mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
93 lines
3.2 KiB
Java
93 lines
3.2 KiB
Java
package com.hbm.particle;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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@SideOnly(Side.CLIENT)
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public class ParticlePlasmaBlast extends EntityFX {
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private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/shockwave.png");
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private TextureManager theRenderEngine;
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public ParticlePlasmaBlast(TextureManager texman, World world, double x, double y, double z, float r, float g, float b, float pitch, float yaw) {
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super(world, x, y, z);
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this.theRenderEngine = texman;
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this.particleMaxAge = 20;
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this.particleRed = r;
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this.particleGreen = g;
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this.particleBlue = b;
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this.rotationPitch = pitch;
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this.rotationYaw = yaw;
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}
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public void setMaxAge(int maxAge) {
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this.particleMaxAge = maxAge;
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}
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public void setScale(float scale) {
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this.particleScale = scale;
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}
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public int getFXLayer() {
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return 3;
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}
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public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) {
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this.theRenderEngine.bindTexture(texture);
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0);
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GL11.glDepthMask(false);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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GL11.glDisable(GL11.GL_CULL_FACE);
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RenderHelper.disableStandardItemLighting();
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boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
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if(fog) GL11.glDisable(GL11.GL_FOG);
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float pX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double)interp - interpPosX);
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float pY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double)interp - interpPosY);
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float pZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double)interp - interpPosZ);
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GL11.glTranslatef(pX, pY, pZ);
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GL11.glRotated(this.rotationYaw, 0, 1, 0);
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GL11.glRotated(this.rotationPitch, 1, 0, 0);
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tess.startDrawingQuads();
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tess.setNormal(0.0F, 1.0F, 0.0F);
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tess.setBrightness(240);
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this.particleAlpha = 1 - (((float)this.particleAge + interp) / (float)this.particleMaxAge);
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float scale = (1 - (float)Math.pow(Math.E, (this.particleAge + interp) * -0.125)) * this.particleScale;
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tess.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha);
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tess.addVertexWithUV((double)(- 1 * scale), (double)(- 0.25), (double)(- 1 * scale), 1, 1);
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tess.addVertexWithUV((double)(- 1 * scale), (double)(- 0.25), (double)(+ 1 * scale), 1, 0);
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tess.addVertexWithUV((double)(+ 1 * scale), (double)(- 0.25), (double)(+ 1 * scale), 0, 0);
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tess.addVertexWithUV((double)(+ 1 * scale), (double)(- 0.25), (double)(- 1 * scale), 0, 1);
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tess.draw();
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if(fog) GL11.glEnable(GL11.GL_FOG);
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GL11.glPolygonOffset(0.0F, 0.0F);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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