mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
148 lines
4.8 KiB
Java
148 lines
4.8 KiB
Java
package com.hbm.entity.logic;
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import com.hbm.entity.effect.EntityFalloutRain;
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import com.hbm.explosion.ExplosionFleija;
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import com.hbm.explosion.ExplosionNukeAdvanced;
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import com.hbm.explosion.ExplosionNukeGeneric;
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import com.hbm.main.MainRegistry;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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public class EntityNukeExplosionMK3 extends Entity {
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public int age = 0;
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public int destructionRange = 0;
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public ExplosionNukeAdvanced exp;
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public ExplosionNukeAdvanced wst;
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public ExplosionNukeAdvanced vap;
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public ExplosionFleija expl;
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public int speed = 1;
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public float coefficient = 1;
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public float coefficient2 = 1;
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public boolean did = false;
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public boolean did2 = false;
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public boolean waste = true;
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@Override
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protected void readEntityFromNBT(NBTTagCompound nbt) {
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age = nbt.getInteger("age");
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destructionRange = nbt.getInteger("destructionRange");
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speed = nbt.getInteger("speed");
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coefficient = nbt.getFloat("coefficient");
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coefficient2 = nbt.getFloat("coefficient2");
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did = nbt.getBoolean("did");
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did2 = nbt.getBoolean("did2");
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waste = nbt.getBoolean("waste");
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if(this.waste)
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{
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exp = new ExplosionNukeAdvanced((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, this.destructionRange, this.coefficient, 0);
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exp.readFromNbt(nbt, "exp_");
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wst = new ExplosionNukeAdvanced((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, (int)(this.destructionRange * 1.8), this.coefficient, 2);
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wst.readFromNbt(nbt, "wst_");
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vap = new ExplosionNukeAdvanced((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, (int)(this.destructionRange * 2.5), this.coefficient, 1);
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vap.readFromNbt(nbt, "vap_");
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} else {
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expl = new ExplosionFleija((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, this.destructionRange, this.coefficient, this.coefficient2);
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expl.readFromNbt(nbt, "expl_");
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}
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this.did = true;
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound nbt) {
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nbt.setInteger("age", age);
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nbt.setInteger("destructionRange", destructionRange);
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nbt.setInteger("speed", speed);
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nbt.setFloat("coefficient", coefficient);
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nbt.setFloat("coefficient2", coefficient2);
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nbt.setBoolean("did", did);
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nbt.setBoolean("did2", did2);
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nbt.setBoolean("waste", waste);
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if(exp != null)
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exp.saveToNbt(nbt, "exp_");
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if(wst != null)
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wst.saveToNbt(nbt, "wst_");
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if(vap != null)
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vap.saveToNbt(nbt, "vap_");
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if(expl != null)
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expl.saveToNbt(nbt, "expl_");
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}
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public EntityNukeExplosionMK3(World p_i1582_1_) {
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super(p_i1582_1_);
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}
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@Override
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public void onUpdate() {
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super.onUpdate();
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if(!this.did)
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{
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if(this.waste)
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{
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exp = new ExplosionNukeAdvanced((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, this.destructionRange, this.coefficient, 0);
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wst = new ExplosionNukeAdvanced((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, (int)(this.destructionRange * 1.8), this.coefficient, 2);
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vap = new ExplosionNukeAdvanced((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, (int)(this.destructionRange * 2.5), this.coefficient, 1);
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} else {
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expl = new ExplosionFleija((int)this.posX, (int)this.posY, (int)this.posZ, this.worldObj, this.destructionRange, this.coefficient, this.coefficient2);
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}
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this.did = true;
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}
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speed += 1; //increase speed to keep up with expansion
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boolean flag = false;
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boolean flag2 = false;
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boolean flag3 = false;
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for(int i = 0; i < this.speed; i++)
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{
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if(waste) {
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flag = exp.update();
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flag2 = wst.update();
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flag3 = vap.update();
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if(flag3) {
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this.setDead();
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}
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} else {
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if(expl.update()) {
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this.setDead();
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}
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}
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}
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if(!flag)
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{
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this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
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ExplosionNukeGeneric.dealDamage(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, this.destructionRange * 2);
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} else {
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if (!did2 && waste) {
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EntityFalloutRain fallout = new EntityFalloutRain(this.worldObj, (int)(this.destructionRange * 1.8) * 10);
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fallout.posX = this.posX;
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fallout.posY = this.posY;
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fallout.posZ = this.posZ;
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fallout.setScale((int)(this.destructionRange * 1.8));
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this.worldObj.spawnEntityInWorld(fallout);
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//this.worldObj.getWorldInfo().setRaining(true);
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did2 = true;
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}
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}
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age++;
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}
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@Override
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protected void entityInit() { }
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}
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