Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/particle/ParticlePlasmaBlast.java
2022-07-03 22:37:20 +02:00

93 lines
3.2 KiB
Java

package com.hbm.particle;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class ParticlePlasmaBlast extends EntityFX {
private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/shockwave.png");
private TextureManager theRenderEngine;
public ParticlePlasmaBlast(TextureManager texman, World world, double x, double y, double z, float r, float g, float b, float pitch, float yaw) {
super(world, x, y, z);
this.theRenderEngine = texman;
this.particleMaxAge = 20;
this.particleRed = r;
this.particleGreen = g;
this.particleBlue = b;
this.rotationPitch = pitch;
this.rotationYaw = yaw;
}
public void setMaxAge(int maxAge) {
this.particleMaxAge = maxAge;
}
public void setScale(float scale) {
this.particleScale = scale;
}
public int getFXLayer() {
return 3;
}
public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) {
this.theRenderEngine.bindTexture(texture);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GREATER, 0);
GL11.glDepthMask(false);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDisable(GL11.GL_CULL_FACE);
RenderHelper.disableStandardItemLighting();
boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
if(fog) GL11.glDisable(GL11.GL_FOG);
float pX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double)interp - interpPosX);
float pY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double)interp - interpPosY);
float pZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double)interp - interpPosZ);
GL11.glTranslatef(pX, pY, pZ);
GL11.glRotated(this.rotationYaw, 0, 1, 0);
GL11.glRotated(this.rotationPitch, 1, 0, 0);
tess.startDrawingQuads();
tess.setNormal(0.0F, 1.0F, 0.0F);
tess.setBrightness(240);
this.particleAlpha = 1 - (((float)this.particleAge + interp) / (float)this.particleMaxAge);
float scale = (1 - (float)Math.pow(Math.E, (this.particleAge + interp) * -0.125)) * this.particleScale;
tess.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha);
tess.addVertexWithUV((double)(- 1 * scale), (double)(- 0.25), (double)(- 1 * scale), 1, 1);
tess.addVertexWithUV((double)(- 1 * scale), (double)(- 0.25), (double)(+ 1 * scale), 1, 0);
tess.addVertexWithUV((double)(+ 1 * scale), (double)(- 0.25), (double)(+ 1 * scale), 0, 0);
tess.addVertexWithUV((double)(+ 1 * scale), (double)(- 0.25), (double)(- 1 * scale), 0, 1);
tess.draw();
if(fog) GL11.glEnable(GL11.GL_FOG);
GL11.glPolygonOffset(0.0F, 0.0F);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}