mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
82 lines
3.2 KiB
Java
82 lines
3.2 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.util.BeamPronter;
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import com.hbm.render.util.BeamPronter.EnumBeamType;
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import com.hbm.render.util.BeamPronter.EnumWaveType;
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import com.hbm.tileentity.machine.TileEntityMachineMiningLaser;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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public class RenderLaserMiner extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interpolation) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y, z + 0.5);
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TileEntityMachineMiningLaser laser = (TileEntityMachineMiningLaser)te;
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double tx = (laser.targetX - laser.lastTargetX) * interpolation + laser.lastTargetX;
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double ty = (laser.targetY - laser.lastTargetY) * interpolation + laser.lastTargetY;
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double tz = (laser.targetZ - laser.lastTargetZ) * interpolation + laser.lastTargetZ;
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double vx = tx - laser.xCoord;
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double vy = ty - laser.yCoord + 1.5;
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double vz = tz - laser.zCoord;
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Vec3 nVec = Vec3.createVectorHelper(vx, vy, vz);
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nVec = nVec.normalize();
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double d = 1.5D;
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nVec.xCoord *= d;
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nVec.yCoord *= d;
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nVec.zCoord *= d;
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Vec3 vec = Vec3.createVectorHelper(vx - nVec.xCoord, vy - nVec.yCoord, vz - nVec.zCoord);
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double length = vec.lengthVector();
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double yaw = Math.toDegrees(Math.atan2(vec.xCoord, vec.zCoord));
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double sqrt = MathHelper.sqrt_double(vec.xCoord * vec.xCoord + vec.zCoord * vec.zCoord);
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double pitch = Math.toDegrees(Math.atan2(vec.yCoord, sqrt));
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//turns out using tan(vec.yCoord, length) was inaccurate,
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//the emitter wouldn't match the laser perfectly when pointing down
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bindTexture(ResourceManager.universal);
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ResourceManager.mining_laser.renderPart("Base");
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glPushMatrix();
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GL11.glRotated(yaw, 0, 1, 0);
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ResourceManager.mining_laser.renderPart("Pivot");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glRotated(yaw, 0, 1, 0);
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GL11.glTranslated(0, -1, 0);
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GL11.glRotated(pitch + 90, -1, 0, 0);
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GL11.glTranslated(0, 1, 0);
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ResourceManager.mining_laser.renderPart("Laser");
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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if(laser.beam) {
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length = vec.lengthVector();
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GL11.glTranslated(nVec.xCoord, nVec.yCoord - 1, nVec.zCoord);
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int range = (int)Math.ceil(length * 0.5);
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//BeamPronter.prontBeam(vec, EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0xa00000, 0xa00000, 0, 1, 0F, 8, 0.0625F);
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BeamPronter.prontBeam(vec, EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0xa00000, 0xa00000, (int)te.getWorldObj().getTotalWorldTime() * -25 % 360, range * 2, 0.125F, 4, 0.0625F);
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BeamPronter.prontBeam(vec, EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0xa00000, 0xa00000, (int)te.getWorldObj().getTotalWorldTime() * -25 % 360 + 120, range * 2, 0.125F, 4, 0.0625F);
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BeamPronter.prontBeam(vec, EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0xa00000, 0xa00000, (int)te.getWorldObj().getTotalWorldTime() * -25 % 360 + 240, range * 2, 0.125F, 4, 0.0625F);
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}
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GL11.glPopMatrix();
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}
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}
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