mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
177 lines
4.6 KiB
Java
177 lines
4.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.inventory.fluid.Fluids;
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import com.hbm.main.ResourceManager;
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import com.hbm.util.Clock;
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import com.hbm.render.loader.HmfController;
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import com.hbm.tileentity.machine.TileEntityMachineChemplant;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderChemplant extends TileEntitySpecialRenderer {
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public RenderChemplant() {
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
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case 5:
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GL11.glRotatef(180, 0F, 1F, 0F);
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break;
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case 2:
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GL11.glRotatef(270, 0F, 1F, 0F);
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break;
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case 4:
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GL11.glRotatef(0, 0F, 1F, 0F);
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break;
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case 3:
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GL11.glRotatef(90, 0F, 1F, 0F);
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break;
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}
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GL11.glTranslated(-0.5D, 0.0D, 0.5D);
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bindTexture(ResourceManager.chemplant_body_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.chemplant_body.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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renderExtras(tileEntity, x, y, z, f);
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}
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public void renderExtras(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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TileEntityMachineChemplant chem = (TileEntityMachineChemplant) tileEntity;
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switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
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case 5:
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GL11.glRotatef(180, 0F, 1F, 0F);
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break;
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case 2:
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GL11.glRotatef(270, 0F, 1F, 0F);
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break;
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case 4:
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GL11.glRotatef(0, 0F, 1F, 0F);
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break;
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case 3:
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GL11.glRotatef(90, 0F, 1F, 0F);
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break;
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}
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GL11.glTranslated(-0.5D, 0.0D, 0.5D);
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bindTexture(ResourceManager.chemplant_spinner_tex);
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int rotation = (int) (Clock.get_ms() % (360 * 5)) / 5;
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GL11.glPushMatrix();
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GL11.glTranslated(-0.625, 0, 0.625);
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if(chem.tanks[0].getTankType() != Fluids.NONE && chem.isProgressing)
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GL11.glRotatef(-rotation, 0F, 1F, 0F);
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else
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GL11.glRotatef(-45, 0F, 1F, 0F);
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ResourceManager.chemplant_spinner.renderAll();
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0.625, 0, 0.625);
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if(chem.tanks[1].getTankType() != Fluids.NONE && chem.isProgressing)
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GL11.glRotatef(rotation, 0F, 1F, 0F);
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else
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GL11.glRotatef(45, 0F, 1F, 0F);
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ResourceManager.chemplant_spinner.renderAll();
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GL11.glPopMatrix();
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double push = Math.sin((Clock.get_ms() % 2000) / 1000D * Math.PI) * 0.25 - 0.25;
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bindTexture(ResourceManager.chemplant_piston_tex);
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GL11.glPushMatrix();
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if(chem.isProgressing)
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GL11.glTranslated(0, push, 0);
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else
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GL11.glTranslated(0, -0.25, 0);
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ResourceManager.chemplant_piston.renderAll();
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GL11.glPopMatrix();
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bindTexture(ResourceManager.chemplant_fluid_tex);
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int color = 0;
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GL11.glDisable(GL11.GL_LIGHTING);
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if(chem.tanks[0].getTankType() != Fluids.NONE) {
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GL11.glPushMatrix();
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if(chem.isProgressing)
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HmfController.setMod(50000D, -250D);
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else
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HmfController.setMod(50000D, -50000D);
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color = chem.tanks[0].getTankType().getColor();
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GL11.glColor3ub((byte) ((color & 0xFF0000) >> 16), (byte) ((color & 0x00FF00) >> 8), (byte) ((color & 0x0000FF) >> 0));
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GL11.glTranslated(-0.625, 0, 0.625);
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int count = chem.tanks[0].getFill() * 16 / 24000;
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for(int i = 0; i < count; i++) {
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if(i < count - 1)
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ResourceManager.chemplant_fluid.renderAll();
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else
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ResourceManager.chemplant_fluidcap.renderAll();
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GL11.glTranslated(0, 0.125, 0);
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}
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GL11.glPopMatrix();
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}
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if(chem.tanks[1].getTankType() != Fluids.NONE) {
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GL11.glPushMatrix();
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if(chem.isProgressing)
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HmfController.setMod(50000D, 250D);
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else
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HmfController.setMod(50000D, 50000D);
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color = chem.tanks[1].getTankType().getColor();
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GL11.glColor3ub((byte) ((color & 0xFF0000) >> 16), (byte) ((color & 0x00FF00) >> 8), (byte) ((color & 0x0000FF) >> 0));
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GL11.glTranslated(0.625, 0, 0.625);
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int count = chem.tanks[1].getFill() * 16 / 24000;
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for(int i = 0; i < count; i++) {
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if(i < count - 1)
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ResourceManager.chemplant_fluid.renderAll();
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else
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ResourceManager.chemplant_fluidcap.renderAll();
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GL11.glTranslated(0, 0.125, 0);
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}
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GL11.glPopMatrix();
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}
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GL11.glEnable(GL11.GL_LIGHTING);
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HmfController.resetMod();
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GL11.glPopMatrix();
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}
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}
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