mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
95 lines
2.6 KiB
Java
95 lines
2.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.storage.TileEntityFileCabinet;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderFileCabinet extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y, z + 0.5);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tile.getBlockMetadata() >> 2) { //rotation
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case 0:
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GL11.glRotatef(180, 0F, 1F, 0F);
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break;
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case 1:
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GL11.glRotatef(0, 0F, 1F, 0F);
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break;
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case 2:
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GL11.glRotatef(270, 0F, 1F, 0F);
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break;
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case 3:
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GL11.glRotatef(90, 0F, 1F, 0F);
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break;
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}
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switch(tile.getBlockMetadata() & 3) {
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default:
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bindTexture(ResourceManager.file_cabinet_tex); break;
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case 1:
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bindTexture(ResourceManager.file_cabinet_steel_tex); //sadge
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}
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TileEntityFileCabinet cabinet = (TileEntityFileCabinet) tile;
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ResourceManager.file_cabinet.renderPart("Cabinet");
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GL11.glPushMatrix();
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float lower = cabinet.prevLowerExtent + (cabinet.lowerExtent - cabinet.prevLowerExtent) * interp;
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GL11.glTranslated(0F, 0F, 0.6875F * lower);
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ResourceManager.file_cabinet.renderPart("LowerDrawer");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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float upper = cabinet.prevUpperExtent + (cabinet.upperExtent - cabinet.prevUpperExtent) * interp;
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GL11.glTranslated(0F, 0F, 0.6875F * upper);
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ResourceManager.file_cabinet.renderPart("UpperDrawer");
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.filing_cabinet);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(-1D, 0.5D, -1D);
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GL11.glRotatef(180F, 0, 1F, 0);
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GL11.glScalef(4F, 4F, 4F);
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}
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public void renderCommonWithStack(ItemStack stack) {
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GL11.glTranslated(0, -1.25D, 0);
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GL11.glScaled(2.75D, 2.75D, 2.75D);
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switch(stack.getItemDamage()) {
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default:
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bindTexture(ResourceManager.file_cabinet_tex); break;
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case 1:
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bindTexture(ResourceManager.file_cabinet_steel_tex);
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}
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ResourceManager.file_cabinet.renderAll();
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}};
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}
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}
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