mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
892 lines
71 KiB
Java
892 lines
71 KiB
Java
package com.hbm.blocks;
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import com.hbm.interfaces.IReactor;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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public class TileEntityFusionMultiblock extends TileEntity implements ISidedInventory, IReactor {
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@Override
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public int getSizeInventory() {
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// TODO Auto-generated method stub
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return 0;
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}
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@Override
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public ItemStack getStackInSlot(int p_70301_1_) {
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// TODO Auto-generated method stub
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return null;
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}
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@Override
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public ItemStack decrStackSize(int p_70298_1_, int p_70298_2_) {
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// TODO Auto-generated method stub
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return null;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int p_70304_1_) {
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// TODO Auto-generated method stub
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return null;
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}
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@Override
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public void setInventorySlotContents(int p_70299_1_, ItemStack p_70299_2_) {
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// TODO Auto-generated method stub
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}
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@Override
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public String getInventoryName() {
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// TODO Auto-generated method stub
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return null;
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}
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@Override
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public boolean hasCustomInventoryName() {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public int getInventoryStackLimit() {
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// TODO Auto-generated method stub
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return 0;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer p_70300_1_) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public void openInventory() {
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// TODO Auto-generated method stub
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}
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@Override
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public void closeInventory() {
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// TODO Auto-generated method stub
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}
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@Override
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public boolean isItemValidForSlot(int p_94041_1_, ItemStack p_94041_2_) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean isStructureValid(World world) {
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if(world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_center &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_center &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
|
|
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
|
|
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
|
|
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord) == ModBlocks.fusion_center &&
|
|
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord) == ModBlocks.fusion_center &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_hatch &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_hatch &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_hatch &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_hatch &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord) == ModBlocks.fusion_core)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean isCoatingValid(World world) {
|
|
if(world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 0) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 0) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord - 4) == ModBlocks.block_tungsten)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean hasFuse() {
|
|
// TODO Auto-generated method stub
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public int getWaterScaled(int i) {
|
|
// TODO Auto-generated method stub
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int getCoolantScaled(int i) {
|
|
// TODO Auto-generated method stub
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int getPowerScaled(int i) {
|
|
// TODO Auto-generated method stub
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int getHeatScaled(int i) {
|
|
// TODO Auto-generated method stub
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int[] getAccessibleSlotsFromSide(int p_94128_1_) {
|
|
// TODO Auto-generated method stub
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public boolean canInsertItem(int p_102007_1_, ItemStack p_102007_2_, int p_102007_3_) {
|
|
// TODO Auto-generated method stub
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean canExtractItem(int p_102008_1_, ItemStack p_102008_2_, int p_102008_3_) {
|
|
// TODO Auto-generated method stub
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public void updateEntity() {
|
|
if(isCoatingValid(worldObj))
|
|
{
|
|
worldObj.setBlock(xCoord, yCoord + 3, zCoord, Blocks.dirt);
|
|
}
|
|
if(isStructureValid(worldObj))
|
|
{
|
|
worldObj.setBlock(xCoord, yCoord + 4, zCoord, Blocks.coal_block);
|
|
}
|
|
}
|
|
|
|
}
|