2016-02-27 18:25:17 +01:00

584 lines
47 KiB
Java

package com.hbm.blocks;
import com.hbm.items.ItemPrototypeBlock;
import com.hbm.items.ItemSchrabidiumBlock;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
public class ModBlocks {
public static void mainRegistry()
{
initializeBlock();
registerBlock();
}
public static Block test_render;
public static Block test_container;
public static Block test_bomb;
public static Block test_bomb_advanced;
public static Block test_nuke;
public static final int guiID_test_nuke = 2;
public static Block event_tester;
public static Block rotation_tester;
public static Block obj_tester;
public static Block test_ticker;
public static Block test_missile;
public static Block ore_uranium;
public static Block ore_titanium;
public static Block ore_sulfur;
public static Block ore_niter;
public static Block ore_copper;
public static Block ore_tungsten;
public static Block ore_aluminium;
public static Block ore_fluorite;
public static Block ore_lead;
public static Block ore_schrabidium;
public static Block ore_beryllium;
public static Block block_uranium;
public static Block block_titanium;
public static Block block_sulfur;
public static Block block_niter;
public static Block block_copper;
public static Block block_red_copper;
public static Block block_tungsten;
public static Block block_aluminium;
public static Block block_fluorite;
public static Block block_steel;
public static Block block_lead;
public static Block block_trinitite;
public static Block block_waste;
public static Block block_beryllium;
public static Block block_schrabidium;
public static Block block_advanced_alloy;
public static Block reinforced_brick;
public static Block reinforced_glass;
public static Block reinforced_light;
public static Block reinforced_sand;
public static Block reinforced_lamp_off;
public static Block reinforced_lamp_on;
public static Block brick_concrete;
public static Block brick_obsidian;
public static Block brick_light;
public static Block tape_recorder;
public static Block steel_poles;
public static Block pole_top;
public static Block pole_satellite_receiver;
public static Block steel_wall;
public static Block steel_corner;
public static Block steel_roof;
public static Block steel_beam;
public static Block steel_scaffold;
public static Block mush;
public static Block mush_block;
public static Block mush_block_stem;
public static Block waste_earth;
public static Block waste_mycelium;
public static Block waste_trinitite;
public static Block waste_trinitite_red;
public static Block waste_log;
public static Block waste_planks;
public static Block frozen_dirt;
public static Block frozen_grass;
public static Block frozen_log;
public static Block frozen_planks;
public static Block flame_war;
public static Block float_bomb;
public static Block therm_endo;
public static Block therm_exo;
public static Block det_cord;
public static Block red_barrel;
public static Block yellow_barrel;
public static Block nuke_gadget;
public static final int guiID_nuke_gadget = 3;
public static Block nuke_boy;
public static final int guiID_nuke_boy = 4;
public static Block nuke_man;
public static final int guiID_nuke_man = 6;
public static Block nuke_mike;
public static final int guiID_nuke_mike = 11;
public static Block nuke_tsar;
public static final int guiID_nuke_tsar = 12;
public static Block nuke_fleija;
public static final int guiID_nuke_fleija = 17;
public static Block nuke_prototype;
public static final int guiID_nuke_prototype = 23;
public static Block bomb_multi;
public static final int guiID_bomb_multi = 10;
public static Block machine_difurnace_off;
public static Block machine_difurnace_on;
public static final int guiID_test_difurnace = 1;
public static Block machine_centrifuge;
public static final int guiID_centrifuge = 5;
public static Block machine_uf6_tank;
public static final int guiID_uf6_tank = 7;
public static Block machine_puf6_tank;
public static final int guiID_puf6_tank = 8;
public static Block machine_reactor;
public static final int guiID_reactor = 9;
public static Block machine_nuke_furnace_off;
public static Block machine_nuke_furnace_on;
public static final int guiID_nuke_furnace = 13;
public static Block machine_rtg_furnace_off;
public static Block machine_rtg_furnace_on;
public static final int guiID_rtg_furnace = 14;
public static Block machine_generator;
public static final int guiID_machine_generator = 15;
public static Block machine_electric_furnace_off;
public static Block machine_electric_furnace_on;
public static final int guiID_electric_furnace = 16;
public static Block machine_deuterium;
public static final int guiID_machine_deuterium = 20;
public static Block machine_battery;
public static final int guiID_machine_battery = 21;
public static Block machine_coal_off;
public static Block machine_coal_on;
public static final int guiID_machine_coal = 22;
public static Block red_wire_coated;
public static Block bomb_multi_large;
public static final int guiID_bomb_multi_large = 18;
public static Block factory_titanium_hull;
public static Block factory_titanium_furnace;
public static Block factory_titanium_core;
public static final int guiID_factory_titanium = 24;
public static Block factory_advanced_hull;
public static Block factory_advanced_furnace;
public static Block factory_advanced_core;
public static final int guiID_factory_advanced = 25;
public static Block reactor_element;
public static Block reactor_control;
public static Block reactor_hatch;
public static Block reactor_conductor;
public static Block reactor_computer;
public static final int guiID_reactor_multiblock = 26;
public static Block fusion_conductor;
public static Block fusion_center;
public static Block fusion_motor;
public static Block fusion_heater;
public static Block fusion_hatch;
public static Block fusion_core;
public static final int guiID_fusion_multiblock = 27;
public static Block launch_pad;
public static Block launch_pad_generic;
public static Block launch_pad_incendiary;
public static Block launch_pad_cluster;
public static Block launch_pad_buster;
public static Block launch_pad_strong;
public static Block launch_pad_incendiary_strong;
public static Block launch_pad_cluster_strong;
public static Block launch_pad_buster_strong;
public static Block launch_pad_burst;
public static Block launch_pad_inferno;
public static Block launch_pad_rain;
public static Block launch_pad_drill;
public static Block launch_pad_nuclear;
public static Block launch_pad_endo;
public static Block launch_pad_exo;
public static Block launch_pad_mirv;
public static final int guiID_launch_pad = 19;
public static Block book_guide;
public static Block statue_elb;
public static Block statue_elb_g;
public static Block statue_elb_w;
public static Block statue_elb_f;
private static void initializeBlock() {
test_render = new TestRender(Material.rock).setBlockName("test_render").setCreativeTab(MainRegistry.tabTest);
test_container = new TestContainer(0).setBlockName("test_container").setCreativeTab(MainRegistry.tabTest);
test_bomb = new TestBomb(Material.tnt).setBlockName("test_bomb").setCreativeTab(MainRegistry.tabTest).setBlockTextureName(RefStrings.MODID + ":test_bomb");
test_bomb_advanced = new TestBombAdvanced(Material.tnt).setBlockName("test_bomb_advanced").setCreativeTab(MainRegistry.tabTest);
test_nuke = new TestNuke(Material.iron).setBlockName("test_nuke").setCreativeTab(MainRegistry.tabTest).setHardness(2.5F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":test_nuke");
event_tester = new TestEventTester(Material.iron).setBlockName("event_tester").setCreativeTab(MainRegistry.tabTest).setHardness(2.5F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":event_tester");
rotation_tester = new TestRotationTester(Material.iron).setBlockName("rotation_tester").setCreativeTab(MainRegistry.tabTest).setHardness(2.5F).setResistance(10.0F);
obj_tester = new TestObjTester(Material.iron).setBlockName("obj_tester").setCreativeTab(MainRegistry.tabTest).setHardness(2.5F).setResistance(10.0F);
test_ticker = new TestTicker(Material.iron).setBlockName("test_ticker").setCreativeTab(MainRegistry.tabTest).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_ticker");
test_missile = new TestMissile(Material.iron).setBlockName("test_missile").setCreativeTab(MainRegistry.tabTest).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_missile");
ore_uranium = new BlockGeneric(Material.rock).setBlockName("ore_uranium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_uranium");
ore_titanium = new BlockGeneric(Material.rock).setBlockName("ore_titanium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_titanium");
ore_sulfur = new BlockOre(Material.rock).setBlockName("ore_sulfur").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_sulfur");
ore_niter = new BlockOre(Material.rock).setBlockName("ore_niter").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_niter");
ore_copper = new BlockGeneric(Material.rock).setBlockName("ore_copper").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_copper");
ore_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_tungsten").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tungsten");
ore_aluminium = new BlockGeneric(Material.rock).setBlockName("ore_aluminium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_aluminium");
ore_fluorite = new BlockOre(Material.rock).setBlockName("ore_fluorite").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_fluorite");
ore_lead = new BlockGeneric(Material.rock).setBlockName("ore_lead").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_lead");
ore_schrabidium = new BlockGeneric(Material.rock).setBlockName("ore_schrabidium").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_schrabidium");
ore_beryllium = new BlockGeneric(Material.rock).setBlockName("ore_beryllium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_beryllium");
block_uranium = new BlockGeneric(Material.iron).setBlockName("block_uranium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium");
block_titanium = new BlockGeneric(Material.iron).setBlockName("block_titanium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_titanium");
block_sulfur = new BlockGeneric(Material.iron).setBlockName("block_sulfur").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_sulfur");
block_niter = new BlockGeneric(Material.iron).setBlockName("block_niter").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_niter");
block_copper = new BlockGeneric(Material.iron).setBlockName("block_copper").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_copper");
block_red_copper = new BlockGeneric(Material.iron).setBlockName("block_red_copper").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_red_copper");
block_tungsten = new BlockGeneric(Material.iron).setBlockName("block_tungsten").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_tungsten");
block_aluminium = new BlockGeneric(Material.iron).setBlockName("block_aluminium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_aluminium");
block_fluorite = new BlockGeneric(Material.iron).setBlockName("block_fluorite").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_fluorite");
block_steel = new BlockGeneric(Material.iron).setBlockName("block_steel").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_steel");
block_lead = new BlockGeneric(Material.iron).setBlockName("block_lead").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_lead");
block_trinitite = new BlockOre(Material.iron).setBlockName("block_trinitite").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_trinitite");
block_waste = new BlockOre(Material.iron).setBlockName("block_waste").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste");
block_beryllium = new BlockGeneric(Material.iron).setBlockName("block_beryllium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_beryllium");
block_schrabidium = new BlockGeneric(Material.iron).setBlockName("block_schrabidium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium");
block_advanced_alloy = new BlockGeneric(Material.iron).setBlockName("block_advanced_alloy").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_advanced_alloy");
reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick");
reinforced_glass = new ReinforcedBlock(Material.glass).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(0).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_glass");
reinforced_light = new ReinforcedBlock(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setLightLevel(1.0F).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light");
reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand");
reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off");
reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on");
brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
brick_obsidian = new BlockGeneric(Material.rock).setBlockName("brick_obsidian").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_obsidian");
brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":brick_light");
tape_recorder = new DecoTapeRecorder(Material.rock).setBlockName("tape_recorder").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_tape_recorder");
steel_poles = new DecoSteelPoles(Material.rock).setBlockName("steel_poles").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel_poles");
pole_top = new DecoPoleTop(Material.rock).setBlockName("pole_top").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_pole_top");
pole_satellite_receiver = new DecoPoleSatelliteReceiver(Material.rock).setBlockName("pole_satellite_receiver").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_satellite_receiver");
steel_wall = new DecoBlock(Material.rock).setBlockName("steel_wall").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_wall");
steel_corner = new DecoBlock(Material.rock).setBlockName("steel_corner").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_corner");
steel_roof = new DecoBlock(Material.rock).setBlockName("steel_roof").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_roof");
steel_beam = new DecoBlock(Material.rock).setBlockName("steel_beam").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_beam");
steel_scaffold = new DecoBlock(Material.rock).setBlockName("steel_scaffold").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_scaffold");
mush = new BlockMush(Material.plants).setBlockName("mush").setCreativeTab(MainRegistry.tabBlock).setLightLevel(0.5F).setStepSound(Block.soundTypeGrass).setBlockTextureName(RefStrings.MODID + ":mush");
mush_block = new BlockMushHuge(Material.plants).setBlockName("mush_block").setLightLevel(1.0F).setStepSound(Block.soundTypeGrass).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":mush_block_skin");
mush_block_stem = new BlockMushHuge(Material.plants).setBlockName("mush_block_stem").setLightLevel(1.0F).setStepSound(Block.soundTypeGrass).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":mush_block_stem");
waste_earth = new WasteEarth(Material.ground).setBlockName("waste_earth").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":waste_earth");
waste_mycelium = new WasteEarth(Material.ground).setBlockName("waste_mycelium").setStepSound(Block.soundTypeGrass).setLightLevel(1F).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":waste_mycelium_side");
waste_trinitite = new BlockOre(Material.sand).setBlockName("waste_trinitite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite");
waste_trinitite_red = new BlockOre(Material.sand).setBlockName("waste_trinitite_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite_red");
waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(0.5F);
waste_planks = new BlockOre(Material.wood).setBlockName("waste_planks").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_planks");
frozen_dirt = new BlockOre(Material.wood).setBlockName("frozen_dirt").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_dirt");
frozen_grass = new WasteEarth(Material.wood).setBlockName("frozen_grass").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F);
frozen_log = new WasteLog(Material.wood).setBlockName("frozen_log").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F);
frozen_planks = new BlockOre(Material.wood).setBlockName("frozen_planks").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_planks");
nuke_gadget = new NukeGadget(Material.iron).setBlockName("nuke_gadget").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":theGadget");
nuke_boy = new NukeBoy(Material.iron).setBlockName("nuke_boy").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":lilBoy");
nuke_man = new NukeMan(Material.iron).setBlockName("nuke_man").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":fatMan");
nuke_mike = new NukeMike(Material.iron).setBlockName("nuke_mike").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":ivyMike");
nuke_tsar = new NukeTsar(Material.iron).setBlockName("nuke_tsar").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":tsarBomba");
nuke_fleija = new NukeFleija(Material.iron).setBlockName("nuke_fleija").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":fleija");
nuke_prototype = new NukePrototype(Material.iron).setBlockName("nuke_prototype").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":prototype");
bomb_multi = new BombMulti(Material.iron).setBlockName("bomb_multi").setCreativeTab(MainRegistry.tabNuke).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":bomb_multi1");
//bomb_multi_large = new BombMultiLarge(Material.iron).setBlockName("bomb_multi_large").setCreativeTab(MainRegistry.tabNuke).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":bomb_multi_large");
flame_war = new BombFlameWar(Material.iron).setBlockName("flame_war").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":flame_war");
float_bomb = new BombFloat(Material.iron).setBlockName("float_bomb").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F);
therm_endo = new BombThermo(Material.iron).setBlockName("therm_endo").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F);
therm_exo = new BombThermo(Material.iron).setBlockName("therm_exo").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F);
det_cord = new DetCord(Material.iron).setBlockName("det_cord").setCreativeTab(MainRegistry.tabNuke).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_cord");
red_barrel = new RedBarrel(Material.iron).setBlockName("red_barrel").setCreativeTab(MainRegistry.tabNuke).setHardness(0.5F).setResistance(2.5F);
yellow_barrel = new YellowBarrel(Material.iron).setBlockName("yellow_barrel").setCreativeTab(MainRegistry.tabNuke).setHardness(0.5F).setResistance(2.5F);
machine_difurnace_off = new MachineDiFurnace(false).setBlockName("machine_difurnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_difurnace_on = new MachineDiFurnace(true).setBlockName("machine_difurnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
machine_centrifuge = new MachineCentrifuge(Material.iron).setBlockName("machine_centrifuge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_uf6_tank = new MachineUF6Tank(Material.iron).setBlockName("machine_uf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_puf6_tank = new MachinePuF6Tank(Material.iron).setBlockName("machine_puf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_reactor = new MachineReactor(Material.iron).setBlockName("machine_reactor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_nuke_furnace_off = new MachineNukeFurnace(false).setBlockName("machine_nuke_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_nuke_furnace_on = new MachineNukeFurnace(true).setBlockName("machine_nuke_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
machine_rtg_furnace_off = new MachineRtgFurnace(false).setBlockName("machine_rtg_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_rtg_furnace_on = new MachineRtgFurnace(true).setBlockName("machine_rtg_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
machine_generator = new MachineGenerator(Material.iron).setBlockName("machine_generator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_electric_furnace_off = new MachineElectricFurnace(false).setBlockName("machine_electric_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_electric_furnace_on = new MachineElectricFurnace(true).setBlockName("machine_electric_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
machine_deuterium = new MachineDeuterium(Material.iron).setBlockName("machine_deuterium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_battery = new MachineBattery(Material.iron).setBlockName("machine_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_coal_off = new MachineCoal(false).setBlockName("machine_coal_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
machine_coal_on = new MachineCoal(true).setBlockName("machine_coal_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
red_wire_coated = new WireCoated(Material.iron).setBlockName("red_wire_coated").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":red_wire_coated");
factory_titanium_hull = new BlockGeneric(Material.iron).setBlockName("factory_titanium_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_titanium_hull");
factory_titanium_furnace = new FactoryHatch(Material.iron).setBlockName("factory_titanium_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_titanium_furnace");
factory_titanium_core = new FactoryCoreTitanium(Material.iron).setBlockName("factory_titanium_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_titanium_core");
factory_advanced_hull = new BlockGeneric(Material.iron).setBlockName("factory_advanced_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_advanced_hull");
factory_advanced_furnace = new FactoryHatch(Material.iron).setBlockName("factory_advanced_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_advanced_furnace");
factory_advanced_core = new FactoryCoreAdvanced(Material.iron).setBlockName("factory_advanced_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_advanced_core");
reactor_element = new BlockReactor(Material.iron).setBlockName("reactor_element").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":reactor_element_side");
reactor_control = new BlockReactor(Material.iron).setBlockName("reactor_control").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":reactor_control_side");
reactor_hatch = new ReactorHatch(Material.iron).setBlockName("reactor_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
reactor_conductor = new BlockReactor(Material.iron).setBlockName("reactor_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":reactor_conductor_side");
reactor_computer = new ReactorCore(Material.iron).setBlockName("reactor_computer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":reactor_computer");
fusion_conductor = new BlockReactor(Material.iron).setBlockName("fusion_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_conductor_side");
fusion_center = new BlockReactor(Material.iron).setBlockName("fusion_center").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_center_side");
fusion_motor = new BlockReactor(Material.iron).setBlockName("fusion_motor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_motor_side");
fusion_heater = new BlockReactor(Material.iron).setBlockName("fusion_heater").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_heater_side");
fusion_hatch = new FusionHatch(Material.iron).setBlockName("fusion_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_hatch");
fusion_core = new FusionCore(Material.iron).setBlockName("fusion_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_core_side");
launch_pad = new LaunchPad(Material.iron).setBlockName("launch_pad").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_generic = new LaunchPad(Material.iron).setBlockName("launch_pad_generic").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_incendiary = new LaunchPad(Material.iron).setBlockName("launch_pad_incendiary").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_cluster = new LaunchPad(Material.iron).setBlockName("launch_pad_cluster").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_buster = new LaunchPad(Material.iron).setBlockName("launch_pad_buster").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_strong = new LaunchPad(Material.iron).setBlockName("launch_pad_strong").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_incendiary_strong = new LaunchPad(Material.iron).setBlockName("launch_pad_incendiary_strong").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_cluster_strong = new LaunchPad(Material.iron).setBlockName("launch_pad_cluster_strong").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_buster_strong = new LaunchPad(Material.iron).setBlockName("launch_pad_buster_strong").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_burst = new LaunchPad(Material.iron).setBlockName("launch_pad_burst").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_inferno = new LaunchPad(Material.iron).setBlockName("launch_pad_inferno").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_rain = new LaunchPad(Material.iron).setBlockName("launch_pad_rain").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_drill = new LaunchPad(Material.iron).setBlockName("launch_pad_drill").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_nuclear = new LaunchPad(Material.iron).setBlockName("launch_pad_nuclear").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_endo = new LaunchPad(Material.iron).setBlockName("launch_pad_endo").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_exo = new LaunchPad(Material.iron).setBlockName("launch_pad_exo").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
launch_pad_mirv = new LaunchPad(Material.iron).setBlockName("launch_pad_mirv").setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":launch_pad");
book_guide = new Guide(Material.iron).setBlockName("book_guide").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke);
statue_elb = new DecoBlockAlt(Material.iron).setBlockName("#null").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY);
statue_elb_g = new DecoBlockAlt(Material.iron).setBlockName("#void").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY);
statue_elb_w = new DecoBlockAlt(Material.iron).setBlockName("#ngtv").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY);
statue_elb_f = new DecoBlockAlt(Material.iron).setBlockName("#undef").setHardness(Float.POSITIVE_INFINITY).setLightLevel(1.0F).setResistance(Float.POSITIVE_INFINITY);
}
private static void registerBlock() {
//Test
GameRegistry.registerBlock(test_render, test_render.getUnlocalizedName());
GameRegistry.registerBlock(test_container, test_container.getUnlocalizedName());
GameRegistry.registerBlock(test_bomb, test_bomb.getUnlocalizedName());
GameRegistry.registerBlock(test_bomb_advanced, test_bomb_advanced.getUnlocalizedName());
GameRegistry.registerBlock(test_nuke, test_nuke.getUnlocalizedName());
GameRegistry.registerBlock(event_tester, event_tester.getUnlocalizedName());
GameRegistry.registerBlock(rotation_tester, rotation_tester.getUnlocalizedName());
GameRegistry.registerBlock(obj_tester, obj_tester.getUnlocalizedName());
GameRegistry.registerBlock(test_ticker, test_ticker.getUnlocalizedName());
GameRegistry.registerBlock(test_missile, test_missile.getUnlocalizedName());
//Ores
GameRegistry.registerBlock(ore_uranium, ore_uranium.getUnlocalizedName());
GameRegistry.registerBlock(ore_titanium, ore_titanium.getUnlocalizedName());
GameRegistry.registerBlock(ore_sulfur, ore_sulfur.getUnlocalizedName());
GameRegistry.registerBlock(ore_niter, ore_niter.getUnlocalizedName());
GameRegistry.registerBlock(ore_copper, ore_copper.getUnlocalizedName());
GameRegistry.registerBlock(ore_tungsten, ore_tungsten.getUnlocalizedName());
GameRegistry.registerBlock(ore_aluminium, ore_aluminium.getUnlocalizedName());
GameRegistry.registerBlock(ore_fluorite, ore_fluorite.getUnlocalizedName());
GameRegistry.registerBlock(ore_beryllium, ore_beryllium.getUnlocalizedName());
GameRegistry.registerBlock(ore_lead, ore_lead.getUnlocalizedName());
GameRegistry.registerBlock(ore_schrabidium, ItemSchrabidiumBlock.class, ore_schrabidium.getUnlocalizedName());
//Blocks
GameRegistry.registerBlock(block_uranium, block_uranium.getUnlocalizedName());
GameRegistry.registerBlock(block_titanium, block_titanium.getUnlocalizedName());
GameRegistry.registerBlock(block_sulfur, block_sulfur.getUnlocalizedName());
GameRegistry.registerBlock(block_niter, block_niter.getUnlocalizedName());
GameRegistry.registerBlock(block_copper, block_copper.getUnlocalizedName());
GameRegistry.registerBlock(block_red_copper, block_red_copper.getUnlocalizedName());
GameRegistry.registerBlock(block_advanced_alloy, block_advanced_alloy.getUnlocalizedName());
GameRegistry.registerBlock(block_tungsten, block_tungsten.getUnlocalizedName());
GameRegistry.registerBlock(block_aluminium, block_aluminium.getUnlocalizedName());
GameRegistry.registerBlock(block_fluorite, block_fluorite.getUnlocalizedName());
GameRegistry.registerBlock(block_beryllium, block_beryllium.getUnlocalizedName());
GameRegistry.registerBlock(block_steel, block_steel.getUnlocalizedName());
GameRegistry.registerBlock(block_lead, block_lead.getUnlocalizedName());
GameRegistry.registerBlock(block_trinitite, block_trinitite.getUnlocalizedName());
GameRegistry.registerBlock(block_waste, block_waste.getUnlocalizedName());
GameRegistry.registerBlock(block_schrabidium, ItemSchrabidiumBlock.class, block_schrabidium.getUnlocalizedName());
//Reinforced Blocks
GameRegistry.registerBlock(reinforced_brick, reinforced_brick.getUnlocalizedName());
GameRegistry.registerBlock(reinforced_glass, reinforced_glass.getUnlocalizedName());
GameRegistry.registerBlock(reinforced_light, reinforced_light.getUnlocalizedName());
GameRegistry.registerBlock(reinforced_sand, reinforced_sand.getUnlocalizedName());
GameRegistry.registerBlock(reinforced_lamp_off, reinforced_lamp_off.getUnlocalizedName());
GameRegistry.registerBlock(reinforced_lamp_on, reinforced_lamp_on.getUnlocalizedName());
//Bricks
GameRegistry.registerBlock(brick_concrete, brick_concrete.getUnlocalizedName());
GameRegistry.registerBlock(brick_obsidian, brick_obsidian.getUnlocalizedName());
GameRegistry.registerBlock(brick_light, brick_light.getUnlocalizedName());
//Decoration Blocks
GameRegistry.registerBlock(tape_recorder, tape_recorder.getUnlocalizedName());
GameRegistry.registerBlock(steel_poles, steel_poles.getUnlocalizedName());
GameRegistry.registerBlock(pole_top, pole_top.getUnlocalizedName());
GameRegistry.registerBlock(pole_satellite_receiver, pole_satellite_receiver.getUnlocalizedName());
GameRegistry.registerBlock(steel_wall, steel_wall.getUnlocalizedName());
GameRegistry.registerBlock(steel_corner, steel_corner.getUnlocalizedName());
GameRegistry.registerBlock(steel_roof, steel_roof.getUnlocalizedName());
GameRegistry.registerBlock(steel_beam, steel_beam.getUnlocalizedName());
GameRegistry.registerBlock(steel_scaffold, steel_scaffold.getUnlocalizedName());
GameRegistry.registerBlock(mush, mush.getUnlocalizedName());
GameRegistry.registerBlock(mush_block, mush_block.getUnlocalizedName());
GameRegistry.registerBlock(mush_block_stem, mush_block_stem.getUnlocalizedName());
//Nuclear Waste
GameRegistry.registerBlock(waste_earth, waste_earth.getUnlocalizedName());
GameRegistry.registerBlock(waste_mycelium, waste_mycelium.getUnlocalizedName());
GameRegistry.registerBlock(waste_trinitite, waste_trinitite.getUnlocalizedName());
GameRegistry.registerBlock(waste_trinitite_red, waste_trinitite_red.getUnlocalizedName());
GameRegistry.registerBlock(waste_log, waste_log.getUnlocalizedName());
GameRegistry.registerBlock(waste_planks, waste_planks.getUnlocalizedName());
GameRegistry.registerBlock(frozen_grass, frozen_grass.getUnlocalizedName());
GameRegistry.registerBlock(frozen_dirt, frozen_dirt.getUnlocalizedName());
GameRegistry.registerBlock(frozen_log, frozen_log.getUnlocalizedName());
GameRegistry.registerBlock(frozen_planks, frozen_planks.getUnlocalizedName());
//Nukes
GameRegistry.registerBlock(nuke_gadget, nuke_gadget.getUnlocalizedName());
GameRegistry.registerBlock(nuke_boy, nuke_boy.getUnlocalizedName());
GameRegistry.registerBlock(nuke_man, nuke_man.getUnlocalizedName());
GameRegistry.registerBlock(nuke_mike, nuke_mike.getUnlocalizedName());
GameRegistry.registerBlock(nuke_tsar, nuke_tsar.getUnlocalizedName());
GameRegistry.registerBlock(nuke_prototype, ItemPrototypeBlock.class, nuke_prototype.getUnlocalizedName());
GameRegistry.registerBlock(nuke_fleija, nuke_fleija.getUnlocalizedName());
//Generic Bombs
GameRegistry.registerBlock(bomb_multi, bomb_multi.getUnlocalizedName());
//GameRegistry.registerBlock(bomb_multi_large, bomb_multi_large.getUnlocalizedName());
//Block Bombs
GameRegistry.registerBlock(flame_war, flame_war.getUnlocalizedName());
GameRegistry.registerBlock(float_bomb, float_bomb.getUnlocalizedName());
GameRegistry.registerBlock(therm_endo, therm_endo.getUnlocalizedName());
GameRegistry.registerBlock(therm_exo, therm_exo.getUnlocalizedName());
GameRegistry.registerBlock(det_cord, det_cord.getUnlocalizedName());
GameRegistry.registerBlock(red_barrel, red_barrel.getUnlocalizedName());
GameRegistry.registerBlock(yellow_barrel, yellow_barrel.getUnlocalizedName());
//Machines
GameRegistry.registerBlock(machine_difurnace_off, machine_difurnace_off.getUnlocalizedName());
GameRegistry.registerBlock(machine_difurnace_on, machine_difurnace_on.getUnlocalizedName());
GameRegistry.registerBlock(machine_centrifuge, machine_centrifuge.getUnlocalizedName());
GameRegistry.registerBlock(machine_uf6_tank, machine_uf6_tank.getUnlocalizedName());
GameRegistry.registerBlock(machine_puf6_tank, machine_puf6_tank.getUnlocalizedName());
GameRegistry.registerBlock(machine_reactor, machine_reactor.getUnlocalizedName());
GameRegistry.registerBlock(machine_nuke_furnace_off, machine_nuke_furnace_off.getUnlocalizedName());
GameRegistry.registerBlock(machine_nuke_furnace_on, machine_nuke_furnace_on.getUnlocalizedName());
GameRegistry.registerBlock(machine_rtg_furnace_off, machine_rtg_furnace_off.getUnlocalizedName());
GameRegistry.registerBlock(machine_rtg_furnace_on, machine_rtg_furnace_on.getUnlocalizedName());
GameRegistry.registerBlock(machine_coal_off, machine_coal_off.getUnlocalizedName());
GameRegistry.registerBlock(machine_coal_on, machine_coal_on.getUnlocalizedName());
GameRegistry.registerBlock(machine_generator, machine_generator.getUnlocalizedName());
//GameRegistry.registerBlock(red_wire_coated, red_wire_coated.getUnlocalizedName());
GameRegistry.registerBlock(machine_battery, machine_battery.getUnlocalizedName());
GameRegistry.registerBlock(machine_electric_furnace_off, machine_electric_furnace_off.getUnlocalizedName());
GameRegistry.registerBlock(machine_electric_furnace_on, machine_electric_furnace_on.getUnlocalizedName());
GameRegistry.registerBlock(machine_deuterium, machine_deuterium.getUnlocalizedName());
//Industrial Factories
GameRegistry.registerBlock(factory_titanium_hull, factory_titanium_hull.getUnlocalizedName());
GameRegistry.registerBlock(factory_titanium_furnace, factory_titanium_furnace.getUnlocalizedName());
GameRegistry.registerBlock(factory_titanium_core, factory_titanium_core.getUnlocalizedName());
GameRegistry.registerBlock(factory_advanced_hull, factory_advanced_hull.getUnlocalizedName());
GameRegistry.registerBlock(factory_advanced_furnace, factory_advanced_furnace.getUnlocalizedName());
GameRegistry.registerBlock(factory_advanced_core, factory_advanced_core.getUnlocalizedName());
//Multiblock Generators
GameRegistry.registerBlock(reactor_element, reactor_element.getUnlocalizedName());
GameRegistry.registerBlock(reactor_control, reactor_control.getUnlocalizedName());
GameRegistry.registerBlock(reactor_hatch, reactor_hatch.getUnlocalizedName());
GameRegistry.registerBlock(reactor_conductor, reactor_conductor.getUnlocalizedName());
GameRegistry.registerBlock(reactor_computer, reactor_computer.getUnlocalizedName());
GameRegistry.registerBlock(fusion_conductor, fusion_conductor.getUnlocalizedName());
GameRegistry.registerBlock(fusion_center, fusion_center.getUnlocalizedName());
GameRegistry.registerBlock(fusion_motor, fusion_motor.getUnlocalizedName());
GameRegistry.registerBlock(fusion_heater, fusion_heater.getUnlocalizedName());
GameRegistry.registerBlock(fusion_hatch, fusion_hatch.getUnlocalizedName());
GameRegistry.registerBlock(fusion_core, fusion_core.getUnlocalizedName());
//Launch Pads
GameRegistry.registerBlock(launch_pad, launch_pad.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_generic, launch_pad_generic.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_incendiary, launch_pad_incendiary.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_cluster, launch_pad_cluster.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_buster, launch_pad_buster.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_strong, launch_pad_strong.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_incendiary_strong, launch_pad_incendiary_strong.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_cluster_strong, launch_pad_cluster_strong.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_buster_strong, launch_pad_buster_strong.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_burst, launch_pad_burst.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_inferno, launch_pad_inferno.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_rain, launch_pad_rain.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_drill, launch_pad_drill.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_nuclear, launch_pad_nuclear.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_endo, launch_pad_endo.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_exo, launch_pad_exo.getUnlocalizedName());
GameRegistry.registerBlock(launch_pad_mirv, launch_pad_mirv.getUnlocalizedName());
//Guide
GameRegistry.registerBlock(book_guide, book_guide.getUnlocalizedName());
//ElB
GameRegistry.registerBlock(statue_elb, statue_elb.getUnlocalizedName());
GameRegistry.registerBlock(statue_elb_g, statue_elb_g.getUnlocalizedName());
GameRegistry.registerBlock(statue_elb_w, statue_elb_w.getUnlocalizedName());
GameRegistry.registerBlock(statue_elb_f, statue_elb_f.getUnlocalizedName());
}
}