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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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55 lines
1.6 KiB
Java
55 lines
1.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.TileEntityFurnaceIron;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderFurnaceIron extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
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case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(-0.5D, 0, -0.5D);
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TileEntityFurnaceIron furnace = (TileEntityFurnaceIron) tileEntity;
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bindTexture(ResourceManager.furnace_iron_tex);
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ResourceManager.furnace_iron.renderPart("Main");
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if(furnace.wasOn) {
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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ResourceManager.furnace_iron.renderPart("On");
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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} else {
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ResourceManager.furnace_iron.renderPart("Off");
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}
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GL11.glPopMatrix();
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}
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}
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