, 0))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300))
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);
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}
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return null;
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}
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}
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