Hbm-s-Nuclear-Tech-GIT/com/hbm/entity/missile/EntityMissileNuclear.java
grangerave 0ae9c55376 Added blast speed to missiles
Checks main config for blast speed
2017-12-02 20:22:25 -06:00

42 lines
1.2 KiB
Java

package com.hbm.entity.missile;
import com.hbm.entity.effect.EntityNukeCloudSmall;
import com.hbm.entity.logic.EntityNukeExplosionAdvanced;
import com.hbm.entity.logic.EntityNukeExplosionMK3;
import com.hbm.entity.particle.EntitySmokeFX;
import com.hbm.main.MainRegistry;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
public class EntityMissileNuclear extends EntityMissileBaseAdvanced {
public EntityMissileNuclear(World p_i1582_1_) {
super(p_i1582_1_);
}
public EntityMissileNuclear(World world, float x, float y, float z, int a, int b) {
super(world, x, y, z, a, b);
}
@Override
public void onImpact() {
EntityNukeExplosionMK3 entity = new EntityNukeExplosionMK3(this.worldObj);
entity.posX = this.posX;
entity.posY = this.posY;
entity.posZ = this.posZ;
entity.destructionRange = MainRegistry.missileRadius;
entity.speed = MainRegistry.blastSpeed;
entity.coefficient = 10.0F;
this.worldObj.spawnEntityInWorld(entity);
EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(this.worldObj, 1000);
entity2.posX = this.posX;
entity2.posY = this.posY - 9;
entity2.posZ = this.posZ;
this.worldObj.spawnEntityInWorld(entity2);
}
}