mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-03-14 13:45:36 +00:00
37 lines
2.6 KiB
Plaintext
37 lines
2.6 KiB
Plaintext
## Added
|
|
* Reasim RBMK control rods
|
|
* Come in manual and auto variants, but not moderated
|
|
* The same as standard control rods, except they need 5kHE/t
|
|
* Have only a single cable connection at the bottom
|
|
* Replace standard RBMK control rods when 528 mode is enabled
|
|
|
|
## Changed
|
|
* Updated RBMK visuals
|
|
* The indentations on most RBMK passive elements have been removed, heavily reducing tri count and allowing face culling, making RBMKs render much more efficiently
|
|
* The caps no longer render as part of the TESR and instead use much more performant ISBRH rendering
|
|
* Due to most passive elements no longer needing TESRs for their caps, most parts no longer use any TESRs at all
|
|
* This should fix various issues regarding lower-end hardware (especially Pojav) as well as issues with TESRs getting skipped due to the sheer number of things to render
|
|
* Control rods now show their set color as part of the model
|
|
* Improved buzzsaw tree detection
|
|
* Instead of just clearing a pillar, it now tries to detect branches
|
|
* The max size of trees that can be successfully harvested is now way bigger
|
|
* This means that things like 2x2 jungle trees can now be automated
|
|
* Annihilating radioactive items now creates that item's radiation value x5 as chunk radiation
|
|
* The maximum per tick is a 1000 RAD/s increase to prevent world-destroying radiation levels from annihilating demon cores
|
|
* The water door now has a skin that isn't rusted with less contrast
|
|
* The containment door now has a lead-colored skin with a trefoil on it
|
|
* Using a screwdriver on a beamline now toggles a window which flashes if a particle passes
|
|
* Particles now start slowly and accelerate, instead of passing a fixed 10 components per tick, particles only do 1 component per tick, which increases by 1 every 1,000 momentum
|
|
* RBMK absorber columns now heat up when exposed to neutrons
|
|
* The type of neutron does not matter, only the quantity
|
|
* 20 flux equals 1°C heatup
|
|
|
|
## Fixed
|
|
* Fixed NBTStack serialization omitting the stack size most of the time, preventing deserialization (mainly in the precision assembler config)
|
|
* Fixed precision assembler not being listed in the creative inventory
|
|
* Fixed OpenComputers integration for the CCGT
|
|
* Fixed tool abilities switching when clicking on a block with a special interaction
|
|
* Fixed outdated info on the QMAW pages involving AA and BSCCO due to the fusion reactor update
|
|
* Fixed ammo container giving 9mm instead of .22 for the akimbo target pistols
|
|
* Fixed RBMK control rods incorrectly showing up in the red group when no group is set
|
|
* Fixed fluid output direction being incorrect on boilers, causing them to break with pipe anchors |