2025-04-19 17:59:14 +02:00

65 lines
2.1 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.generic.BlockSkeletonHolder.TileEntitySkeletonHolder;
import com.hbm.main.ResourceManager;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
public class RenderSkeletonHolder extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
switch(te.getBlockMetadata()) {
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
} //why the FUCK did this not commit properl;y
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
RenderHelper.enableStandardItemLighting();
bindTexture(ResourceManager.skeleton_holder_tex);
ResourceManager.skeleton_holder.renderPart("Holder1");
TileEntitySkeletonHolder pedestal = (TileEntitySkeletonHolder) te;
if(pedestal.item != null) {
ItemStack stack = pedestal.item.copy();
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
if(!(stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType()))) {
GL11.glScaled(1.5, 1.5, 1.5);
}
GL11.glTranslated(0, 0.125, 0);
EntityItem dummy = new EntityItem(te.getWorldObj(), 0, 0, 0, stack);
dummy.hoverStart = 0.0F;
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(dummy, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
}
GL11.glPopMatrix();
}
}