mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
138 lines
5.3 KiB
Java
138 lines
5.3 KiB
Java
package com.hbm.render.tileentity;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.render.util.BeamPronter;
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import com.hbm.render.util.BeamPronter.EnumBeamType;
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import com.hbm.render.util.BeamPronter.EnumWaveType;
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import com.hbm.tileentity.machine.TileEntityMachineExposureChamber;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Vec3;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderExposureChamber extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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}
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TileEntityMachineExposureChamber chamber = (TileEntityMachineExposureChamber) tileEntity;
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.exposure_chamber_tex);
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ResourceManager.exposure_chamber.renderPart("Chamber");
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double rotation = chamber.prevRotation + (chamber.rotation - chamber.prevRotation) * interp;
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GL11.glPushMatrix();
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GL11.glRotated(rotation, 0, 1, 0);
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ResourceManager.exposure_chamber.renderPart("Magnets");
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GL11.glPopMatrix();
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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if(chamber.isOn) {
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GL11.glPushMatrix();
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GL11.glRotated(rotation / 2D, 0, 1, 0);
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GL11.glTranslated(0, Math.sin((tileEntity.getWorldObj().getTotalWorldTime() % (Math.PI * 16D) + interp) * 0.125) * 0.0625, 0);
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ResourceManager.exposure_chamber.renderPart("Core");
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GL11.glPopMatrix();
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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if(chamber.isOn) {
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int duration = 8;
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Random rand = new Random(chamber.getWorldObj().getTotalWorldTime() / duration);
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int chance = 2;
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int color = chamber.getWorldObj().getTotalWorldTime() % duration >= duration / 2 ? 0x80d0ff : 0xffffff;
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rand.nextInt(chance); //RNG behaves weirldy in the first iteration
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if(rand.nextInt(chance) == 0) {
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GL11.glPushMatrix();
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GL11.glTranslated(0, 3.675, -7.5);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0);
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GL11.glPopMatrix();
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}
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if(rand.nextInt(chance) == 0) {
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GL11.glPushMatrix();
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GL11.glTranslated(1.1875, 2.5, -7.5);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0);
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GL11.glPopMatrix();
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}
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if(rand.nextInt(chance) == 0) {
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GL11.glPushMatrix();
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GL11.glTranslated(-1.1875, 2.5, -7.5);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0);
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GL11.glPopMatrix();
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}
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GL11.glPushMatrix();
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GL11.glTranslated(0, 1.75, 0);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 1.5, 0), EnumWaveType.RANDOM, EnumBeamType.LINE, 0x80d0ff, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 10, 0.125F, 1, 0);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 1.5, 0), EnumWaveType.RANDOM, EnumBeamType.LINE, 0x8080ff, 0xffffff, (int)(System.currentTimeMillis() + 5 % 1000) / 50, 10, 0.125F, 1, 0);
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0, 2.5, 0);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, -1), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xffff80, 0xffffff, (int)(System.currentTimeMillis() % 360), 15, 0.125F, 1, 0);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, -1), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xff8080, 0xffffff, (int)(System.currentTimeMillis() % 360) + 180, 15, 0.125F, 1, 0);
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GL11.glPopMatrix();
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}
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_exposure_chamber);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase( ) {
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public void renderInventory() {
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GL11.glTranslated(0, -1.5, 0);
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GL11.glScaled(3, 3, 3);
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}
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public void renderCommon() {
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GL11.glTranslated(1.5, 0, 0);
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GL11.glRotated(90, 0, 1, 0);
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GL11.glScaled(0.5, 0.5, 0.5);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.exposure_chamber_tex);
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ResourceManager.exposure_chamber.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}};
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}
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}
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