Hbm-s-Nuclear-Tech-GIT/com/hbm/handler/guncfg/Gun20GaugeFactory.java

112 lines
2.9 KiB
Java

package com.hbm.handler.guncfg;
import java.util.ArrayList;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.GunConfiguration;
import com.hbm.items.ModItems;
import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
public class Gun20GaugeFactory {
public static GunConfiguration getMareConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 10;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.hasReloadAnim = false;
config.hasFiringAnim = false;
config.hasSpinup = false;
config.hasSpindown = false;
config.reloadDuration = 10;
config.firingDuration = 0;
config.ammoCap = 6;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_CIRCLE;
config.durability = 350;
config.name = "Winchester Model 1887";
config.manufacturer = "Winchester Repeating Arms Company";
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
config.config.add(BulletConfigSyncingUtil.G20_SLUG);
config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
config.config.add(BulletConfigSyncingUtil.G20_FIRE);
config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
return config;
}
public static BulletConfiguration get20GaugeConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_20gauge;
bullet.dmgMin = 1;
bullet.dmgMax = 3;
return bullet;
}
public static BulletConfiguration get20GaugeSlugConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_20gauge_slug;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 7;
bullet.style = BulletConfiguration.STYLE_NORMAL;
return bullet;
}
public static BulletConfiguration get20GaugeFlechetteConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_20gauge_flechette;
bullet.dmgMin = 3;
bullet.dmgMax = 6;
bullet.wear = 15;
bullet.style = BulletConfiguration.STYLE_FLECHETTE;
bullet.HBRC = 2;
bullet.LBRC = 95;
return bullet;
}
public static BulletConfiguration get20GaugeFireConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_20gauge_incendiary;
bullet.dmgMin = 1;
bullet.dmgMax = 4;
bullet.wear = 15;
bullet.incendiary = 5;
return bullet;
}
public static BulletConfiguration get20GaugeExplosiveConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_20gauge_explosive;
bullet.dmgMin = 2;
bullet.dmgMax = 6;
bullet.wear = 25;
bullet.explosive = 0.5F;
return bullet;
}
}