Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/item/weapon/ItemRenderWeaponLilMac.java

257 lines
8.6 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.items.ModItems;
import com.hbm.items.weapon.ItemGunPip;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderWeaponLilMac implements IItemRenderer {
public static final ResourceLocation lilmac_plume = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lilmac_plume.png");
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
//prevent rendering when using scope
if(item.getItem() == ModItems.gun_revolver_pip && type == ItemRenderType.EQUIPPED_FIRST_PERSON && MainRegistry.proxy.me().isSneaking()) return;
GL11.glPushMatrix();
switch(type) {
case EQUIPPED_FIRST_PERSON:
double s0 = 0.1D;
GL11.glRotated(25, 0, 0, 1);
GL11.glTranslated(1.0, 0.25, -0.25);
GL11.glRotated(170, 0, 1, 0);
GL11.glScaled(s0, s0, s0);
double width = 0.5D;
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
double[] reloadLift = HbmAnimations.getRelevantTransformation("RELOAD_LIFT");
double[] reloadJolt = HbmAnimations.getRelevantTransformation("RELOAD_JOLT");
double[] equipSpin = HbmAnimations.getRelevantTransformation("ROTATE");
GL11.glTranslated(2, 0, 0);
GL11.glRotated(equipSpin[0], 0, 0, 1);
GL11.glTranslated(-2, 0, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glPushMatrix();
Tessellator tess = Tessellator.instance;
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glAlphaFunc(GL11.GL_GREATER, 0F);
GL11.glTranslated(-10, 2.25, 0);
GL11.glTranslated(-recoil[2] * 3.5, -recoil[2] * 1.375, 0);
if(ItemGunPip.smokeNodes.size() > 1 && equipSpin[0] == 0) {
tess.startDrawingQuads();
tess.setNormal(0F, 1F, 0F);
for(int i = 0; i < ItemGunPip.smokeNodes.size() - 1; i++) {
double[] node = ItemGunPip.smokeNodes.get(i);
double[] past = ItemGunPip.smokeNodes.get(i + 1);
tess.setColorRGBA_F(1F, 1F, 1F, (float) node[3]);
tess.addVertex(node[0], node[1], node[2]);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertex(node[0], node[1], node[2] + width);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertex(past[0], past[1], past[2] + width);
tess.setColorRGBA_F(1F, 1F, 1F, (float) past[3]);
tess.addVertex(past[0], past[1], past[2]);
tess.setColorRGBA_F(1F, 1F, 1F, (float) node[3]);
tess.addVertex(node[0], node[1], node[2]);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertex(node[0], node[1], node[2] - width);
tess.setColorRGBA_F(1F, 1F, 1F, 0F);
tess.addVertex(past[0], past[1], past[2] - width);
tess.setColorRGBA_F(1F, 1F, 1F, (float) past[3]);
tess.addVertex(past[0], past[1], past[2]);
}
GL11.glDepthMask(false);
tess.draw();
GL11.glDepthMask(true);
}
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.1F);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
GL11.glTranslated(0, reloadLift[0] / -22D, 0);
GL11.glTranslated(recoil[0], recoil[1], recoil[2]);
GL11.glRotated(recoil[2] * 10, 0, 0, 1);
GL11.glRotated(reloadLift[0], 0, 0, 1);
GL11.glTranslated(reloadJolt[0], 0, 0);
double[] reloadTilt = HbmAnimations.getRelevantTransformation("RELAOD_TILT");
GL11.glRotated(reloadTilt[0], 1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.lilmac_scope_tex);
ResourceManager.lilmac.renderPart("Scope");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.lilmac_tex);
ResourceManager.lilmac.renderPart("Gun");
double[] cylinderFlip = HbmAnimations.getRelevantTransformation("RELOAD_CYLINDER");
GL11.glPushMatrix(); /// DRUM PUSH ///
GL11.glRotated(cylinderFlip[0], 1, 0, 0);
ResourceManager.lilmac.renderPart("Pivot");
GL11.glTranslated(0, 1.75, 0);
GL11.glRotated(HbmAnimations.getRelevantTransformation("DRUM")[2] * -60, 1, 0, 0);
GL11.glTranslated(0, -1.75, 0);
ResourceManager.lilmac.renderPart("Cylinder");
double[] reloadBullets = HbmAnimations.getRelevantTransformation("RELOAD_BULLETS");
GL11.glTranslated(reloadBullets[0], reloadBullets[1], reloadBullets[2]);
if(HbmAnimations.getRelevantTransformation("RELOAD_BULLETS_CON")[0] != 1)
ResourceManager.lilmac.renderPart("Bullets");
ResourceManager.lilmac.renderPart("Casings");
GL11.glPopMatrix(); /// DRUM POP ///
GL11.glPushMatrix(); /// HAMMER ///
GL11.glTranslated(4, 1.25, 0);
GL11.glRotated(-30 + 30 * HbmAnimations.getRelevantTransformation("HAMMER")[2], 0, 0, 1);
GL11.glTranslated(-4, -1.25, 0);
ResourceManager.lilmac.renderPart("Hammer");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
int flash = 75;
if(System.currentTimeMillis() - ItemGunPip.lastShot < flash) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glPushMatrix();
GL11.glTranslated(0.125, 2.25, 0);
double fire = (System.currentTimeMillis() - ItemGunPip.lastShot) / (double) flash;
double height = 4 * fire;
double length = 15 * fire;
double lift = 3 * fire;
double offset = 1 * fire;
double lengthOffset = 0.125;
Minecraft.getMinecraft().renderEngine.bindTexture(lilmac_plume);
tess.startDrawingQuads();
tess.setNormal(0F, 1F, 0F);
tess.setColorRGBA_F(1F, 1F, 1F, 1F);
tess.addVertexWithUV(0, -height, -offset, 1, 1);
tess.addVertexWithUV(0, height, -offset, 0, 1);
tess.addVertexWithUV(0, height + lift, length - offset, 0 ,0);
tess.addVertexWithUV(0, -height + lift, length - offset, 1, 0);
tess.addVertexWithUV(0, height, offset, 0, 1);
tess.addVertexWithUV(0, -height, offset, 1, 1);
tess.addVertexWithUV(0, -height + lift, -length + offset, 1, 0);
tess.addVertexWithUV(0, height + lift, -length + offset, 0 ,0);
tess.addVertexWithUV(0, -height, -offset, 1, 1);
tess.addVertexWithUV(0, height, -offset, 0, 1);
tess.addVertexWithUV(lengthOffset, height, length - offset, 0 ,0);
tess.addVertexWithUV(lengthOffset, -height, length - offset, 1, 0);
tess.addVertexWithUV(0, height, offset, 0, 1);
tess.addVertexWithUV(0, -height, offset, 1, 1);
tess.addVertexWithUV(lengthOffset, -height, -length + offset, 1, 0);
tess.addVertexWithUV(lengthOffset, height, -length + offset, 0 ,0);
tess.draw();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_BLEND);
}
break;
case EQUIPPED:
double scale = 0.1D;
GL11.glScaled(scale, scale, scale);
GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(100, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-3F, 1F, 4F);
break;
case ENTITY:
double s1 = 0.075D;
GL11.glScaled(s1, s1, s1);
GL11.glTranslatef(0F, 1F, 0F);
break;
case INVENTORY:
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glAlphaFunc(GL11.GL_GREATER, 0F);
GL11.glEnable(GL11.GL_ALPHA_TEST);
double s = 0.8D;
GL11.glTranslated(8, 8, 0);
GL11.glRotated(180, 0, 1, 0);
GL11.glRotated(135, 0, 0, 1);
GL11.glScaled(s, s, -s);
break;
default: break;
}
if(type != ItemRenderType.EQUIPPED_FIRST_PERSON) {
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.lilmac_scope_tex);
ResourceManager.lilmac.renderPart("Scope");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.lilmac_tex);
ResourceManager.lilmac.renderPart("Gun");
ResourceManager.lilmac.renderPart("Cylinder");
ResourceManager.lilmac.renderPart("Bullets");
ResourceManager.lilmac.renderPart("Casings");
ResourceManager.lilmac.renderPart("Pivot");
ResourceManager.lilmac.renderPart("Hammer");
GL11.glShadeModel(GL11.GL_FLAT);
}
GL11.glPopMatrix();
}
}