mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
88 lines
2.9 KiB
Java
88 lines
2.9 KiB
Java
package com.hbm.render.entity;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderOminousBullet extends Render {
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Random rand = new Random();
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@Override
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public void doRender(Entity rocket, double x, double y, double z, float p_76986_8_, float p_76986_9_) {
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float radius = 0.12F;
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int distance = 4;
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radius = 0.03F;
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Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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GL11.glTranslatef((float) x, (float) y, (float) z);
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GL11.glRotatef(rocket.rotationYaw, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-rocket.rotationPitch, 1.0F, 0.0F, 0.0F);
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boolean red = false;
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boolean green = false;
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boolean blue = false;
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green = true;
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red = true;
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//for (float o = 0; o <= radius; o += radius / 8) {
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for (float o = 0; o <= radius; o += radius / 1) {
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float color = 1f - (o * 8.333f);
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if (color < 0)
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color = 0;
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA_F(red ? 1 : color, green ? 1 : color, blue ? 1 : color, 1f);
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tessellator.addVertex(0 + o, 0 - o, 0);
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tessellator.addVertex(0 + o, 0 + o, 0);
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tessellator.addVertex(0 + o, 0 + o, 0 + distance);
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tessellator.addVertex(0 + o, 0 - o, 0 + distance);
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA_F(red ? 1 : color, green ? 1 : color, blue ? 1 : color, 1f);
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tessellator.addVertex(0 - o, 0 - o, 0);
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tessellator.addVertex(0 + o, 0 - o, 0);
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tessellator.addVertex(0 + o, 0 - o, 0 + distance);
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tessellator.addVertex(0 - o, 0 - o, 0 + distance);
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA_F(red ? 1 : color, green ? 1 : color, blue ? 1 : color, 1f);
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tessellator.addVertex(0 - o, 0 + o, 0);
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tessellator.addVertex(0 - o, 0 - o, 0);
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tessellator.addVertex(0 - o, 0 - o, 0 + distance);
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tessellator.addVertex(0 - o, 0 + o, 0 + distance);
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA_F(red ? 1 : color, green ? 1 : color, blue ? 1 : color, 1f);
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tessellator.addVertex(0 + o, 0 + o, 0);
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tessellator.addVertex(0 - o, 0 + o, 0);
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tessellator.addVertex(0 - o, 0 + o, 0 + distance);
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tessellator.addVertex(0 + o, 0 + o, 0 + distance);
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tessellator.draw();
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}
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return new ResourceLocation(RefStrings.MODID + ":textures/models/Rainbow.png");
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}
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}
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