2025-09-27 19:24:27 +02:00

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## Added
* T-51b power armor
* Serves as a replacement for the T-45
## Changed
* Added more QMAW pages
* Removed most old particle accelerator blocks from the creative inventory
* All dual wielded guns now render more accurately when dropped instead of only showing one gun
* Added support for left handed guns (currently unused)*
* Removed the presentations for the old particle accelerator and schottky diode
* Gibbing NPCs now also spawns bones, if supported by the skeletonizer
* Gibbed bones only have a 50% chance of spawning and come with a unique red texture
* Gibbed bones have a way shorter lifetime and higher gravity to match the gib particles
* Updated the factory structure
* NBT based structures now have a config for the spawn weight, unlike the old structure configs, higher numbers make structures more frequent
* Mobs are no longer registered in the vanilla namespace
* Drills no longer clip through depth rock, depth rock now has to be cleared before bedrock ore becomes accessible
* When an area modifier is selected on a tool, an icon will now render next to the crosshair to make it obvious that the modifier is active
* Crucibles will now produce a smoke effect when producing pollution, making it more obvious where the pollution is coming from
* Halved the amount of schrabidic acid needed in the schrabidium recipes in the PUREX, increasing the defacto yield per used fuel rod
* Changed thorium salt enrichment recipe from 5s to 1s
* There are now two new alternate recipes for making solid fuel in the chemical plant out of biomass
* The helium-3 recipe no longer requires batches of 8, the input, duration and output have been divided equally
* Helium-4 can now be filled into gas tanks
* Reinforced concrete can now also be created by filling rebar with liquid concrete in the acidizer
* Graphite electrodes can now be made in the chemical plant from either heating oil or lubricant
* Lubricant can now be made in the chemical plant from either coal tar or heavy oil
* The cracking tower and coker are now cheaper in expensive mode, using more bolted steel plates and fewer heavy frameworks
## Fixed
* Fixed wood burner only being able to create one ash pile per item burned, even when that item yields more, creating a backlog in the internal ash value
* Fixed some QMAW link icons not having the correct block lighting applied
* Fixed a rare crash caused by RBMK neutron calculations happening in unloaded chunks
* Fixed moonstone recipe being broken