mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
123 lines
4.4 KiB
Java
123 lines
4.4 KiB
Java
package com.hbm.entity.projectile;
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import com.hbm.config.BombConfig;
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import com.hbm.entity.logic.EntityNukeExplosionMK4;
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import com.hbm.explosion.ExplosionChaos;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.explosion.ExplosionParticle;
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import com.hbm.explosion.ExplosionParticleB;
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import com.hbm.main.MainRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.projectile.EntityThrowable;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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public class EntityBombletZeta extends EntityThrowable {
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public int type = 0;
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public EntityBombletZeta(World p_i1582_1_) {
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super(p_i1582_1_);
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this.ignoreFrustumCheck = true;
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}
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@Override
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public void onUpdate() {
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this.lastTickPosX = this.prevPosX = posX;
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this.lastTickPosY = this.prevPosY = posY;
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this.lastTickPosZ = this.prevPosZ = posZ;
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this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ);
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/*this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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this.posX += this.motionX;
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this.posY += this.motionY;
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this.posZ += this.motionZ;*/
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this.motionX *= 0.99;
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this.motionZ *= 0.99;
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this.motionY -= 0.05D;
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this.rotation();
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if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air)
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{
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if(!this.worldObj.isRemote)
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{
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if(type == 0) {
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ExplosionLarge.explode(worldObj, this.posX + 0.5F, this.posY + 0.5F, this.posZ + 0.5F, 5.0F, true, false, false);
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worldObj.playSoundEffect((double)(posX + 0.5F), (double)(posY + 0.5F), (double)(posZ + 0.5F), "hbm:entity.bombDet", 25.0F, 0.8F + rand.nextFloat() * 0.4F);
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}
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if(type == 1) {
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ExplosionLarge.explode(worldObj, this.posX + 0.5F, this.posY + 0.5F, this.posZ + 0.5F, 2.5F, false, false, false);
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ExplosionChaos.burn(worldObj, (int)posX, (int)posY, (int)posZ, 9);
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ExplosionChaos.flameDeath(worldObj, (int)posX, (int)posY, (int)posZ, 14);
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worldObj.playSoundEffect((double)(posX + 0.5F), (double)(posY + 0.5F), (double)(posZ + 0.5F), "hbm:entity.bombDet", 25.0F, 1.0F);
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for(int i = 0; i < 5; i++)
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ExplosionLarge.spawnBurst(worldObj, this.posX + 0.5F, this.posY + 1.0F, this.posZ + 0.5F, rand.nextInt(10) + 15, rand.nextFloat() * 2 + 2);
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}
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if(type == 2) {
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worldObj.playSoundEffect((double)(posX + 0.5F), (double)(posY + 0.5F), (double)(posZ + 0.5F), "random.fizz", 5.0F, 2.6F + (rand.nextFloat() - rand.nextFloat()) * 0.8F);
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ExplosionChaos.spawnChlorine(worldObj, this.posX + 0.5F - motionX, this.posY + 0.5F - motionY, this.posZ + 0.5F - motionZ, 75, 2, 0);
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}
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if(type == 4) {
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worldObj.spawnEntityInWorld(EntityNukeExplosionMK4.statFac(worldObj, (int) (BombConfig.fatmanRadius * 1.5), posX, posY, posZ));
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if(rand.nextInt(100) == 0)
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{
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ExplosionParticleB.spawnMush(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ);
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} else {
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ExplosionParticle.spawnMush(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ);
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}
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}
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}
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this.setDead();
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}
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}
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public void rotation() {
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float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
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{
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;
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}
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while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
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{
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this.prevRotationPitch += 360.0F;
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}
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while (this.rotationYaw - this.prevRotationYaw < -180.0F)
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{
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this.prevRotationYaw -= 360.0F;
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}
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while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
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{
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this.prevRotationYaw += 360.0F;
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}
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}
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@Override
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protected void onImpact(MovingObjectPosition p_70184_1_) {
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean isInRangeToRenderDist(double distance)
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{
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return distance < 25000;
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}
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}
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