2017-07-23 12:10:52 +02:00

96 lines
2.5 KiB
Java

// Date: 13.11.2016 12:38:48
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelMIRV extends ModelBase
{
//fields
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape11;
ModelRenderer Shape12;
public ModelMIRV()
{
textureWidth = 64;
textureHeight = 32;
Shape9 = new ModelRenderer(this, 0, 0);
Shape9.addBox(0F, 0F, 0F, 10, 4, 2);
Shape9.setRotationPoint(-3F, -2F, -1F);
Shape9.setTextureSize(64, 32);
Shape9.mirror = true;
setRotation(Shape9, 0F, 0F, 0F);
Shape10 = new ModelRenderer(this, 0, 6);
Shape10.addBox(0F, 0F, 0F, 10, 2, 4);
Shape10.setRotationPoint(-3F, -1F, -2F);
Shape10.setTextureSize(64, 32);
Shape10.mirror = true;
setRotation(Shape10, 0F, 0F, 0F);
Shape11 = new ModelRenderer(this, 0, 12);
Shape11.addBox(0F, 0F, 0F, 10, 3, 3);
Shape11.setRotationPoint(-3F, -1.5F, -1.5F);
Shape11.setTextureSize(64, 32);
Shape11.mirror = true;
setRotation(Shape11, 0F, 0F, 0F);
Shape12 = new ModelRenderer(this, 0, 18);
Shape12.addBox(0F, 0F, 0F, 4, 1, 1);
Shape12.setRotationPoint(0F, -3F, -1F);
Shape12.setTextureSize(64, 32);
Shape12.mirror = true;
setRotation(Shape12, 0F, 0F, 0F);
}
public void renderAll(float f5)
{
Shape9.render(f5);
Shape10.render(f5);
Shape11.render(f5);
GL11.glDisable(GL11.GL_CULL_FACE);
Shape12.render(f5);
GL11.glEnable(GL11.GL_CULL_FACE);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape9.render(f5);
Shape10.render(f5);
Shape11.render(f5);
GL11.glDisable(GL11.GL_CULL_FACE);
Shape12.render(f5);
GL11.glEnable(GL11.GL_CULL_FACE);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}