2023-12-10 18:58:26 +01:00

138 lines
5.3 KiB
Java

package com.hbm.render.tileentity;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.render.util.BeamPronter;
import com.hbm.render.util.BeamPronter.EnumBeamType;
import com.hbm.render.util.BeamPronter.EnumWaveType;
import com.hbm.tileentity.machine.TileEntityMachineExposureChamber;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.IItemRenderer;
public class RenderExposureChamber extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
}
TileEntityMachineExposureChamber chamber = (TileEntityMachineExposureChamber) tileEntity;
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.exposure_chamber_tex);
ResourceManager.exposure_chamber.renderPart("Chamber");
double rotation = chamber.prevRotation + (chamber.rotation - chamber.prevRotation) * interp;
GL11.glPushMatrix();
GL11.glRotated(rotation, 0, 1, 0);
ResourceManager.exposure_chamber.renderPart("Magnets");
GL11.glPopMatrix();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
if(chamber.isOn) {
GL11.glPushMatrix();
GL11.glRotated(rotation / 2D, 0, 1, 0);
GL11.glTranslated(0, Math.sin((tileEntity.getWorldObj().getTotalWorldTime() % (Math.PI * 16D) + interp) * 0.125) * 0.0625, 0);
ResourceManager.exposure_chamber.renderPart("Core");
GL11.glPopMatrix();
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
if(chamber.isOn) {
int duration = 8;
Random rand = new Random(chamber.getWorldObj().getTotalWorldTime() / duration);
int chance = 2;
int color = chamber.getWorldObj().getTotalWorldTime() % duration >= duration / 2 ? 0x80d0ff : 0xffffff;
rand.nextInt(chance); //RNG behaves weirldy in the first iteration
if(rand.nextInt(chance) == 0) {
GL11.glPushMatrix();
GL11.glTranslated(0, 3.675, -7.5);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0);
GL11.glPopMatrix();
}
if(rand.nextInt(chance) == 0) {
GL11.glPushMatrix();
GL11.glTranslated(1.1875, 2.5, -7.5);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0);
GL11.glPopMatrix();
}
if(rand.nextInt(chance) == 0) {
GL11.glPushMatrix();
GL11.glTranslated(-1.1875, 2.5, -7.5);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, 5), EnumWaveType.RANDOM, EnumBeamType.LINE, color, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 15, 0.125F, 1, 0);
GL11.glPopMatrix();
}
GL11.glPushMatrix();
GL11.glTranslated(0, 1.75, 0);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 1.5, 0), EnumWaveType.RANDOM, EnumBeamType.LINE, 0x80d0ff, 0xffffff, (int)(System.currentTimeMillis() % 1000) / 50, 10, 0.125F, 1, 0);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 1.5, 0), EnumWaveType.RANDOM, EnumBeamType.LINE, 0x8080ff, 0xffffff, (int)(System.currentTimeMillis() + 5 % 1000) / 50, 10, 0.125F, 1, 0);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 2.5, 0);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, -1), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xffff80, 0xffffff, (int)(System.currentTimeMillis() % 360), 15, 0.125F, 1, 0);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, -1), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xff8080, 0xffffff, (int)(System.currentTimeMillis() % 360) + 180, 15, 0.125F, 1, 0);
GL11.glPopMatrix();
}
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_exposure_chamber);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -1.5, 0);
GL11.glScaled(3, 3, 3);
}
public void renderCommon() {
GL11.glTranslated(1.5, 0, 0);
GL11.glRotated(90, 0, 1, 0);
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.exposure_chamber_tex);
ResourceManager.exposure_chamber.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
}};
}
}