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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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41 lines
1.2 KiB
Java
41 lines
1.2 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderDerrick extends TileEntitySpecialRenderer {
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private static final ResourceLocation body = new ResourceLocation(RefStrings.MODID, "models/derrick.obj");
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private IModelCustom genModel;
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private ResourceLocation genTexture;
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public RenderDerrick()
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{
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genModel = AdvancedModelLoader.loadModel(body);
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genTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png");
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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bindTexture(genTexture);
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genModel.renderAll();
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GL11.glPopMatrix();
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}
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}
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