Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/util/RenderScreenOverlay.java
2024-10-20 20:39:25 +02:00

370 lines
13 KiB
Java

package com.hbm.render.util;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import com.hbm.config.ClientConfig;
import com.hbm.extprop.HbmPlayerProps;
import com.hbm.interfaces.Spaghetti;
import com.hbm.interfaces.Untested;
import com.hbm.items.weapon.sedna.Crosshair;
import com.hbm.items.weapon.sedna.impl.ItemGunStinger;
import com.hbm.lib.RefStrings;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.GuiIngameForge;
public class RenderScreenOverlay {
public static final ResourceLocation misc = new ResourceLocation(RefStrings.MODID + ":textures/misc/overlay_misc.png");
public static final RenderItem itemRenderer = RenderItem.getInstance();
private static long lastSurvey;
private static float prevResult;
private static float lastResult;
private static float fadeOut = 0F;
public static void renderRadCounter(ScaledResolution resolution, float in, Gui gui) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_ALPHA_TEST);
float radiation = 0;
radiation = lastResult - prevResult;
if(System.currentTimeMillis() >= lastSurvey + 1000) {
lastSurvey = System.currentTimeMillis();
prevResult = lastResult;
lastResult = in;
}
int length = 74;
int maxRad = 1000;
int bar = getScaled(in, maxRad, 74);
int posX = 16 + ClientConfig.GEIGER_OFFSET_HORIZONTAL.get();
int posY = resolution.getScaledHeight() - 20 - ClientConfig.GEIGER_OFFSET_VERTICAL.get();
Minecraft.getMinecraft().renderEngine.bindTexture(misc);
gui.drawTexturedModalRect(posX, posY, 0, 0, 94, 18);
gui.drawTexturedModalRect(posX + 1, posY + 1, 1, 19, bar, 16);
if(radiation >= 25) {
gui.drawTexturedModalRect(posX + length + 2, posY - 18, 36, 36, 18, 18);
} else if(radiation >= 10) {
gui.drawTexturedModalRect(posX + length + 2, posY - 18, 18, 36, 18, 18);
} else if(radiation >= 2.5) {
gui.drawTexturedModalRect(posX + length + 2, posY - 18, 0, 36, 18, 18);
}
if(radiation > 1000) {
Minecraft.getMinecraft().fontRenderer.drawString(">1000 RAD/s", posX, posY - 8, 0xFF0000);
} else if(radiation >= 1) {
Minecraft.getMinecraft().fontRenderer.drawString(((int) Math.round(radiation)) + " RAD/s", posX, posY - 8, 0xFF0000);
} else if(radiation > 0) {
Minecraft.getMinecraft().fontRenderer.drawString("<1 RAD/s", posX, posY - 8, 0xFF0000);
}
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glPopMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
}
private static int getScaled(double cur, double max, double scale) {
return (int) Math.min(cur / max * scale, scale);
}
public static void renderCustomCrosshairs(ScaledResolution resolution, Gui gui, Crosshair cross) {
if(cross == Crosshair.NONE) {
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
return;
}
int size = cross.size;
GL11.glPushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(misc);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(GL11.GL_ONE_MINUS_DST_COLOR, GL11.GL_ONE_MINUS_SRC_COLOR, 1, 0);
gui.drawTexturedModalRect(resolution.getScaledWidth() / 2 - (size / 2), resolution.getScaledHeight() / 2 - (size / 2), cross.x, cross.y, size, size);
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
}
public static void renderStingerLockon(ScaledResolution resolution, Gui gui) {
int progress = (int) (ItemGunStinger.lockon * 28);
GL11.glPushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(misc);
GL11.glDisable(GL11.GL_BLEND);
gui.drawTexturedModalRect(resolution.getScaledWidth() / 2 - 15, resolution.getScaledHeight() / 2 + 18, 146, 18, 30, 10);
gui.drawTexturedModalRect(resolution.getScaledWidth() / 2 - 14, resolution.getScaledHeight() / 2 + 19, 147, 29, progress, 8);
GL11.glPopMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
}
public static void renderAmmo(ScaledResolution resolution, Gui gui, ItemStack ammo, int count, int max, int dura, boolean renderCount) {
GL11.glPushMatrix();
Minecraft mc = Minecraft.getMinecraft();
int pX = resolution.getScaledWidth() / 2 + 62 + 36;
int pZ = resolution.getScaledHeight() - 21;
Minecraft.getMinecraft().renderEngine.bindTexture(misc);
gui.drawTexturedModalRect(pX, pZ + 16, 94, 0, 52, 3);
gui.drawTexturedModalRect(pX + 1, pZ + 16, 95, 3, 50 - dura, 3);
String cap = max == -1 ? ("") : ("" + max);
if(renderCount)
Minecraft.getMinecraft().fontRenderer.drawString(count + " / " + cap, pX + 16, pZ + 6, 0xFFFFFF);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
RenderHelper.enableGUIStandardItemLighting();
itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), ammo, pX, pZ);
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
}
public static void renderAmmoAlt(ScaledResolution resolution, Gui gui, ItemStack ammo, int count) {
GL11.glPushMatrix();
Minecraft mc = Minecraft.getMinecraft();
int pX = resolution.getScaledWidth() / 2 + 62 + 36 + 18;
int pZ = resolution.getScaledHeight() - 21 - 16;
Minecraft.getMinecraft().renderEngine.bindTexture(misc);
Minecraft.getMinecraft().fontRenderer.drawString(count + "x", pX + 16, pZ + 6, 0xFFFFFF);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
RenderHelper.enableGUIStandardItemLighting();
itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), ammo, pX, pZ);
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
}
@Spaghetti ("like a fella once said, aint that a kick in the head")
public static void renderDashBar(ScaledResolution resolution, Gui gui, HbmPlayerProps props) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_ALPHA_TEST);
Minecraft mc = Minecraft.getMinecraft();
int width = 30;
int posX = 16;//(int)(resolution.getScaledWidth()/2 - ((props.getDashCount()*(width+2))/2));
int posY = resolution.getScaledHeight() - 40 - 2;
mc.renderEngine.bindTexture(misc);
gui.drawTexturedModalRect(posX-10, posY, 107, 18, 7, 10);
int stamina = props.getStamina();
int dashes = props.getDashCount();
//int count = props.getDashCount();
//int x3count = count / 3;
int rows = dashes / 3;
int finalColumns = dashes % 3;
for(int y = 0; y < rows; y++) {
for(int x = 0; x < 3; x++) {
if(y == rows && x > finalColumns)
break;
gui.drawTexturedModalRect(posX + (width+2)*x, posY - 12*y, 76, 48, width, 10);
int staminaDiv = stamina / 30;
int staminaMod = stamina % 30;
int barID = (3*y)+x;
int barStatus = 1; //0 = red, 1 = normal, 2 = greyed, 3 = dashed, 4 = ascended
int barSize = width;
if(staminaDiv < barID) {
barStatus = 3;
} else if(staminaDiv == barID) {
barStatus = 2;
barSize = (int)((float)(stamina % 30) * (width/30F) );
if(barID == 0)
barStatus = 0;
}
gui.drawTexturedModalRect(posX + (width+2)*x, posY - 12*y, 76, 18+(10*barStatus), barSize, 10);
if(staminaDiv == barID && staminaMod >= 27) {
fadeOut = 1F;
}
if(fadeOut > 0 && staminaDiv-1 == barID) {
GL11.glColor4f(1F, 1F, 1F, fadeOut);
int bar = barID;
if(stamina % 30 >= 25)
bar++;
if(bar / 3 != y)
y++;
bar = bar % 3;
gui.drawTexturedModalRect(posX + (width + 2) * bar, posY - 12 * y, 76, 58, width, 10);
fadeOut -= 0.04F;
GL11.glColor4f(1F, 1F, 1F, 1F);
}
}
}
/*for(int x = 0; x < props.getDashCount(); x++) {
int status = 3;
gui.drawTexturedModalRect(posX + (24)*x, posY, 76, 48, 24, 10);
int staminaDiv = stamina / 60;
if(staminaDiv > x) {
status = 1;
} else if(staminaDiv == x) {
width = (int)( (float)(stamina % 60) * (width/60F) );
status = 2;
if(staminaDiv == 0)
status = 0;
}
/*if(staminaDiv-1 == x && (stamina % 60 < 20 && stamina % 60 != 0)) {
status = 4;
}
/*if(((staminaDiv == x && stamina % 60 >= 55) || (staminaDiv-1 == x && stamina % 60 <= 5)) && !(stamina == props.totalDashCount * 60)) {
status = 4;
}
gui.drawTexturedModalRect(posX + (24)*x, posY, 76, 18+(10*status), width, 10);
if(staminaDiv == x && stamina % 60 >= 57) {
fadeOut = 1F;
}
if(fadeOut > 0 && staminaDiv-1 == x) {
GL11.glColor4f(1F, 1F, 1F, fadeOut);
int bar = x;
if(stamina % 60 >= 50)
bar++;
System.out.println(bar);
gui.drawTexturedModalRect(posX + 24*bar, posY, 76, 58, width, 10);
fadeOut -= 0.04F;
GL11.glColor4f(1F, 1F, 1F, 1F);
}
}*/
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glPopMatrix();
mc.renderEngine.bindTexture(Gui.icons);
}
//call in post health bar rendering event
public static void renderShieldBar(ScaledResolution resolution, Gui gui) {
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
HbmPlayerProps props = HbmPlayerProps.getData(player);
FontRenderer font = Minecraft.getMinecraft().fontRenderer;
int width = resolution.getScaledWidth();
int height = resolution.getScaledHeight();
int left = width / 2 - 91;
int top = height - GuiIngameForge.left_height;
Minecraft.getMinecraft().renderEngine.bindTexture(misc);
gui.drawTexturedModalRect(left, top, 146, 0, 81, 9);
int i = (int) Math.ceil(props.shield * 79 / props.getEffectiveMaxShield());
gui.drawTexturedModalRect(left + 1, top, 147, 9, i, 9);
String label = "" + ((int) (props.shield * 10F)) / 10D;
font.drawString(label, left + 41 - font.getStringWidth(label) / 2, top + 1, 0x0000);
font.drawString(label, left + 39 - font.getStringWidth(label) / 2, top + 1, 0x0000);
font.drawString(label, left + 40 - font.getStringWidth(label) / 2, top, 0x0000);
font.drawString(label, left + 40 - font.getStringWidth(label) / 2, top + 2, 0x0000);
font.drawString(label, left + 40 - font.getStringWidth(label) / 2, top + 1, 0xFFFF80);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GuiIngameForge.left_height += 10;
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
}
@Untested
public static void renderScope(ScaledResolution res, ResourceLocation tex) {
GL11.glEnable(GL11.GL_BLEND);
//GL11.glDisable(GL11.GL_DEPTH_TEST);
//GL11.glDepthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_ALPHA_TEST);
Minecraft.getMinecraft().renderEngine.bindTexture(tex);
Tessellator tess = Tessellator.instance;
double w = res.getScaledWidth();
double h = res.getScaledHeight();
double smallest = Math.min(w, h);
double divisor = smallest / (9D / 16D);
smallest = 9D / 16D;
double largest = Math.max(w, h) / divisor;
double hMin = h < w ? 0.5 - smallest / 2D : 0.5 - largest / 2D;
double hMax = h < w ? 0.5 + smallest / 2D : 0.5 + largest / 2D;
double wMin = w < h ? 0.5 - smallest / 2D : 0.5 - largest / 2D;
double wMax = w < h ? 0.5 + smallest / 2D : 0.5 + largest / 2D;
double depth = -300D;
tess.startDrawingQuads();
tess.addVertexWithUV(0, h, depth, wMin, hMax);
tess.addVertexWithUV(w, h, depth, wMax, hMax);
tess.addVertexWithUV(w, 0, depth, wMax, hMin);
tess.addVertexWithUV(0, 0, depth, wMin, hMin);
tess.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
}