71 lines
2.2 KiB
Java

package com.hbm.blocks.machine;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.MainRegistry;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class BlockHadronAccess extends Block {
public BlockHadronAccess(Material mat) {
super(mat);
}
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta) {
if(side != meta)
return ModBlocks.hadron_plating_blue.getIcon(side, meta);
return this.blockIcon;
}
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack stack) {
int l = BlockPistonBase.determineOrientation(world, x, y, z, player);
world.setBlockMetadataWithNotify(x, y, z, l, 2);
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(world.isRemote) {
return true;
} else if(!player.isSneaking()) {
ForgeDirection dir = ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z)).getOpposite();
for(ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) {
System.out.println(d.name() + " " + d.getOpposite().name());
}
System.out.println(dir.name());
for(int i = 1; i < 3; i++) {
if(world.getBlock(x + dir.offsetX * i, y + dir.offsetY * i, z + dir.offsetZ * i) == ModBlocks.hadron_core) {
FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_hadron, world, x + dir.offsetX * i, y + dir.offsetY * i, z + dir.offsetZ * i);
}
System.out.println(world.getBlock(x + dir.offsetX * i, y + dir.offsetY * i, z + dir.offsetZ * i).getUnlocalizedName());
}
return true;
} else {
return false;
}
}
}