mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
66 lines
2.2 KiB
Java
66 lines
2.2 KiB
Java
package com.hbm.inventory.gui;
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import com.hbm.inventory.container.ContainerLeadBox;
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import com.hbm.inventory.container.ContainerToolBox;
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import com.hbm.items.tool.ItemLeadBox.InventoryLeadBox;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import static com.hbm.items.tool.ItemToolBox.*;
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public class GUIToolBox extends GuiContainer {
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private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/gui_toolbox.png");
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private final InventoryToolBox inventory;
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private ItemStack firstHeld;
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public GUIToolBox(InventoryPlayer invPlayer, InventoryToolBox box) {
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super(new ContainerToolBox(invPlayer, box));
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this.inventory = box;
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this.xSize = 176;
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this.ySize = 186;
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}
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@Override
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public void drawScreen(int x, int y, float interp) {
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if(firstHeld == null) {
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// *very* unlikely to be incorrect on the first frame after opening, so doing this is good enough
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firstHeld = this.mc.thePlayer.getHeldItem();
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// if the open box has changed or disappeared, close the inventory
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} else if(this.mc.thePlayer.getHeldItem() != firstHeld) {
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//this.mc.thePlayer.closeScreen();
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//return;
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}
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super.drawScreen(x, y, interp);
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int i, int j) {
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String name = I18n.format(this.inventory.getInventoryName());
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if(inventory.hasCustomInventoryName()) {
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name = inventory.target.getDisplayName();
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}
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this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, 6, 4210752);
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this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 102 + 2, 4210752);
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) {
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
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drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
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}
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}
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