mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Add support for alternate reload animations when loading from completely empty Add animations for Samuel The Big Fucking Shotgun
319 lines
9.8 KiB
Java
319 lines
9.8 KiB
Java
package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.ModItems;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderWeaponObj implements IItemRenderer {
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public ItemRenderWeaponObj() { }
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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return true;
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case INVENTORY:
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return item.getItem() == ModItems.gun_hk69
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|| item.getItem() == ModItems.gun_flamer || item.getItem() == ModItems.gun_deagle
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|| item.getItem() == ModItems.gun_flechette || item.getItem() == ModItems.gun_quadro;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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if(item.getItem() == ModItems.gun_hk69)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.hk69_tex);
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if(item.getItem() == ModItems.gun_deagle)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.universal_bright);
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if(item.getItem() == ModItems.gun_flamer)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flamer_tex);
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if(item.getItem() == ModItems.gun_quadro)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.quadro_tex);
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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if(item.getItem() == ModItems.gun_hk69) {
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GL11.glTranslatef(1.0F, 0.5F, 0.0F);
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(0.75, 0.75, 0.75);
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if(player.isSneaking()) {
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GL11.glTranslatef(1.16F, 0.35F, -0.8F);
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GL11.glRotatef(5.5F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(4F, 1.0F, 0.0F, 0.0F);
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}
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}
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if(item.getItem() == ModItems.gun_deagle) {
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(25F, -1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(0.2F, 0.2F, 0.8F);
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GL11.glScaled(0.2, 0.2, 0.2);
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if(player.isSneaking()) {
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GL11.glTranslatef(3.7F, 1.7F, 0F);
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GL11.glRotatef(-5F, 0.0F, 1.0F, 0.0F);
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}
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}
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if(item.getItem() == ModItems.gun_flamer) {
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GL11.glTranslatef(1.0F, 0.0F, -0.15F);
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(0.5, 0.5, 0.5);
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if(player.isSneaking()) {
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GL11.glTranslatef(0.75F, 0.2F, 0.3F);
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}
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}
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if(item.getItem() == ModItems.gun_flechette) {
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GL11.glRotatef(25F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(1.0F, -1.0F, -0.0F);
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GL11.glRotatef(170F, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(0.25, 0.25, 0.25);
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if(player.isSneaking()) {
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GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-2F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(-2.0F, 1.2F, 3.7F);
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}
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double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
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GL11.glTranslated(recoil[0], recoil[1], recoil[2]);
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}
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if(item.getItem() == ModItems.gun_quadro) {
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GL11.glTranslatef(0.75F, 0.0F, -0.15F);
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(0.5, 0.5, 0.5);
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if(player.isSneaking()) {
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GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(1.0F, 0.5F, 0.3F);
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}
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double[] recoil = HbmAnimations.getRelevantTransformation("QUADRO_RECOIL");
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GL11.glTranslated(0, 0, recoil[2]);
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double[] reload = HbmAnimations.getRelevantTransformation("QUADRO_RELOAD_ROTATE");
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GL11.glRotated(reload[2], 1, 0, 0);
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}
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break;
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case EQUIPPED:
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if(item.getItem() == ModItems.gun_hk69) {
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GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
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GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.4F, 0.0F, 0.55F);
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GL11.glScaled(0.75, 0.75, 0.75);
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}
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if(item.getItem() == ModItems.gun_deagle) {
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(35F, -1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(0.0F, -0.1F, 0.8F);
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GL11.glScaled(0.15, 0.15, 0.15);
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}
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if(item.getItem() == ModItems.gun_flamer) {
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GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
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GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.4F, -0.25F, 0.2F);
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GL11.glScaled(0.35, 0.35, 0.35);
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}
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if(item.getItem() == ModItems.gun_flechette) {
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GL11.glRotatef(35F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(-1.4F, -0.55F, 0.0F);
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GL11.glScaled(0.125, 0.125, 0.125);
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}
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if(item.getItem() == ModItems.gun_quadro) {
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GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
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GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.4F, -0.35F, -0.4F);
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GL11.glScaled(0.75, 0.75, 0.75);
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}
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break;
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case ENTITY:
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if(item.getItem() == ModItems.gun_hk69) {
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GL11.glTranslatef(0.0F, 0.2F, 0.0F);
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(0.75, 0.75, 0.75);
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}
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if(item.getItem() == ModItems.gun_deagle) {
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GL11.glTranslatef(0.0F, 0.2F, 0.0F);
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(0.25, 0.25, 0.25);
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}
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if(item.getItem() == ModItems.gun_flamer) {
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GL11.glTranslatef(0.25F, 0.2F, 0.0F);
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(0.25, 0.25, 0.25);
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}
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if(item.getItem() == ModItems.gun_flechette) {
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GL11.glTranslatef(-0.25F, 0.0F, 0.0F);
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GL11.glScaled(0.125, 0.125, 0.125);
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}
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if(item.getItem() == ModItems.gun_quadro) {
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.0F, 0.0F, 0.0F);
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GL11.glScaled(0.75, 0.75, 0.75);
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}
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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if(item.getItem() == ModItems.gun_hk69) {
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GL11.glScaled(7.5, 7.5, -7.5);
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GL11.glTranslatef(0.85F, 1.2F, 0.0F);
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GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
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}
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if(item.getItem() == ModItems.gun_deagle) {
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GL11.glScaled(2.5, 2.5, -2.5);
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GL11.glTranslatef(3.5F, 3F, 0.0F);
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GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
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}
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if(item.getItem() == ModItems.gun_flamer) {
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GL11.glScaled(2.0, 2.0, -2.0);
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GL11.glTranslatef(4.0F, 5.0F, 0.0F);
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GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
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}
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if(item.getItem() == ModItems.gun_flechette) {
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GL11.glScaled(1.2, 1.2, -1.2);
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GL11.glTranslatef(2.5F, 8.0F, 0.0F);
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GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-45F, 0.0F, 0.0F, 1.0F);
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}
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if(item.getItem() == ModItems.gun_quadro) {
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GL11.glScaled(4.5, 4.5, -4.5);
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GL11.glTranslatef(1.0F, 2.5F, 0.0F);
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GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
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}
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break;
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default: break;
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}
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if(item.getItem() == ModItems.gun_hk69) {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.hk69.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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if(item.getItem() == ModItems.gun_deagle) {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.deagle.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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if(item.getItem() == ModItems.gun_flamer) {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.flamer.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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if(item.getItem() == ModItems.gun_flechette) {
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renderFlechette();
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}
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if(item.getItem() == ModItems.gun_quadro) {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.quadro.renderPart("Launcher");
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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}
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public void renderFlechette() {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_body);
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ResourceManager.flechette.renderPart("body");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_chamber);
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ResourceManager.flechette.renderPart("chamber");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_barrel);
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ResourceManager.flechette.renderPart("barrel");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_gren_tube);
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ResourceManager.flechette.renderPart("gren_tube");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_grenades);
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ResourceManager.flechette.renderPart("grenades");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_pivot);
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ResourceManager.flechette.renderPart("pivot");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_top);
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ResourceManager.flechette.renderPart("top");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_drum);
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ResourceManager.flechette.renderPart("drum");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_base);
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ResourceManager.flechette.renderPart("base");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_trigger);
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ResourceManager.flechette.renderPart("trigger");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_stock);
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ResourceManager.flechette.renderPart("stock");
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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}
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