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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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115 lines
4.5 KiB
Java
115 lines
4.5 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.model.ModelSteelBeam;
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import com.hbm.render.model.ModelSteelCorner;
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import com.hbm.render.model.ModelSteelRoof;
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import com.hbm.render.model.ModelSteelScaffold;
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import com.hbm.render.model.ModelSteelWall;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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public class RenderDecoBlock extends TileEntitySpecialRenderer {
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private static final ResourceLocation texture1 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelWall.png");
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private static final ResourceLocation texture2 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelCorner.png");
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private static final ResourceLocation texture3 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelRoof.png");
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private static final ResourceLocation texture4 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelBeam.png");
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private static final ResourceLocation texture5 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelScaffold.png");
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private ModelSteelWall model1;
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private ModelSteelCorner model2;
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private ModelSteelRoof model3;
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private ModelSteelBeam model4;
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private ModelSteelScaffold model5;
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public RenderDecoBlock() {
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this.model1 = new ModelSteelWall();
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this.model2 = new ModelSteelCorner();
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this.model3 = new ModelSteelRoof();
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this.model4 = new ModelSteelBeam();
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this.model5 = new ModelSteelScaffold();
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}
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@Override
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public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
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GL11.glRotatef(180, 0F, 0F, 1F);
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_wall)
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{
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this.bindTexture(texture1);
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switch(tileentity.getBlockMetadata())
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{
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case 4:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2:
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 5:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 3:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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}
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_corner)
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{
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this.bindTexture(texture2);
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switch(tileentity.getBlockMetadata())
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{
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case 4:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2:
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 5:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 3:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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}
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_roof)
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{
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this.bindTexture(texture3);
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}
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_beam)
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{
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this.bindTexture(texture4);
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}
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_scaffold)
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{
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this.bindTexture(texture5);
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switch(tileentity.getBlockMetadata())
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{
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case 4:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 3:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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}
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GL11.glPushMatrix();
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_wall)
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this.model1.renderModel(0.0625F);
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_corner)
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this.model2.renderModel(0.0625F);
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_roof)
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this.model3.renderModel(0.0625F);
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_beam)
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this.model4.renderModel(0.0625F);
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if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_scaffold)
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this.model5.renderModel(0.0625F);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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