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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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47 lines
1.1 KiB
Java
47 lines
1.1 KiB
Java
package com.hbm.blocks.machine.rbmk;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.machine.rbmk.TileEntityRBMKRod;
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import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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public class RBMKRod extends RBMKBase {
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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if(meta >= this.offset)
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return new TileEntityRBMKRod();
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return null;
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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if(world.isRemote) {
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return true;
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} else if(!player.isSneaking()) {
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int[] pos = this.findCore(world, x, y, z);
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if(pos == null)
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return false;
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FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_rbmk_rod, world, pos[0], pos[1], pos[2]);
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return true;
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} else {
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return true;
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}
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}
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@Override
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public int getRenderType(){
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return this.renderIDRods;
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}
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}
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