mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
152 lines
5.9 KiB
Java
152 lines
5.9 KiB
Java
package com.hbm.render.tileentity;
|
|
|
|
import java.util.Random;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.lib.RefStrings;
|
|
import com.hbm.main.ResourceManager;
|
|
import com.hbm.tileentity.machine.TileEntityAMSBase;
|
|
import com.hbm.tileentity.machine.TileEntityAMSEmitter;
|
|
import com.hbm.tileentity.machine.TileEntityAMSLimiter;
|
|
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.ResourceLocation;
|
|
import net.minecraftforge.client.model.AdvancedModelLoader;
|
|
import net.minecraftforge.client.model.IModelCustom;
|
|
|
|
public class RenderAMSEmitter extends TileEntitySpecialRenderer {
|
|
|
|
public RenderAMSEmitter() { }
|
|
Random rand = new Random();
|
|
|
|
@Override
|
|
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
|
|
{
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
GL11.glRotatef(180, 0F, 1F, 0F);
|
|
|
|
|
|
if(((TileEntityAMSEmitter)tileEntity).locked)
|
|
bindTexture(ResourceManager.ams_destroyed_tex);
|
|
else
|
|
bindTexture(ResourceManager.ams_emitter_tex);
|
|
|
|
if(((TileEntityAMSEmitter)tileEntity).locked)
|
|
ResourceManager.ams_emitter_destroyed.renderAll();
|
|
else
|
|
ResourceManager.ams_emitter.renderAll();
|
|
|
|
GL11.glPopMatrix();
|
|
renderTileEntityAt2(tileEntity, x, y, z, f);
|
|
}
|
|
|
|
public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f)
|
|
{
|
|
float radius = 0.04F;
|
|
int distance = 1;
|
|
int layers = 3;
|
|
Tessellator tessellator = Tessellator.instance;
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
GL11.glEnable(GL11.GL_BLEND);
|
|
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
|
|
GL11.glTranslatef((float) x + 0.5F, (float) y - 7, (float) z + 0.5F);
|
|
|
|
TileEntityAMSEmitter emitter = (TileEntityAMSEmitter)tileEntity;
|
|
|
|
if(emitter.getWorldObj().getTileEntity(emitter.xCoord, emitter.yCoord - 9, emitter.zCoord) instanceof TileEntityAMSBase && !emitter.locked || true) {
|
|
|
|
if(emitter.efficiency > 0 || true) {
|
|
|
|
double lastPosX = 0;
|
|
double lastPosZ = 0;
|
|
|
|
for(int i = 7; i > 0; i -= distance) {
|
|
|
|
double posX = rand.nextDouble() - 0.5;
|
|
double posZ = rand.nextDouble() - 0.5;
|
|
|
|
for(int j = 1; j <= layers; j++) {
|
|
|
|
tessellator.startDrawingQuads();
|
|
tessellator.setColorRGBA_F(1, 0.5F, 0, 1f);
|
|
tessellator.addVertex(lastPosX + (radius * j), i, lastPosZ + (radius * j));
|
|
tessellator.addVertex(lastPosX + (radius * j), i, lastPosZ - (radius * j));
|
|
tessellator.addVertex(posX + (radius * j), i - distance, posZ - (radius * j));
|
|
tessellator.addVertex(posX + (radius * j), i - distance, posZ + (radius * j));
|
|
tessellator.draw();
|
|
tessellator.startDrawingQuads();
|
|
tessellator.setColorRGBA_F(1, 0.5F, 0, 1f);
|
|
tessellator.addVertex(lastPosX - (radius * j), i, lastPosZ + (radius * j));
|
|
tessellator.addVertex(lastPosX - (radius * j), i, lastPosZ - (radius * j));
|
|
tessellator.addVertex(posX - (radius * j), i - distance, posZ - (radius * j));
|
|
tessellator.addVertex(posX - (radius * j), i - distance, posZ + (radius * j));
|
|
tessellator.draw();
|
|
tessellator.startDrawingQuads();
|
|
tessellator.setColorRGBA_F(1, 0.5F, 0, 1f);
|
|
tessellator.addVertex(lastPosX + (radius * j), i, lastPosZ + (radius * j));
|
|
tessellator.addVertex(lastPosX - (radius * j), i, lastPosZ + (radius * j));
|
|
tessellator.addVertex(posX - (radius * j), i - distance, posZ + (radius * j));
|
|
tessellator.addVertex(posX + (radius * j), i - distance, posZ + (radius * j));
|
|
tessellator.draw();
|
|
tessellator.startDrawingQuads();
|
|
tessellator.setColorRGBA_F(1, 0.5F, 0, 1f);
|
|
tessellator.addVertex(lastPosX + (radius * j), i, lastPosZ - (radius * j));
|
|
tessellator.addVertex(lastPosX - (radius * j), i, lastPosZ - (radius * j));
|
|
tessellator.addVertex(posX - (radius * j), i - distance, posZ - (radius * j));
|
|
tessellator.addVertex(posX + (radius * j), i - distance, posZ - (radius * j));
|
|
tessellator.draw();
|
|
}
|
|
|
|
lastPosX = posX;
|
|
lastPosZ = posZ;
|
|
}
|
|
}
|
|
|
|
for(int j = 1; j <= 2; j++) {
|
|
|
|
tessellator.startDrawingQuads();
|
|
tessellator.setColorRGBA_F(1, 1, 0, 1f);
|
|
tessellator.addVertex(0 + (radius * j), 7, 0 + (radius * j));
|
|
tessellator.addVertex(0 + (radius * j), 7, 0 - (radius * j));
|
|
tessellator.addVertex(0 + (radius * j), 0, 0 - (radius * j));
|
|
tessellator.addVertex(0 + (radius * j), 0, 0 + (radius * j));
|
|
tessellator.draw();
|
|
tessellator.startDrawingQuads();
|
|
tessellator.setColorRGBA_F(1, 1, 0, 1f);
|
|
tessellator.addVertex(0 - (radius * j), 7, 0 + (radius * j));
|
|
tessellator.addVertex(0 - (radius * j), 7, 0 - (radius * j));
|
|
tessellator.addVertex(0 - (radius * j), 0, 0 - (radius * j));
|
|
tessellator.addVertex(0 - (radius * j), 0, 0 + (radius * j));
|
|
tessellator.draw();
|
|
tessellator.startDrawingQuads();
|
|
tessellator.setColorRGBA_F(1, 1, 0, 1f);
|
|
tessellator.addVertex(0 + (radius * j), 7, 0 + (radius * j));
|
|
tessellator.addVertex(0 - (radius * j), 7, 0 + (radius * j));
|
|
tessellator.addVertex(0 - (radius * j), 0, 0 + (radius * j));
|
|
tessellator.addVertex(0 + (radius * j), 0, 0 + (radius * j));
|
|
tessellator.draw();
|
|
tessellator.startDrawingQuads();
|
|
tessellator.setColorRGBA_F(1, 1, 0, 1f);
|
|
tessellator.addVertex(0 + (radius * j), 7, 0 - (radius * j));
|
|
tessellator.addVertex(0 - (radius * j), 7, 0 - (radius * j));
|
|
tessellator.addVertex(0 - (radius * j), 0, 0 - (radius * j));
|
|
tessellator.addVertex(0 + (radius * j), 0, 0 - (radius * j));
|
|
tessellator.draw();
|
|
}
|
|
}
|
|
|
|
GL11.glDisable(GL11.GL_BLEND);
|
|
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
|
GL11.glPopMatrix();
|
|
}
|
|
}
|