mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
279 lines
13 KiB
Java
279 lines
13 KiB
Java
//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
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package com.hbm.world;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.lib.HbmChestContents;
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import com.hbm.main.MainRegistry;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class Antenna extends WorldGenerator
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{
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protected Block[] GetValidSpawnBlocks()
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{
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return new Block[]
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{
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Blocks.grass,
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Blocks.dirt,
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Blocks.stone,
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Blocks.sand,
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};
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}
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public boolean LocationIsValidSpawn(World world, int x, int y, int z)
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{
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Block checkBlock = world.getBlock(x, y - 1, z);
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Block blockAbove = world.getBlock(x, y , z);
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Block blockBelow = world.getBlock(x, y - 2, z);
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for (Block i : GetValidSpawnBlocks())
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{
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if (blockAbove != Blocks.air)
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{
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return false;
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}
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if (checkBlock == i)
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{
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return true;
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}
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else if (checkBlock == Blocks.snow_layer && blockBelow == i)
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{
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return true;
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}
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else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean generate(World world, Random rand, int x, int y, int z)
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{
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int i = rand.nextInt(1);
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if(i == 0)
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{
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generate_r0(world, rand, x, y, z);
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}
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return true;
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}
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public boolean generate_r0(World world, Random rand, int x, int y, int z)
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{
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if(!LocationIsValidSpawn(world, x + 1, y, z + 1))
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{
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return false;
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}
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world.setBlock(x + 0, y + 0, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 0, z + 0, ModBlocks.steel_poles, 2, 3);
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world.setBlock(x + 2, y + 0, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 0, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 1, y + 0, z + 1, ModBlocks.block_steel, 0, 3);
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world.setBlock(x + 2, y + 0, z + 1, ModBlocks.tape_recorder, 5, 3);
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world.setBlock(x + 0, y + 0, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 0, z + 2, ModBlocks.steel_poles, 3, 3);
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world.setBlock(x + 2, y + 0, z + 2, Blocks.chest, 0, 3);
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world.setBlockMetadataWithNotify(x + 2, y + 0, z + 2, 5, 3);
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WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(2), (TileEntityChest)world.getTileEntity(x + 2, y, z + 2), 8);
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world.setBlock(x + 0, y + 1, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 1, z + 0, ModBlocks.steel_poles, 2, 3);
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world.setBlock(x + 2, y + 1, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 1, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 1, y + 1, z + 1, ModBlocks.block_steel, 0, 3);
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world.setBlock(x + 2, y + 1, z + 1, ModBlocks.tape_recorder, 5, 3);
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world.setBlock(x + 0, y + 1, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 1, z + 2, ModBlocks.steel_poles, 3, 3);
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world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 2, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 2, z + 0, ModBlocks.block_steel, 0, 3);
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world.setBlock(x + 2, y + 2, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 2, z + 1, ModBlocks.block_steel, 0, 3);
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world.setBlock(x + 1, y + 2, z + 1, ModBlocks.block_steel, 0, 3);
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world.setBlock(x + 2, y + 2, z + 1, ModBlocks.block_steel, 0, 3);
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world.setBlock(x + 0, y + 2, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 2, z + 2, ModBlocks.block_steel, 0, 3);
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world.setBlock(x + 2, y + 2, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 3, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 3, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 3, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 3, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 3, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 3, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 3, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 3, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 3, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 4, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 4, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 4, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 4, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 4, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 4, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 4, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 4, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 4, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 5, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 5, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 5, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 5, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 5, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 5, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 5, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 5, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 5, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 6, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 6, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 6, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 6, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 6, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 6, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 6, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 6, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 6, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 7, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 7, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 7, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 7, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 7, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 7, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 7, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 7, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 7, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 8, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 8, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 8, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 8, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 8, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 8, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 8, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 8, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 8, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 9, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 9, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 9, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 9, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 9, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 9, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 9, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 9, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 9, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 10, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 10, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 10, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 10, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 10, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 10, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 10, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 10, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 10, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 11, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 11, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 11, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 11, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 11, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 11, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 11, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 11, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 11, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 12, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 12, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 12, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 12, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 12, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 12, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 12, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 12, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 12, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 13, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 13, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 13, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 13, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 13, z + 1, ModBlocks.pole_satellite_receiver, 3, 3);
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world.setBlock(x + 2, y + 13, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 13, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 13, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 13, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 14, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 14, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 14, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 14, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 14, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 14, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 14, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 14, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 14, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 15, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 15, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 15, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 15, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 15, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 15, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 15, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 15, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 15, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 16, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 16, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 16, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 16, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 16, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 16, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 16, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 16, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 16, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 17, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 17, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 17, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 17, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 17, z + 1, ModBlocks.pole_satellite_receiver, 2, 3);
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world.setBlock(x + 2, y + 17, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 17, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 17, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 17, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 18, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 18, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 18, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 18, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 18, z + 1, ModBlocks.pole_satellite_receiver, 4, 3);
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world.setBlock(x + 2, y + 18, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 18, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 18, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 18, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 19, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 19, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 19, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 19, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 19, z + 1, ModBlocks.steel_poles, 4, 3);
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world.setBlock(x + 2, y + 19, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 19, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 19, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 19, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 20, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 20, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 20, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 20, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 20, z + 1, ModBlocks.pole_top, 4, 3);
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world.setBlock(x + 2, y + 20, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 20, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 20, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 20, z + 2, Blocks.air, 0, 3);
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if(MainRegistry.enableDebugMode)
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System.out.print("[Debug] Successfully spawned antenna at " + x + " " + y +" " + z + "\n");
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return true;
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}
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} |