mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
70 lines
2.2 KiB
Java
70 lines
2.2 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderLantern extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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bindTexture(ResourceManager.lantern_tex);
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ResourceManager.lantern.renderPart("Lantern");
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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float mult = (float) (Math.sin(System.currentTimeMillis() / 200D) / 2 + 0.5) * 0.1F + 0.9F;
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GL11.glColor3f(1F * mult, 1F * mult, 0.7F * mult);
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ResourceManager.lantern.renderPart("Light");
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GL11.glColor3f(1F, 1F, 1F);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.lantern);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -5, 0);
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double scale = 2.75;
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GL11.glScaled(scale, scale, scale);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.lantern_tex);
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ResourceManager.lantern.renderPart("Lantern");
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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float mult = (float) (Math.sin(System.currentTimeMillis() / 200D) / 2 + 0.5) * 0.1F + 0.9F;
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GL11.glColor3f(1F * mult, 1F * mult, 0.7F * mult);
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ResourceManager.lantern.renderPart("Light");
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GL11.glColor3f(1F, 1F, 1F);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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}};
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}
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}
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