95 lines
2.6 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.storage.TileEntityFileCabinet;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderFileCabinet extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata() >> 2) { //rotation
case 0:
GL11.glRotatef(180, 0F, 1F, 0F);
break;
case 1:
GL11.glRotatef(0, 0F, 1F, 0F);
break;
case 2:
GL11.glRotatef(270, 0F, 1F, 0F);
break;
case 3:
GL11.glRotatef(90, 0F, 1F, 0F);
break;
}
switch(tile.getBlockMetadata() & 3) {
default:
bindTexture(ResourceManager.file_cabinet_tex); break;
case 1:
bindTexture(ResourceManager.file_cabinet_steel_tex); //sadge
}
TileEntityFileCabinet cabinet = (TileEntityFileCabinet) tile;
ResourceManager.file_cabinet.renderPart("Cabinet");
GL11.glPushMatrix();
float lower = cabinet.prevLowerExtent + (cabinet.lowerExtent - cabinet.prevLowerExtent) * interp;
GL11.glTranslated(0F, 0F, 0.6875F * lower);
ResourceManager.file_cabinet.renderPart("LowerDrawer");
GL11.glPopMatrix();
GL11.glPushMatrix();
float upper = cabinet.prevUpperExtent + (cabinet.upperExtent - cabinet.prevUpperExtent) * interp;
GL11.glTranslated(0F, 0F, 0.6875F * upper);
ResourceManager.file_cabinet.renderPart("UpperDrawer");
GL11.glPopMatrix();
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.filing_cabinet);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(-1D, 0.5D, -1D);
GL11.glRotatef(180F, 0, 1F, 0);
GL11.glScalef(4F, 4F, 4F);
}
public void renderCommonWithStack(ItemStack stack) {
GL11.glTranslated(0, -1.25D, 0);
GL11.glScaled(2.75D, 2.75D, 2.75D);
switch(stack.getItemDamage()) {
default:
bindTexture(ResourceManager.file_cabinet_tex); break;
case 1:
bindTexture(ResourceManager.file_cabinet_steel_tex);
}
ResourceManager.file_cabinet.renderAll();
}};
}
}