mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
34 lines
2.4 KiB
Plaintext
34 lines
2.4 KiB
Plaintext
## Added
|
|
* T-51b power armor
|
|
* Serves as a replacement for the T-45
|
|
|
|
## Changed
|
|
* Added more QMAW pages
|
|
* Removed most old particle accelerator blocks from the creative inventory
|
|
* All dual wielded guns now render more accurately when dropped instead of only showing one gun
|
|
* Added support for left handed guns (currently unused)*
|
|
* Removed the presentations for the old particle accelerator and schottky diode
|
|
* Gibbing NPCs now also spawns bones, if supported by the skeletonizer
|
|
* Gibbed bones only have a 50% chance of spawning and come with a unique red texture
|
|
* Gibbed bones have a way shorter lifetime and higher gravity to match the gib particles
|
|
* Updated the factory structure
|
|
* NBT based structures now have a config for the spawn weight, unlike the old structure configs, higher numbers make structures more frequent
|
|
* Mobs are no longer registered in the vanilla namespace
|
|
* Drills no longer clip through depth rock, depth rock now has to be cleared before bedrock ore becomes accessible
|
|
* When an area modifier is selected on a tool, an icon will now render next to the crosshair to make it obvious that the modifier is active
|
|
* Crucibles will now produce a smoke effect when producing pollution, making it more obvious where the pollution is coming from
|
|
* Halved the amount of schrabidic acid needed in the schrabidium recipes in the PUREX, increasing the defacto yield per used fuel rod
|
|
* Changed thorium salt enrichment recipe from 5s to 1s
|
|
* There are now two new alternate recipes for making solid fuel in the chemical plant out of biomass
|
|
* The helium-3 recipe no longer requires batches of 8, the input, duration and output have been divided equally
|
|
* Helium-4 can now be filled into gas tanks
|
|
* Reinforced concrete can now also be created by filling rebar with liquid concrete in the acidizer
|
|
* Graphite electrodes can now be made in the chemical plant from either heating oil or lubricant
|
|
* Lubricant can now be made in the chemical plant from either coal tar or heavy oil
|
|
* The cracking tower and coker are now cheaper in expensive mode, using more bolted steel plates and fewer heavy frameworks
|
|
|
|
## Fixed
|
|
* Fixed wood burner only being able to create one ash pile per item burned, even when that item yields more, creating a backlog in the internal ash value
|
|
* Fixed some QMAW link icons not having the correct block lighting applied
|
|
* Fixed a rare crash caused by RBMK neutron calculations happening in unloaded chunks
|
|
* Fixed moonstone recipe being broken |