mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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150 lines
5.0 KiB
Java
150 lines
5.0 KiB
Java
// Date: 25.12.2015 00:46:58
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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public class ModelT45Legs extends ModelBiped {
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// fields
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ModelRenderer leftleg;
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ModelRenderer rightleg;
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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ModelRenderer Shape6;
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public ModelT45Legs() {
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textureWidth = 64;
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textureHeight = 32;
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leftleg = new ModelRenderer(this, 0, 0);
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rightleg = new ModelRenderer(this, 0, 0);
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Shape1 = new ModelRenderer(this, 0, 0);
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Shape1.addBox(0F, 0F, 0F, 4, 12, 4);
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Shape1.setRotationPoint(-4F + 2, 0F - 0.5F, -2F);
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Shape1.setTextureSize(64, 32);
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Shape1.mirror = true;
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setRotation(Shape1, 0F, 0F, 0F);
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convertToChild(rightleg, Shape1);
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Shape2 = new ModelRenderer(this, 16, 0);
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Shape2.addBox(0F, 0F, 0F, 4, 12, 4);
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Shape2.setRotationPoint(0F - 2, 0F - 0.5F, -2F);
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Shape2.setTextureSize(64, 32);
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Shape2.mirror = true;
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setRotation(Shape2, 0F, 0F, 0F);
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convertToChild(leftleg, Shape2);
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Shape3 = new ModelRenderer(this, 0, 16);
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Shape3.addBox(0F, -6F, 0F, 5, 6, 4);
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Shape3.setRotationPoint(-5F + 2, 10F - 0.5F, -2F);
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Shape3.setTextureSize(64, 32);
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Shape3.mirror = true;
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setRotation(Shape3, 0.1745329F, 0F, 0F);
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convertToChild(rightleg, Shape3);
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Shape4 = new ModelRenderer(this, 18, 16);
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Shape4.addBox(0F, -6F, 0F, 5, 6, 4);
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Shape4.setRotationPoint(0F - 2, 10F - 0.5F, -2F);
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Shape4.setTextureSize(64, 32);
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Shape4.mirror = true;
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setRotation(Shape4, 0.1745329F, 0F, 0F);
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convertToChild(leftleg, Shape4);
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Shape5 = new ModelRenderer(this, 34, 0);
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Shape5.addBox(0F, 0F, 0F, 5, 2, 4);
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Shape5.setRotationPoint(-5F + 2, 1F - 0.5F, -3F);
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Shape5.setTextureSize(64, 32);
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Shape5.mirror = true;
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setRotation(Shape5, 0F, 0F, 0F);
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convertToChild(rightleg, Shape5);
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Shape6 = new ModelRenderer(this, 34, 8);
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Shape6.addBox(0F, 0F, 0F, 5, 2, 4);
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Shape6.setRotationPoint(0F - 2, 1F - 0.5F, -3F);
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Shape6.setTextureSize(64, 32);
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Shape6.mirror = true;
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setRotation(Shape6, 0F, 0F, 0F);
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convertToChild(leftleg, Shape6);
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}
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/*
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* public void render(Entity entity, float f, float f1, float f2, float f3,
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* float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5);
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* setRotationAngles(f, f1, f2, f3, f4, f5); Shape1.render(f5);
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* Shape2.render(f5); Shape3.render(f5); Shape4.render(f5);
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* Shape5.render(f5); Shape6.render(f5); }
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*/
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private void setRotation(ModelRenderer model, float x, float y, float z) {
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
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if (entity instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) entity;
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if (player.isSneaking()) {
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this.isSneak = true;
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} else {
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this.isSneak = false;
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}
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}
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.leftleg.rotationPointX = this.bipedLeftLeg.rotationPointX;
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this.leftleg.rotationPointY = this.bipedLeftLeg.rotationPointY - 1.5F;
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this.leftleg.rotationPointZ = this.bipedLeftLeg.rotationPointZ;
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this.leftleg.rotateAngleX = this.bipedLeftLeg.rotateAngleX;
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this.leftleg.rotateAngleY = this.bipedLeftLeg.rotateAngleY;
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this.leftleg.rotateAngleZ = this.bipedLeftLeg.rotateAngleZ;
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this.rightleg.rotationPointX = this.bipedRightLeg.rotationPointX;
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this.rightleg.rotationPointY = this.bipedRightLeg.rotationPointY - 1.5F;
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this.rightleg.rotationPointZ = this.bipedRightLeg.rotationPointZ;
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this.rightleg.rotateAngleX = this.bipedRightLeg.rotateAngleX;
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this.rightleg.rotateAngleY = this.bipedRightLeg.rotateAngleY;
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this.rightleg.rotateAngleZ = this.bipedRightLeg.rotateAngleZ;
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if (this.isSneak) {
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this.leftleg.rotationPointZ -= 0.5F;
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this.rightleg.rotationPointZ -= 0.5F;
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this.leftleg.rotationPointY += 0.5F;
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this.rightleg.rotationPointY += 0.5F;
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}
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}
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@Override
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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GL11.glPushMatrix();
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GL11.glScalef(1.125F, 1.125F, 1.125F);
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this.leftleg.render(par7);
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this.rightleg.render(par7);
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GL11.glPopMatrix();
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}
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protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) {
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// move child rotation point to be relative to parent
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parChild.rotationPointX -= parParent.rotationPointX;
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parChild.rotationPointY -= parParent.rotationPointY;
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parChild.rotationPointZ -= parParent.rotationPointZ;
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// make rotations relative to parent
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parChild.rotateAngleX -= parParent.rotateAngleX;
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parChild.rotateAngleY -= parParent.rotateAngleY;
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parChild.rotateAngleZ -= parParent.rotateAngleZ;
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// create relationship
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parParent.addChild(parChild);
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}
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}
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