mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
426 lines
23 KiB
Java
426 lines
23 KiB
Java
//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
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package com.hbm.world;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.lib.HbmChestContents;
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import com.hbm.main.MainRegistry;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class CrashedVertibird extends WorldGenerator
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{
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Block Block1 = ModBlocks.deco_steel;
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Block Block2 = ModBlocks.deco_tungsten;
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Block Block3 = ModBlocks.reinforced_glass;
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Block Block4 = ModBlocks.deco_titanium;
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protected Block[] GetValidSpawnBlocks()
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{
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return new Block[]
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{
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Blocks.sand,
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Blocks.sandstone,
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};
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}
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public boolean LocationIsValidSpawn(World world, int x, int y, int z)
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{
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Block checkBlock = world.getBlock(x, y - 1, z);
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Block blockAbove = world.getBlock(x, y , z);
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Block blockBelow = world.getBlock(x, y - 2, z);
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for (Block i : GetValidSpawnBlocks())
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{
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if (blockAbove != Blocks.air)
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{
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return false;
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}
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if (checkBlock == i)
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{
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return true;
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}
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else if (checkBlock == Blocks.snow_layer && blockBelow == i)
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{
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return true;
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}
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else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean generate(World world, Random rand, int x, int y, int z)
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{
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int i = rand.nextInt(1);
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if(i == 0)
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{
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generate_r0(world, rand, x, y, z);
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}
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return true;
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}
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public boolean generate_r0(World world, Random rand, int x, int y, int z)
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{
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int yOffset = 8 + rand.nextInt(4);
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if(!LocationIsValidSpawn(world, x + 9, y, z + 9))
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{
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return false;
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}
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world.setBlock(x + 4, y + 0 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 5, y + 0 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 6, y + 0 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 5, y + 0 - yOffset, z + 2, Block2, 0, 3);
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world.setBlock(x + 4, y + 1 - yOffset, z + 0, Block1, 0, 3);
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world.setBlock(x + 5, y + 1 - yOffset, z + 0, Block1, 0, 3);
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world.setBlock(x + 6, y + 1 - yOffset, z + 0, Block1, 0, 3);
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world.setBlock(x + 3, y + 1 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 7, y + 1 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 4, y + 1 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 5, y + 1 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 6, y + 1 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 3, y + 1 - yOffset, z + 3, Block2, 0, 3);
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world.setBlock(x + 4, y + 1 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 5, y + 1 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 6, y + 1 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 7, y + 1 - yOffset, z + 3, Block2, 0, 3);
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world.setBlock(x + 4, y + 2 - yOffset, z + 0, Block3, 0, 3);
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world.setBlock(x + 5, y + 2 - yOffset, z + 0, Block3, 0, 3);
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world.setBlock(x + 3, y + 2 - yOffset, z + 1, Block3, 0, 3);
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world.setBlock(x + 7, y + 2 - yOffset, z + 1, Block3, 0, 3);
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world.setBlock(x + 3, y + 2 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 4, y + 2 - yOffset, z + 2, Blocks.stone_stairs, 2, 3);
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world.setBlock(x + 6, y + 2 - yOffset, z + 2, Blocks.stone_stairs, 2, 3);
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world.setBlock(x + 7, y + 2 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 7, y + 2 - yOffset, z + 3, Block4, 0, 3);
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world.setBlock(x + 3, y + 2 - yOffset, z + 4, Block2, 0, 3);
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world.setBlock(x + 4, y + 2 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 5, y + 2 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 6, y + 2 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 7, y + 2 - yOffset, z + 4, Block2, 0, 3);
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world.setBlock(x + 3, y + 2 - yOffset, z + 5, Block2, 0, 3);
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world.setBlock(x + 4, y + 2 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 5, y + 2 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 6, y + 2 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 7, y + 2 - yOffset, z + 5, Block2, 0, 3);
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world.setBlock(x + 4, y + 2 - yOffset, z + 7, Block2, 0, 3);
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world.setBlock(x + 6, y + 2 - yOffset, z + 7, Block2, 0, 3);
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world.setBlock(x + 4, y + 3 - yOffset, z + 0, Block1, 0, 3);
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world.setBlock(x + 5, y + 3 - yOffset, z + 0, Block1, 0, 3);
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world.setBlock(x + 6, y + 3 - yOffset, z + 0, Block1, 0, 3);
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world.setBlock(x + 3, y + 3 - yOffset, z + 1, Block3, 0, 3);
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world.setBlock(x + 4, y + 3 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 5, y + 3 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 6, y + 3 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 7, y + 3 - yOffset, z + 1, Block3, 0, 3);
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world.setBlock(x + 3, y + 3 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 7, y + 3 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 3, y + 3 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 7, y + 3 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 7, y + 3 - yOffset, z + 4, Block4, 0, 3);
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world.setBlock(x + 2, y + 3 - yOffset, z + 5, Block4, 0, 3);
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world.setBlock(x + 7, y + 3 - yOffset, z + 5, Block4, 0, 3);
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world.setBlock(x + 4, y + 3 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 5, y + 3 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 6, y + 3 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 4, y + 3 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 5, y + 3 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 6, y + 3 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 5, y + 3 - yOffset, z + 9, Block2, 0, 3);
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world.setBlock(x + 4, y + 4 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 5, y + 4 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 6, y + 4 - yOffset, z + 1, Block1, 0, 3);
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world.setBlock(x + 3, y + 4 - yOffset, z + 2, Block3, 0, 3);
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world.setBlock(x + 3, y + 4 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 7, y + 4 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 7, y + 4 - yOffset, z + 5, Block4, 0, 3);
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world.setBlock(x + 2, y + 4 - yOffset, z + 6, Block4, 0, 3);
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world.setBlock(x + 3, y + 4 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 7, y + 4 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 2, y + 4 - yOffset, z + 7, Block4, 0, 3);
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world.setBlock(x + 3, y + 4 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 6, y + 4 - yOffset, z + 7, Blocks.chest, 2, 3);
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if(world.getBlock(x + 6, y + 4 - yOffset, z + 7) == Blocks.chest)
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{
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WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(6), (TileEntityChest)world.getTileEntity(x + 6, y + 4 - yOffset, z + 7), 8);
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}
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world.setBlock(x + 7, y + 4 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 4, y + 4 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 5, y + 4 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 6, y + 4 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 4, y + 4 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 5, y + 4 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 6, y + 4 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 6, y + 5 - yOffset, z + 1, Block2, 0, 3);
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world.setBlock(x + 4, y + 5 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 5, y + 5 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 6, y + 5 - yOffset, z + 2, Block1, 0, 3);
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world.setBlock(x + 4, y + 5 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 5, y + 5 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 6, y + 5 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 7, y + 5 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 3, y + 5 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 7, y + 5 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 3, y + 5 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 7, y + 5 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 2, y + 5 - yOffset, z + 6, Block4, 0, 3);
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world.setBlock(x + 3, y + 5 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 7, y + 5 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 2, y + 5 - yOffset, z + 7, Block4, 0, 3);
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world.setBlock(x + 3, y + 5 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 7, y + 5 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 4, y + 5 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 5, y + 5 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 6, y + 5 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 4, y + 5 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 5, y + 5 - yOffset, z + 9, Block4, 0, 3);
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world.setBlock(x + 6, y + 5 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 5, y + 6 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 3, Block1, 0, 3);
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world.setBlock(x + 4, y + 6 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 5, y + 6 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 7, y + 6 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 14, y + 6 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 0, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 1, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 2, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 3, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 4, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 5, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 7, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 8, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 9, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 10, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 13, y + 6 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 3, y + 6 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 4, y + 6 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 7, y + 6 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 3, y + 6 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 4, y + 6 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 5, y + 6 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 7, y + 6 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 4, y + 6 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 5, y + 6 - yOffset, z + 8, ModBlocks.machine_battery, 2, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 4, y + 6 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 5, y + 6 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 4, y + 6 - yOffset, z + 10, Block1, 0, 3);
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world.setBlock(x + 5, y + 6 - yOffset, z + 10, Block1, 0, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 10, Block1, 0, 3);
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world.setBlock(x + 5, y + 6 - yOffset, z + 11, Block1, 0, 3);
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world.setBlock(x + 6, y + 6 - yOffset, z + 11, Block1, 0, 3);
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world.setBlock(x + 4, y + 7 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 5, y + 7 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 6, y + 7 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 7, y + 7 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 14, y + 7 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 1, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 2, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 3, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 4, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 5, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 6, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 7, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 8, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 9, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 10, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 11, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 12, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 13, y + 7 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 14, y + 7 - yOffset, z + 5, Block2, 0, 3);
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world.setBlock(x + 3, y + 7 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 4, y + 7 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 5, y + 7 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 6, y + 7 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 7, y + 7 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 14, y + 7 - yOffset, z + 6, Block1, 0, 3);
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world.setBlock(x + 3, y + 7 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 4, y + 7 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 5, y + 7 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 6, y + 7 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 7, y + 7 - yOffset, z + 7, Block1, 0, 3);
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world.setBlock(x + 3, y + 7 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 4, y + 7 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 5, y + 7 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 6, y + 7 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 7, y + 7 - yOffset, z + 8, Block1, 0, 3);
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world.setBlock(x + 3, y + 7 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 4, y + 7 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3);
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world.setBlock(x + 5, y + 7 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3);
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world.setBlock(x + 6, y + 7 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3);
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world.setBlock(x + 7, y + 7 - yOffset, z + 9, Block1, 0, 3);
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world.setBlock(x + 5, y + 7 - yOffset, z + 10, Block4, 0, 3);
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world.setBlock(x + 6, y + 7 - yOffset, z + 10, Block1, 0, 3);
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world.setBlock(x + 5, y + 7 - yOffset, z + 11, Block4, 0, 3);
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world.setBlock(x + 6, y + 7 - yOffset, z + 11, Block1, 0, 3);
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world.setBlock(x + 5, y + 8 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 14, y + 8 - yOffset, z + 4, Block1, 0, 3);
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world.setBlock(x + 4, y + 8 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 5, y + 8 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 6, y + 8 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 13, y + 8 - yOffset, z + 5, Block1, 0, 3);
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world.setBlock(x + 14, y + 8 - yOffset, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 15, y + 8 - yOffset, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + 8 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 8 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 8 - yOffset, z + 6, Blocks.chest, 2, 3);
|
|
if(world.getBlock(x + 5, y + 8 - yOffset, z + 6) == Blocks.chest)
|
|
{
|
|
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 5, y + 8 - yOffset, z + 6), 8);
|
|
}
|
|
world.setBlock(x + 6, y + 8 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + 8 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 14, y + 8 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + 8 - yOffset, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 8 - yOffset, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 8 - yOffset, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 8 - yOffset, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + 8 - yOffset, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + 8 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 8 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 8 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 8 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + 8 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + 8 - yOffset, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 8 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3);
|
|
world.setBlock(x + 5, y + 8 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 8 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3);
|
|
world.setBlock(x + 7, y + 8 - yOffset, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 8 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3);
|
|
world.setBlock(x + 5, y + 8 - yOffset, z + 10, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 8 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3);
|
|
world.setBlock(x + 7, y + 8 - yOffset, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 8 - yOffset, z + 11, Block4, 0, 3);
|
|
world.setBlock(x + 6, y + 8 - yOffset, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + 8 - yOffset, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 8 - yOffset, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 14, y + 9 - yOffset, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 13, y + 9 - yOffset, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 14, y + 9 - yOffset, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 15, y + 9 - yOffset, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 9 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 9 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 9 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 14, y + 9 - yOffset, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 9 - yOffset, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 9 - yOffset, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 9 - yOffset, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + 9 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 9 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 9 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 9 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + 9 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 9 - yOffset, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 9 - yOffset, z + 9, Block4, 0, 3);
|
|
world.setBlock(x + 6, y + 9 - yOffset, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 9 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3);
|
|
world.setBlock(x + 5, y + 9 - yOffset, z + 10, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 9 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3);
|
|
world.setBlock(x + 7, y + 9 - yOffset, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 9 - yOffset, z + 11, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 9 - yOffset, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 9 - yOffset, z + 12, Block4, 0, 3);
|
|
world.setBlock(x + 6, y + 9 - yOffset, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + 9 - yOffset, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 9 - yOffset, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 9 - yOffset, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 14, y + 10 - yOffset, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 10 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 10 - yOffset, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 10 - yOffset, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 10, Block4, 0, 3);
|
|
world.setBlock(x + 6, y + 10 - yOffset, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 10 - yOffset, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 10 - yOffset, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 10 - yOffset, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 12, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 10 - yOffset, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 10 - yOffset, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 13, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 10 - yOffset, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 17, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 10 - yOffset, z + 18, Block1, 0, 3);
|
|
world.setBlock(x + 14, y + 11 - yOffset, z + 4, Block4, 0, 3);
|
|
world.setBlock(x + 12, y + 11 - yOffset, z + 5, Block4, 0, 3);
|
|
world.setBlock(x + 13, y + 11 - yOffset, z + 5, Block4, 0, 3);
|
|
world.setBlock(x + 14, y + 11 - yOffset, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 15, y + 11 - yOffset, z + 5, Block4, 0, 3);
|
|
world.setBlock(x + 16, y + 11 - yOffset, z + 5, Block4, 0, 3);
|
|
world.setBlock(x + 17, y + 11 - yOffset, z + 5, Block4, 0, 3);
|
|
world.setBlock(x + 14, y + 11 - yOffset, z + 6, Block4, 0, 3);
|
|
world.setBlock(x + 14, y + 11 - yOffset, z + 7, Block4, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 11 - yOffset, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + 11 - yOffset, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 11 - yOffset, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 14, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 11 - yOffset, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 11 - yOffset, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 15, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 11 - yOffset, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 16, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 17, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 11 - yOffset, z + 18, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 12 - yOffset, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + 12 - yOffset, z + 16, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 12 - yOffset, z + 16, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 12 - yOffset, z + 16, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 12 - yOffset, z + 16, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + 12 - yOffset, z + 16, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + 12 - yOffset, z + 16, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + 12 - yOffset, z + 16, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + 12 - yOffset, z + 17, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 12 - yOffset, z + 17, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 12 - yOffset, z + 17, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + 12 - yOffset, z + 17, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + 12 - yOffset, z + 17, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + 12 - yOffset, z + 17, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + 12 - yOffset, z + 17, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + 13 - yOffset, z + 17, Block1, 0, 3);
|
|
|
|
generate_r02_last(world, rand, x, y, z, yOffset);
|
|
return true;
|
|
|
|
}
|
|
public boolean generate_r02_last(World world, Random rand, int x, int y, int z, int yOffset)
|
|
{
|
|
|
|
world.setBlock(x + 4, y + 1 - yOffset, z + 1, Blocks.lever, 3, 3);
|
|
world.setBlock(x + 6, y + 1 - yOffset, z + 1, Blocks.lever, 3, 3);
|
|
if(MainRegistry.enableDebugMode)
|
|
System.out.print("[Debug] Successfully spawned crashed Vertibird at " + x + " " + y +" " + z + "\n");
|
|
return true;
|
|
|
|
}
|
|
|
|
} |