Hbm-s-Nuclear-Tech-GIT/com/hbm/render/item/ItemRenderShim.java

63 lines
1.8 KiB
Java

package com.hbm.render.item;
import org.lwjgl.opengl.GL11;
import com.hbm.items.ModItems;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.render.model.ModelSword;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;
public class ItemRenderShim implements IItemRenderer {
public ItemRenderShim() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return false;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
GL11.glPushMatrix();
if(item.getItem() == ModItems.shimmer_sledge)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.shimmer_sledge_tex);
if(item.getItem() == ModItems.shimmer_axe)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.shimmer_axe_tex);
GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
GL11.glTranslatef(0.45F, -0.3F, 0.0F);
if(item.getItem() == ModItems.shimmer_sledge)
ResourceManager.shimmer_sledge.renderAll();
if(item.getItem() == ModItems.shimmer_axe)
ResourceManager.shimmer_axe.renderAll();
GL11.glPopMatrix();
default: break;
}
}
}