mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
25 lines
2.1 KiB
Plaintext
25 lines
2.1 KiB
Plaintext
## Added
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* PRISM
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* A new 3D radiation system which makes use of block explosion resistance to determine spreading
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* Unlike the 1.12.2 "pocket" system, radiation isn't perfectly sealed, blocks in a 16x16x16 area are simply summed up and used as a divisor
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* Using enough high-resistance blocks (or a ton of lesser resistant blocks), radiation can still be effectively blocked (either thick concrete walls or a mountain)
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* Radiation is still (sub) chunk based, so the radiation on both sides of a wall in the middle of a chunk will still be the same, the wall will however affect spreading to neighboring chunks
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* For TPT players: radiation can be compared to pressure, where pressure also uses 4x4 pixel regions and is affected by pixels within those regions
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## Changed
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* Centrifuges and refineries now use analog circuits
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* Updated the cyclotron, the GUI is now much cleaner and it uses water as coolant (produces LPS) instead of regular coolant
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* Due to some people's inability to put a square peg into a square hole rather than a round one, it is now impossible to manually click soldering station ingredients into the wrong slot (you could have just shift-clicked, you know?)
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* Slightly simplified a few crafting recipes, steel tanks and steel shells take the same role so the steel tanks were dropped from a few recipes
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## Fixed
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* Fixed hopper IO ignoring the stack limit on arc furnaces under certain circumstances
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* Fixed the watz powerplant not dropping as many HSS bolts as it should
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* Fixed grates crashing servers when placed using shift click onto blocks
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* Many machines now use the much more efficient byte buffer for sending information to the client which heavily reduces lag (NBT packing is a major contributor to TPS lg)
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* Fixed issue where the power system would constantly disconnect when multiple dimensions are loaded
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* Fixed the rare sideways-rendering tank not using the correct UV
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* Fixed incorrect resource path for the hot blood tank, causing a missing texture
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* Fixed welded CMB plates being unobtainable
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* Fixed the ICF pellet maker not being able to eject the output
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