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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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59 lines
2.0 KiB
Java
59 lines
2.0 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.machine.Floodlight.TileEntityFloodlight;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.loader.HFRWavefrontObject;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderFloodlight extends TileEntitySpecialRenderer {
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public static final IModelCustom floodlight = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/blocks/floodlight.obj"));
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public static final ResourceLocation tex = new ResourceLocation(RefStrings.MODID, "textures/models/machines/floodlight.png");
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D);
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int meta = tileEntity.getBlockMetadata();
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switch(meta) {
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case 0: case 6: GL11.glRotated(180, 1, 0, 0); break;
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case 1: case 7: break;
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case 2: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 0, 1); break;
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case 3: GL11.glRotated(90, 1, 0, 0); break;
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case 4: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(90, 0, 0, 1); break;
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case 5: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(270, 0, 0, 1); break;
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}
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GL11.glTranslated(0, -0.5, 0);
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if(meta != 0 && meta != 1) GL11.glRotated(90, 0, 1, 0);
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bindTexture(tex);
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floodlight.renderPart("Base");
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TileEntityFloodlight floodtile = (TileEntityFloodlight) tileEntity;
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float rotation = floodtile.rotation;
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if(meta == 0 || meta == 6) rotation -= 90;
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if(meta == 1 || meta == 7) rotation += 90;
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GL11.glTranslated(0, 0.5, 0);
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GL11.glRotatef(rotation, 0, 0, 1);
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GL11.glTranslated(0, -0.5, 0);
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floodlight.renderPart("Lights");
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RenderArcFurnace.fullbright(true);
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floodlight.renderPart("Lamps");
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RenderArcFurnace.fullbright(false);
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GL11.glPopMatrix();
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}
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}
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