2026-07-23 22:45:00 +02:00

33 lines
2.4 KiB
Plaintext

## Added
* New Chicago Pile
* Assembled multiblock, similar to the PWR
* Requires new chicago pile graphite bricks
* Assembled with a hand drill out of a box made from graphite bricks, at least 5x5x5, and at most 15x15x15 blocks large
* Drilling the assembled reactor will add channels at the selected locations
* Drilling along the reactor's orientation will add a fuel channel
* Drilling perpendicular to fuel channels will add a ventilation channel
* Drilling vertically will add a control rod channel
* Fuel insertion is now done with a dedicated fuel loader which can be operated by hand or automated with hopper IO and redstone
* Ventilation channels need chicago pile vents which are powered with compressed air at 1 PU
* Chicago pile control rods can either be fully withdrawn with redstone or fine tuned with RoR
* Additionally, channels can be drilled by right clicking a pile addon device with the hand drill, the addon doesn't need to be removed beforehand
* This is mainly for convenience when disassembling and reassembling the reactor, which requires all channels to be drilled again
* Piles that overheat will explode, throwing flaming graphite everywhere
## Changed
* Updated all oil well GUI textures
* There's now only two upgrade slots instead of three
* All legacy pixel gauges have been replaced with smooth ones (watz, ZIRNOX, CCGT) making them more accurate
* Updated the diesel generator's GUI
* The diesel gen now also has an in-GUI button for turning it on and off like the industrial combustion engine
* MS-ESv1.1 `split` instruction now supports variable substitution
* Multiblocks now display a wireframe preview of how much space they take up
* This preview is green if it can be placed and red if it can not
* On some machines, this preview might not be perfect, but the check on whether it can be placed should always be accurate
* This makes it easier to anticipate how much space a machine takes up, as well as lining up large parts like fusion reactor components which were notoriously hard to place down right
## Fixed
* Fixed held block being placed when not sneaking when opening the cable diode's GUI
* Fixed an issue where the diesel generator's fuel capacity is the original 4,000mB instead of the intended new 16,000mB
* This means that explosive barrels and universal barrels can now be loaded into the diesel generator
* Fixed RoR terminal's `set` command not working