Hbm-s-Nuclear-Tech-GIT/com/hbm/entity/grenade/EntityGrenadeFire.java
2017-07-23 12:10:52 +02:00

37 lines
1.2 KiB
Java

package com.hbm.entity.grenade;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.world.World;
import com.hbm.explosion.ExplosionChaos;
public class EntityGrenadeFire extends EntityGrenadeBase
{
private static final String __OBFID = "CL_00001722";
public Entity shooter;
public EntityGrenadeFire(World p_i1773_1_)
{
super(p_i1773_1_);
}
public EntityGrenadeFire(World p_i1774_1_, EntityLivingBase p_i1774_2_)
{
super(p_i1774_1_, p_i1774_2_);
}
@Override
public void explode() {
if (!this.worldObj.isRemote)
{
this.setDead();
ExplosionChaos.frag(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 100, true, this.shooter);
ExplosionChaos.burn(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 5);
ExplosionChaos.flameDeath(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 15);
this.worldObj.playSoundEffect((int)this.posX, (int)this.posY, (int)this.posZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
}
}
}