2018-02-05 22:20:39 +01:00

217 lines
6.7 KiB
Java

// Date: 05.02.2018 14:57:42
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelB92 extends ModelBase {
// fields
ModelRenderer Muzzle1;
ModelRenderer Barrel1;
ModelRenderer Barrel2;
ModelRenderer Grip;
ModelRenderer Front1;
ModelRenderer Front2;
ModelRenderer Body;
ModelRenderer Top;
ModelRenderer GripBottom;
ModelRenderer Handle;
ModelRenderer HandleBack;
ModelRenderer Frame1;
ModelRenderer Frame2;
ModelRenderer Frame3;
ModelRenderer Trigger;
ModelRenderer BackPlate1;
ModelRenderer Back;
ModelRenderer BackPlate2;
ModelRenderer Pump1;
ModelRenderer Pump2;
ModelRenderer BodyPlate;
public ModelB92() {
textureWidth = 64;
textureHeight = 64;
Muzzle1 = new ModelRenderer(this, 22, 36);
Muzzle1.addBox(0F, 0F, 0F, 2, 3, 2);
Muzzle1.setRotationPoint(-24F, 0.5F, -1F);
Muzzle1.setTextureSize(64, 64);
Muzzle1.mirror = true;
setRotation(Muzzle1, 0F, 0F, 0F);
Barrel1 = new ModelRenderer(this, 0, 0);
Barrel1.addBox(0F, 0F, 0F, 24, 2, 3);
Barrel1.setRotationPoint(-24F, 1F, -1.5F);
Barrel1.setTextureSize(64, 64);
Barrel1.mirror = true;
setRotation(Barrel1, 0F, 0F, 0F);
Barrel2 = new ModelRenderer(this, 0, 5);
Barrel2.addBox(0F, 0F, 0F, 22, 1, 2);
Barrel2.setRotationPoint(-22F, 0.5F, -1F);
Barrel2.setTextureSize(64, 64);
Barrel2.mirror = true;
setRotation(Barrel2, 0F, 0F, 0F);
Grip = new ModelRenderer(this, 0, 8);
Grip.addBox(0F, 0F, 0F, 20, 3, 4);
Grip.setRotationPoint(-20F, 3F, -2F);
Grip.setTextureSize(64, 64);
Grip.mirror = true;
setRotation(Grip, 0F, 0F, 0F);
Front1 = new ModelRenderer(this, 10, 36);
Front1.addBox(0F, 0F, 0F, 2, 4, 4);
Front1.setRotationPoint(-22F, 0.5F, -2F);
Front1.setTextureSize(64, 64);
Front1.mirror = true;
setRotation(Front1, 0F, 0F, 0F);
Front2 = new ModelRenderer(this, 0, 36);
Front2.addBox(0F, 0F, 0F, 2, 6, 3);
Front2.setRotationPoint(-22F, 0F, -1.5F);
Front2.setTextureSize(64, 64);
Front2.mirror = true;
setRotation(Front2, 0F, 0F, 0F);
Body = new ModelRenderer(this, 0, 15);
Body.addBox(0F, 0F, 0F, 15, 7, 4);
Body.setRotationPoint(0F, 0.5F, -2F);
Body.setTextureSize(64, 64);
Body.mirror = true;
setRotation(Body, 0F, 0F, 0F);
Top = new ModelRenderer(this, 28, 60);
Top.addBox(0F, 0F, 0F, 15, 1, 3);
Top.setRotationPoint(0F, 0F, -1.5F);
Top.setTextureSize(64, 64);
Top.mirror = true;
setRotation(Top, 0F, 0F, 0F);
GripBottom = new ModelRenderer(this, 24, 43);
GripBottom.addBox(0F, 0F, 0F, 18, 1, 2);
GripBottom.setRotationPoint(-18F, 5.5F, -1F);
GripBottom.setTextureSize(64, 64);
GripBottom.mirror = true;
setRotation(GripBottom, 0F, 0F, 0F);
Handle = new ModelRenderer(this, 0, 45);
Handle.addBox(0F, 0F, 0F, 6, 15, 4);
Handle.setRotationPoint(6F, 7F, -2F);
Handle.setTextureSize(64, 64);
Handle.mirror = true;
setRotation(Handle, 0F, 0F, -0.2268928F);
HandleBack = new ModelRenderer(this, 20, 46);
HandleBack.addBox(5.5F, 0F, 0F, 1, 15, 3);
HandleBack.setRotationPoint(6F, 7F, -1.5F);
HandleBack.setTextureSize(64, 64);
HandleBack.mirror = true;
setRotation(HandleBack, 0F, 0F, -0.2268928F);
Frame1 = new ModelRenderer(this, 28, 57);
Frame1.addBox(0F, 0F, 0F, 7, 1, 2);
Frame1.setRotationPoint(0.5F, 11F, -1F);
Frame1.setTextureSize(64, 64);
Frame1.mirror = true;
setRotation(Frame1, 0F, 0F, 0F);
Frame2 = new ModelRenderer(this, 28, 51);
Frame2.addBox(0F, 0F, 0F, 2, 4, 2);
Frame2.setRotationPoint(-2F, 6.5F, -1F);
Frame2.setTextureSize(64, 64);
Frame2.mirror = true;
setRotation(Frame2, 0F, 0F, 0F);
Frame3 = new ModelRenderer(this, 46, 57);
Frame3.addBox(0F, -1F, 0F, 3, 1, 2);
Frame3.setRotationPoint(-2F, 10.5F, -1F);
Frame3.setTextureSize(64, 64);
Frame3.mirror = true;
setRotation(Frame3, 0F, 0F, 0.5235988F);
Trigger = new ModelRenderer(this, 36, 53);
Trigger.addBox(0F, 0F, 0F, 2, 3, 1);
Trigger.setRotationPoint(4F, 7F, -0.5F);
Trigger.setTextureSize(64, 64);
Trigger.mirror = true;
setRotation(Trigger, 0F, 0F, 0.1919862F);
BackPlate1 = new ModelRenderer(this, 56, 53);
BackPlate1.addBox(-1F, 0F, 0F, 1, 4, 3);
BackPlate1.setRotationPoint(15F, 0F, -1.5F);
BackPlate1.setTextureSize(64, 64);
BackPlate1.mirror = true;
setRotation(BackPlate1, 0F, 0F, -0.5235988F);
Back = new ModelRenderer(this, 42, 49);
Back.addBox(0F, 0F, 0F, 2, 4, 4);
Back.setRotationPoint(15F, 3.5F, -2F);
Back.setTextureSize(64, 64);
Back.mirror = true;
setRotation(Back, 0F, 0F, 0F);
BackPlate2 = new ModelRenderer(this, 48, 5);
BackPlate2.addBox(-2F, 0F, 0F, 2, 4, 4);
BackPlate2.setRotationPoint(15F, 0.5F, -2F);
BackPlate2.setTextureSize(64, 64);
BackPlate2.mirror = true;
setRotation(BackPlate2, 0F, 0F, -0.4886922F);
Pump1 = new ModelRenderer(this, 46, 29);
Pump1.addBox(0F, 0F, 0F, 7, 2, 2);
Pump1.setRotationPoint(10F, 1F, -1F);
Pump1.setTextureSize(64, 64);
Pump1.mirror = true;
setRotation(Pump1, 0F, 0F, 0F);
Pump2 = new ModelRenderer(this, 44, 33);
Pump2.addBox(0F, 0F, 0F, 3, 3, 7);
Pump2.setRotationPoint(17F, 0.5F, -3.5F);
Pump2.setTextureSize(64, 64);
Pump2.mirror = true;
setRotation(Pump2, 0F, 0F, 0F);
BodyPlate = new ModelRenderer(this, 0, 26);
BodyPlate.addBox(0F, 0F, 0F, 14, 5, 5);
BodyPlate.setRotationPoint(1.5F, 2F, -2.5F);
BodyPlate.setTextureSize(64, 64);
BodyPlate.mirror = true;
setRotation(BodyPlate, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Muzzle1.render(f5);
Barrel1.render(f5);
Barrel2.render(f5);
Grip.render(f5);
Front1.render(f5);
Front2.render(f5);
Body.render(f5);
Top.render(f5);
GripBottom.render(f5);
Handle.render(f5);
HandleBack.render(f5);
Frame1.render(f5);
Frame2.render(f5);
Frame3.render(f5);
Trigger.render(f5);
BackPlate1.render(f5);
Back.render(f5);
BackPlate2.render(f5);
Pump1.render(f5);
Pump2.render(f5);
BodyPlate.render(f5);
}
public void renderAnim(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, float tran) {
Pump1.offsetX += tran;
Pump2.offsetX += tran;
render(entity, f, f1, f2, f3, f4, f5);
Pump1.offsetX -= tran;
Pump2.offsetX -= tran;
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}