mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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30 lines
2.1 KiB
Plaintext
30 lines
2.1 KiB
Plaintext
## Added
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* Heavy duty electricity connector
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* Upgraded version of the standard model
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* Two times as chunky, ten times as powerful
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* Ideal for custom pylon designs
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* Two new expensive mode items
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* Ultra fine gold dust, which can be combined with ferric schrabidate in the particle accelerator to create degenerate matter
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* Degenerate matter, which is used instead of regular ferric schrabidate in the exposure chamber to create DNT
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## Changed
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* Snow golems now use the grey metallic gib particles instead of blood
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* The heavy magnetic storage tank now uses BSCCO instead of AA
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* Increased the industrial steam turbine's throughput to 150mB/t of UDS exactly
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* In addition to being an almost 50% buff, this also fixes the slight issue where turbine chains couldn't reach 100% throughput
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* The remants power armor melee ability now has a refire check, meaning the attack will be repeated automatically if the attack button is held down
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* ATATATATATATATATATATATATATATA
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* Power armor melee attacks now detect entities with a hitbox that's 0.5 blocks larger in all directions, making it substantially easier to hit small targets
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* As a side effect, this also increases the maximum range by 0.5 blocks
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## Fixed
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* Fixed chemical factory internal tank sharing ignoring tank pressure
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* Fixed the NCR ranger power armor missing most protection stats
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* Fixed LPS pipes not properly connecting to the new industrial turbines
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* Fixed NCRPA missing radiation resistance stats (it's 97% for the full set)
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* Fixed NCRPA chestplate giving night vision even without a full set
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* Probably fixed the fused meteorite sword recipe being missing (untested)
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* Decreased the fusing difficulty of chlorine and calcium in the ICF which should hopefully make ClCa fuel pellets usable (untested)
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* Fixed loot piles only having a single block render AABB, causing armor rewards from red rooms to blink out of existence at certain angles
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* Fixed filled crate blocks not dropping crate items with a stack lock in place
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* Fixed stack lock not being applied when an item crate is opened, allowing them to be stacked while the item is open |