2023-08-13 21:04:12 +02:00

70 lines
2.2 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderLantern extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.lantern_tex);
ResourceManager.lantern.renderPart("Lantern");
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
float mult = (float) (Math.sin(System.currentTimeMillis() / 200D) / 2 + 0.5) * 0.1F + 0.9F;
GL11.glColor3f(1F * mult, 1F * mult, 0.7F * mult);
ResourceManager.lantern.renderPart("Light");
GL11.glColor3f(1F, 1F, 1F);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.lantern);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -5, 0);
double scale = 2.75;
GL11.glScaled(scale, scale, scale);
}
public void renderCommon() {
bindTexture(ResourceManager.lantern_tex);
ResourceManager.lantern.renderPart("Lantern");
GL11.glDisable(GL11.GL_TEXTURE_2D);
float mult = (float) (Math.sin(System.currentTimeMillis() / 200D) / 2 + 0.5) * 0.1F + 0.9F;
GL11.glColor3f(1F * mult, 1F * mult, 0.7F * mult);
ResourceManager.lantern.renderPart("Light");
GL11.glColor3f(1F, 1F, 1F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}};
}
}