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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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20 lines
1.4 KiB
Plaintext
20 lines
1.4 KiB
Plaintext
## Changed
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* Trenchmaster armor now has the fast reload and more ammo traits again
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* Fast reload now also plays the animation twice as fast
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* More ammo does not apply to weapons that can only hold one round, like nuke and rocket launchers
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* Ace of spades now works as advertised again
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* Clay tablets now have "pools", tablets obtained from a black room no longer shows recipes for things not related to black rooms
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* Pedestal crafting extras `GOOD_KARMA` and `BAD_KARMA` are now properly implemented
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* If you don't know what this means, just ignore it
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* Pneumatic tubes now have a special case when supplying autocrafters, they will only send single items since larger stacks are not accepted
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* Simplified turbofan recipe
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* Solar boilers will now show a tooltip when they are too cold
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* Updated the satellite dish structure, due to the new spawn rules it's also no longer obscenely rare
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* The rare small lab structures have been removed and replaced with a new lighthouse
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## Fixed
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* Fixed fatal gamebreaking hard drive corrupting issue where taurun leggings were misspelled
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* Fixed minor display issue where compressed air ducts would visually connect to non-ejector pneumatic tubes
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* Fixed special creeper types being able to spawn in other dimensions
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* Fixed modeled armor using weird rotation rules, causing issues with Customizable Player Models
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* Fixed rotation issues for certain blocks using the new structure system |