38 lines
944 B
Java

package com.hbm.blocks.generic;
import java.util.Random;
import com.hbm.handler.radiation.ChunkRadiationManager;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
public class BlockFallingRad extends BlockFalling {
private float radIn = 0.0F;
public BlockFallingRad(Material mat, float rad, float max) {
super(mat);
this.setTickRandomly(true);
radIn = rad;
}
@Override
public void updateTick(World world, int x, int y, int z, Random rand) {
super.updateTick(world, x, y, z, rand);
ChunkRadiationManager.proxy.incrementRad(world, x, y, z, radIn);
world.scheduleBlockUpdate(x, y, z, this, this.tickRate(world));
}
@Override
public int tickRate(World world) {
return 20;
}
public void onBlockAdded(World world, int x, int y, int z) {
super.onBlockAdded(world, x, y, z);
world.scheduleBlockUpdate(x, y, z, this, this.tickRate(world));
}
}