mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
1306 lines
85 KiB
Java
1306 lines
85 KiB
Java
package com.hbm.tileentity.machine;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.handler.FluidTypeHandler.FluidType;
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import com.hbm.interfaces.IConsumer;
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import com.hbm.interfaces.IFluidAcceptor;
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import com.hbm.interfaces.IFluidContainer;
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import com.hbm.interfaces.IReactor;
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import com.hbm.interfaces.ISource;
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import com.hbm.inventory.FluidTank;
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import com.hbm.items.ModItems;
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import com.hbm.lib.Library;
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import com.hbm.packet.AuxElectricityPacket;
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import com.hbm.packet.PacketDispatcher;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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public class TileEntityFusionMultiblock extends TileEntity implements ISidedInventory, IReactor, ISource, IFluidContainer, IFluidAcceptor {
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public long power;
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public final static long maxPower = 100000000;
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private ItemStack slots[];
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public int age = 0;
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public List<IConsumer> list = new ArrayList();
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public FluidTank tanks[];
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private String customName;
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public TileEntityFusionMultiblock() {
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slots = new ItemStack[12];
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tanks = new FluidTank[3];
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tanks[0] = new FluidTank(FluidType.WATER, 128000, 0);
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tanks[1] = new FluidTank(FluidType.DEUTERIUM, 64000, 1);
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tanks[2] = new FluidTank(FluidType.TRITIUM, 64000, 2);
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}
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@Override
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public int getSizeInventory() {
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return slots.length;
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}
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@Override
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public ItemStack getStackInSlot(int i) {
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return slots[i];
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int i) {
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if(slots[i] != null)
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{
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ItemStack itemStack = slots[i];
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slots[i] = null;
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return itemStack;
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} else {
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return null;
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}
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemStack) {
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slots[i] = itemStack;
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if(itemStack != null && itemStack.stackSize > getInventoryStackLimit())
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{
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itemStack.stackSize = getInventoryStackLimit();
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}
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}
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@Override
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public String getInventoryName() {
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return this.hasCustomInventoryName() ? this.customName : "container.fusionMultiblock";
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}
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@Override
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public boolean hasCustomInventoryName() {
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return this.customName != null && this.customName.length() > 0;
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}
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public void setCustomName(String name) {
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this.customName = name;
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}
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@Override
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public int getInventoryStackLimit() {
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return 64;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer player) {
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if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this)
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{
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return false;
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}else{
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return true;
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}
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}
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@Override
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public void openInventory() {}
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@Override
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public void closeInventory() {}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemStack) {
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return true;
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}
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@Override
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public ItemStack decrStackSize(int i, int j) {
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if(slots[i] != null)
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{
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if(slots[i].stackSize <= j)
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{
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ItemStack itemStack = slots[i];
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slots[i] = null;
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return itemStack;
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}
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ItemStack itemStack1 = slots[i].splitStack(j);
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if (slots[i].stackSize == 0)
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{
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slots[i] = null;
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}
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return itemStack1;
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} else {
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return null;
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}
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int p_94128_1_) {
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return null;
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}
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@Override
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public boolean canInsertItem(int p_102007_1_, ItemStack p_102007_2_, int p_102007_3_) {
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return false;
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}
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@Override
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public boolean canExtractItem(int p_102008_1_, ItemStack p_102008_2_, int p_102008_3_) {
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return false;
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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NBTTagList list = nbt.getTagList("items", 10);
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power = nbt.getLong("power");
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tanks[0].readFromNBT(nbt, "water");
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tanks[1].readFromNBT(nbt, "deut");
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tanks[2].readFromNBT(nbt, "trit");
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slots = new ItemStack[getSizeInventory()];
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for(int i = 0; i < list.tagCount(); i++)
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{
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NBTTagCompound nbt1 = list.getCompoundTagAt(i);
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byte b0 = nbt1.getByte("slot");
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if(b0 >= 0 && b0 < slots.length)
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{
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slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
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}
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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nbt.setLong("power", power);
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tanks[0].writeToNBT(nbt, "water");
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tanks[1].writeToNBT(nbt, "deut");
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tanks[2].writeToNBT(nbt, "trit");
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NBTTagList list = new NBTTagList();
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for(int i = 0; i < slots.length; i++)
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{
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if(slots[i] != null)
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{
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NBTTagCompound nbt1 = new NBTTagCompound();
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nbt1.setByte("slot", (byte)i);
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slots[i].writeToNBT(nbt1);
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list.appendTag(nbt1);
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}
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}
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nbt.setTag("items", list);
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}
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@Override
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public boolean isStructureValid(World world) {
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//...and I wrote all of this by hand! Ha!
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if(world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_center &&
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world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
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world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_center &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
|
|
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
|
|
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
|
|
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord) == ModBlocks.fusion_center &&
|
|
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord) == ModBlocks.fusion_center &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 3) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 3) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord - 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 4) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord + 5) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
|
|
|
|
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_hatch &&
|
|
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_hatch &&
|
|
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_hatch &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_hatch &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
|
|
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord) == ModBlocks.fusion_core)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean isCoatingValid(World world) {
|
|
if(world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 0) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 0) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord - 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord + 4) == ModBlocks.block_tungsten &&
|
|
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord - 4) == ModBlocks.block_tungsten)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean hasFuse() {
|
|
return slots[8] != null && (slots[8].getItem() == ModItems.fuse || slots[8].getItem() == ModItems.screwdriver);
|
|
}
|
|
|
|
@Override
|
|
public int getWaterScaled(int i) {
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int getCoolantScaled(int i) {
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int getHeatScaled(int i) {
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public long getPowerScaled(long i) {
|
|
return (power * i) / maxPower;
|
|
}
|
|
|
|
@Override
|
|
public void updateEntity() {
|
|
age++;
|
|
if(age >= 20)
|
|
{
|
|
age = 0;
|
|
}
|
|
|
|
if(age == 9 || age == 19)
|
|
ffgeuaInit();
|
|
|
|
if(!worldObj.isRemote)
|
|
{
|
|
tanks[0].loadTank(0, 9, slots);
|
|
tanks[1].loadTank(2, 10, slots);
|
|
tanks[2].loadTank(3, 11, slots);
|
|
|
|
for(int i = 0; i < 3; i++)
|
|
tanks[i].updateTank(xCoord, yCoord, zCoord, worldObj.provider.dimensionId);
|
|
|
|
if(slots[2] != null && slots[2].getItem() == ModItems.tritium_deuterium_cake)
|
|
{
|
|
this.slots[2].stackSize--;
|
|
if(this.slots[2].stackSize == 0)
|
|
{
|
|
this.slots[2] = null;
|
|
}
|
|
|
|
tanks[1].setFill(tanks[1].getFill() + 10000);
|
|
tanks[2].setFill(tanks[2].getFill() + 10000);
|
|
|
|
if(tanks[1].getFill() > tanks[1].getMaxFill())
|
|
tanks[1].setFill(tanks[1].getMaxFill());
|
|
|
|
if(tanks[2].getFill() > tanks[2].getMaxFill())
|
|
tanks[2].setFill(tanks[2].getMaxFill());
|
|
}
|
|
|
|
if(slots[3] != null && slots[3].getItem() == ModItems.tritium_deuterium_cake)
|
|
{
|
|
this.slots[3].stackSize--;
|
|
if(this.slots[3].stackSize == 0)
|
|
{
|
|
this.slots[3] = null;
|
|
}
|
|
|
|
tanks[1].setFill(tanks[1].getFill() + 10000);
|
|
tanks[2].setFill(tanks[2].getFill() + 10000);
|
|
|
|
if(tanks[1].getFill() > tanks[1].getMaxFill())
|
|
tanks[1].setFill(tanks[1].getMaxFill());
|
|
|
|
if(tanks[2].getFill() > tanks[2].getMaxFill())
|
|
tanks[2].setFill(tanks[2].getMaxFill());
|
|
}
|
|
|
|
if(!isRunning() &&
|
|
slots[4] != null && (slots[4].getItem() == ModItems.fusion_core || slots[4].getItem() == ModItems.energy_core) && slots[4].getItemDamage() == 0 &&
|
|
slots[5] != null && (slots[5].getItem() == ModItems.fusion_core || slots[5].getItem() == ModItems.energy_core) && slots[5].getItemDamage() == 0 &&
|
|
slots[6] != null && (slots[6].getItem() == ModItems.fusion_core || slots[6].getItem() == ModItems.energy_core) && slots[6].getItemDamage() == 0 &&
|
|
slots[7] != null && (slots[7].getItem() == ModItems.fusion_core || slots[7].getItem() == ModItems.energy_core) && slots[7].getItemDamage() == 0 &&
|
|
hasFuse() &&
|
|
tanks[1].getFill() > 0 && tanks[2].getFill() > 0)
|
|
{
|
|
slots[4] = null;
|
|
slots[5] = null;
|
|
slots[6] = null;
|
|
slots[7] = null;
|
|
fillPlasma();
|
|
} else {
|
|
if(isStructureValid(worldObj) && isRunning())
|
|
{
|
|
tanks[1].setFill(tanks[1].getFill() - 1);
|
|
tanks[2].setFill(tanks[2].getFill() - 1);
|
|
|
|
if(tanks[0].getFill() >= 20)
|
|
{
|
|
tanks[0].setFill(tanks[0].getFill() - 20);
|
|
power += 100000;
|
|
|
|
if(isCoatingValid(worldObj))
|
|
{
|
|
power += 100000;
|
|
}
|
|
|
|
if(power > maxPower)
|
|
{
|
|
power = maxPower;
|
|
}
|
|
}
|
|
|
|
fillPlasma();
|
|
} else {
|
|
emptyPlasma();
|
|
}
|
|
}
|
|
|
|
if(!isRunning())
|
|
{
|
|
emptyPlasma();
|
|
}
|
|
|
|
if(tanks[1].getFill() <= 0 || tanks[2].getFill() <= 0)
|
|
{
|
|
emptyPlasma();
|
|
}
|
|
|
|
power = Library.chargeItemsFromTE(slots, 1, power, maxPower);
|
|
|
|
PacketDispatcher.wrapper.sendToAll(new AuxElectricityPacket(xCoord, yCoord, zCoord, power));
|
|
}
|
|
}
|
|
|
|
public boolean isRunning() {
|
|
if(hasFuse() && (
|
|
worldObj.getBlock(xCoord + 4, yCoord, zCoord - 3) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 4, yCoord, zCoord - 2) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 4, yCoord, zCoord - 1) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 4, yCoord, zCoord + 0) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 4, yCoord, zCoord + 1) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 4, yCoord, zCoord + 2) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 4, yCoord, zCoord + 3) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 4, yCoord, zCoord - 3) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 4, yCoord, zCoord - 2) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 4, yCoord, zCoord - 1) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 4, yCoord, zCoord + 0) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 4, yCoord, zCoord + 1) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 4, yCoord, zCoord + 2) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 4, yCoord, zCoord + 3) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 3, yCoord, zCoord + 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 2, yCoord, zCoord + 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 1, yCoord, zCoord + 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 0, yCoord, zCoord + 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 1, yCoord, zCoord + 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 2, yCoord, zCoord + 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 3, yCoord, zCoord + 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 3, yCoord, zCoord - 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 2, yCoord, zCoord - 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 1, yCoord, zCoord - 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 0, yCoord, zCoord - 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 1, yCoord, zCoord - 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 2, yCoord, zCoord - 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 3, yCoord, zCoord - 4) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 3, yCoord, zCoord + 3) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord + 3, yCoord, zCoord - 3) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 3, yCoord, zCoord + 3) == ModBlocks.plasma ||
|
|
worldObj.getBlock(xCoord - 3, yCoord, zCoord - 3) == ModBlocks.plasma))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void fillPlasma() {
|
|
setPlasma(xCoord + 4, yCoord, zCoord - 3);
|
|
setPlasma(xCoord + 4, yCoord, zCoord - 2);
|
|
setPlasma(xCoord + 4, yCoord, zCoord - 1);
|
|
setPlasma(xCoord + 4, yCoord, zCoord + 0);
|
|
setPlasma(xCoord + 4, yCoord, zCoord + 1);
|
|
setPlasma(xCoord + 4, yCoord, zCoord + 2);
|
|
setPlasma(xCoord + 4, yCoord, zCoord + 3);
|
|
setPlasma(xCoord - 4, yCoord, zCoord - 3);
|
|
setPlasma(xCoord - 4, yCoord, zCoord - 2);
|
|
setPlasma(xCoord - 4, yCoord, zCoord - 1);
|
|
setPlasma(xCoord - 4, yCoord, zCoord + 0);
|
|
setPlasma(xCoord - 4, yCoord, zCoord + 1);
|
|
setPlasma(xCoord - 4, yCoord, zCoord + 2);
|
|
setPlasma(xCoord - 4, yCoord, zCoord + 3);
|
|
setPlasma(xCoord - 3, yCoord, zCoord + 4);
|
|
setPlasma(xCoord - 2, yCoord, zCoord + 4);
|
|
setPlasma(xCoord - 1, yCoord, zCoord + 4);
|
|
setPlasma(xCoord + 0, yCoord, zCoord + 4);
|
|
setPlasma(xCoord + 1, yCoord, zCoord + 4);
|
|
setPlasma(xCoord + 2, yCoord, zCoord + 4);
|
|
setPlasma(xCoord + 3, yCoord, zCoord + 4);
|
|
setPlasma(xCoord - 3, yCoord, zCoord - 4);
|
|
setPlasma(xCoord - 2, yCoord, zCoord - 4);
|
|
setPlasma(xCoord - 1, yCoord, zCoord - 4);
|
|
setPlasma(xCoord + 0, yCoord, zCoord - 4);
|
|
setPlasma(xCoord + 1, yCoord, zCoord - 4);
|
|
setPlasma(xCoord + 2, yCoord, zCoord - 4);
|
|
setPlasma(xCoord + 3, yCoord, zCoord - 4);
|
|
setPlasma(xCoord + 3, yCoord, zCoord + 3);
|
|
setPlasma(xCoord + 3, yCoord, zCoord - 3);
|
|
setPlasma(xCoord - 3, yCoord, zCoord + 3);
|
|
setPlasma(xCoord - 3, yCoord, zCoord - 3);
|
|
}
|
|
|
|
public void emptyPlasma() {
|
|
removePlasma(xCoord + 4, yCoord, zCoord - 3);
|
|
removePlasma(xCoord + 4, yCoord, zCoord - 2);
|
|
removePlasma(xCoord + 4, yCoord, zCoord - 1);
|
|
removePlasma(xCoord + 4, yCoord, zCoord + 0);
|
|
removePlasma(xCoord + 4, yCoord, zCoord + 1);
|
|
removePlasma(xCoord + 4, yCoord, zCoord + 2);
|
|
removePlasma(xCoord + 4, yCoord, zCoord + 3);
|
|
removePlasma(xCoord - 4, yCoord, zCoord - 3);
|
|
removePlasma(xCoord - 4, yCoord, zCoord - 2);
|
|
removePlasma(xCoord - 4, yCoord, zCoord - 1);
|
|
removePlasma(xCoord - 4, yCoord, zCoord + 0);
|
|
removePlasma(xCoord - 4, yCoord, zCoord + 1);
|
|
removePlasma(xCoord - 4, yCoord, zCoord + 2);
|
|
removePlasma(xCoord - 4, yCoord, zCoord + 3);
|
|
removePlasma(xCoord - 3, yCoord, zCoord + 4);
|
|
removePlasma(xCoord - 2, yCoord, zCoord + 4);
|
|
removePlasma(xCoord - 1, yCoord, zCoord + 4);
|
|
removePlasma(xCoord + 0, yCoord, zCoord + 4);
|
|
removePlasma(xCoord + 1, yCoord, zCoord + 4);
|
|
removePlasma(xCoord + 2, yCoord, zCoord + 4);
|
|
removePlasma(xCoord + 3, yCoord, zCoord + 4);
|
|
removePlasma(xCoord - 3, yCoord, zCoord - 4);
|
|
removePlasma(xCoord - 2, yCoord, zCoord - 4);
|
|
removePlasma(xCoord - 1, yCoord, zCoord - 4);
|
|
removePlasma(xCoord + 0, yCoord, zCoord - 4);
|
|
removePlasma(xCoord + 1, yCoord, zCoord - 4);
|
|
removePlasma(xCoord + 2, yCoord, zCoord - 4);
|
|
removePlasma(xCoord + 3, yCoord, zCoord - 4);
|
|
removePlasma(xCoord + 3, yCoord, zCoord + 3);
|
|
removePlasma(xCoord + 3, yCoord, zCoord - 3);
|
|
removePlasma(xCoord - 3, yCoord, zCoord + 3);
|
|
removePlasma(xCoord - 3, yCoord, zCoord - 3);
|
|
}
|
|
|
|
public void setPlasma(int x, int y, int z) {
|
|
if(worldObj.getBlock(x, y, z) != ModBlocks.plasma)
|
|
worldObj.setBlock(x, y, z, ModBlocks.plasma);
|
|
}
|
|
|
|
public void removePlasma(int x, int y, int z) {
|
|
if(worldObj.getBlock(x, y, z) == ModBlocks.plasma)
|
|
worldObj.setBlock(x, y, z, Blocks.air);
|
|
}
|
|
|
|
@Override
|
|
public void ffgeua(int x, int y, int z, boolean newTact) {
|
|
|
|
Library.ffgeua(x, y, z, newTact, this, worldObj);
|
|
}
|
|
|
|
@Override
|
|
public void ffgeuaInit() {
|
|
ffgeua(this.xCoord, this.yCoord + 3, this.zCoord, getTact());
|
|
ffgeua(this.xCoord, this.yCoord - 3, this.zCoord, getTact());
|
|
}
|
|
|
|
@Override
|
|
public boolean getTact() {
|
|
if(age >= 0 && age < 10)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public long getSPower() {
|
|
return power;
|
|
}
|
|
|
|
@Override
|
|
public void setSPower(long i) {
|
|
this.power = i;
|
|
}
|
|
|
|
@Override
|
|
public List<IConsumer> getList() {
|
|
return list;
|
|
}
|
|
|
|
@Override
|
|
public void clearList() {
|
|
this.list.clear();
|
|
}
|
|
|
|
@Override
|
|
public void setFillstate(int fill, int index) {
|
|
if(index < 3 && tanks[index] != null)
|
|
tanks[index].setFill(fill);
|
|
}
|
|
|
|
@Override
|
|
public void setType(FluidType type, int index) {
|
|
if(index < 3 && tanks[index] != null)
|
|
tanks[index].setTankType(type);
|
|
}
|
|
|
|
@Override
|
|
public void setFluidFill(int i, FluidType type) {
|
|
if(type.name().equals(tanks[0].getTankType().name()))
|
|
tanks[0].setFill(i);
|
|
else if(type.name().equals(tanks[1].getTankType().name()))
|
|
tanks[1].setFill(i);
|
|
else if(type.name().equals(tanks[2].getTankType().name()))
|
|
tanks[2].setFill(i);
|
|
}
|
|
|
|
@Override
|
|
public int getFluidFill(FluidType type) {
|
|
if(type.name().equals(tanks[0].getTankType().name()))
|
|
return tanks[0].getFill();
|
|
else if(type.name().equals(tanks[1].getTankType().name()))
|
|
return tanks[1].getFill();
|
|
else if(type.name().equals(tanks[2].getTankType().name()))
|
|
return tanks[2].getFill();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int getMaxFluidFill(FluidType type) {
|
|
if(type.name().equals(tanks[0].getTankType().name()))
|
|
return tanks[0].getMaxFill();
|
|
else if(type.name().equals(tanks[1].getTankType().name()))
|
|
return tanks[1].getMaxFill();
|
|
else if(type.name().equals(tanks[2].getTankType().name()))
|
|
return tanks[2].getMaxFill();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public List<FluidTank> getTanks() {
|
|
List<FluidTank> list = new ArrayList();
|
|
list.add(tanks[0]);
|
|
list.add(tanks[1]);
|
|
list.add(tanks[2]);
|
|
|
|
return list;
|
|
}
|
|
|
|
}
|