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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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77 lines
2.1 KiB
Java
77 lines
2.1 KiB
Java
// Date: 04.03.2018 11:54:19
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelBroadcaster extends ModelBase {
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// fields
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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public ModelBroadcaster() {
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textureWidth = 64;
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textureHeight = 32;
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Shape1 = new ModelRenderer(this, 0, 0);
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Shape1.addBox(0F, 0F, 0F, 14, 10, 8);
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Shape1.setRotationPoint(-7F, 14F, -4F);
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Shape1.setTextureSize(64, 32);
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Shape1.mirror = true;
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setRotation(Shape1, 0F, 0F, 0F);
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Shape2 = new ModelRenderer(this, 4, 21);
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Shape2.addBox(0F, 0F, 0F, 2, 3, 2);
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Shape2.setRotationPoint(-5F, 11F, -1F);
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Shape2.setTextureSize(64, 32);
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Shape2.mirror = true;
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setRotation(Shape2, 0F, 0F, 0F);
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Shape3 = new ModelRenderer(this, 0, 18);
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Shape3.addBox(0F, 0F, 0F, 1, 11, 1);
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Shape3.setRotationPoint(-4.5F, 0F, -0.5F);
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Shape3.setTextureSize(64, 32);
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Shape3.mirror = true;
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setRotation(Shape3, 0F, 0F, 0F);
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Shape4 = new ModelRenderer(this, 4, 18);
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Shape4.addBox(0F, 0F, 0F, 3, 2, 1);
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Shape4.setRotationPoint(2F, 12F, -0.5F);
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Shape4.setTextureSize(64, 32);
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Shape4.mirror = true;
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setRotation(Shape4, 0F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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Shape1.render(f5);
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Shape2.render(f5);
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Shape3.render(f5);
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Shape4.render(f5);
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}
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public void renderModel(float f) {
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Shape1.render(f);
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Shape2.render(f);
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Shape3.render(f);
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Shape4.render(f);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z) {
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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}
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}
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