102 lines
3.3 KiB
Java

package com.hbm.particle;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class ParticleRBMKFlame extends EntityFX {
private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/rbmk_fire.png");
private TextureManager theRenderEngine;
public ParticleRBMKFlame(TextureManager texman, World world, double x, double y, double z, int maxAge) {
super(world, x, y, z);
this.theRenderEngine = texman;
this.particleMaxAge = maxAge;
this.particleScale = rand.nextFloat() + 1F;
}
public int getFXLayer() {
return 3;
}
public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) {
this.theRenderEngine.bindTexture(getTexture());
GL11.glPushMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GREATER, 0);
GL11.glDepthMask(false);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
RenderHelper.disableStandardItemLighting();
if(this.particleAge > this.particleMaxAge)
this.particleAge = this.particleMaxAge;
int texIndex = this.particleAge * 5 % 14;
float f0 = 1F / 14F;
float uMin = texIndex % 5 * f0;
float uMax = uMin + f0;
float vMin = 0;
float vMax = 1;
tess.startDrawingQuads();
tess.setNormal(0.0F, 1.0F, 0.0F);
tess.setBrightness(240);
this.particleAlpha = 1F;
if(this.particleAge < 20) {
this.particleAlpha = this.particleAge / 20F;
}
if(this.particleAge > this.particleMaxAge - 20) {
this.particleAlpha = (this.particleMaxAge - this.particleAge) / 20F;
}
this.particleAlpha *= 0.5F;
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, this.particleAlpha);
float pX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) interp - interpPosX);
float pY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) interp - interpPosY);
float pZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - interpPosZ);
GL11.glTranslatef(pX + x, pY + y, pZ + z);
GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
tess.addVertexWithUV((double) (-this.particleScale - 1), (double) (-this.particleScale * 2), (double) (0), uMax, vMax);
tess.addVertexWithUV((double) (-this.particleScale - 1), (double) (this.particleScale * 2), (double) 0, uMax, vMin);
tess.addVertexWithUV((double) (this.particleScale - 1), (double) (this.particleScale * 2), (double) (0), uMin, vMin);
tess.addVertexWithUV((double) (this.particleScale - 1), (double) (-this.particleScale * 2), (double) (0), uMin, vMax);
tess.draw();
GL11.glPolygonOffset(0.0F, 0.0F);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
protected ResourceLocation getTexture() {
return texture;
}
}