2017-08-28 22:42:56 +02:00

137 lines
4.2 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.TileEntityMachinePumpjack;
import com.hbm.tileentity.TileEntityTurretBase;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
public class RenderPumpjack extends TileEntitySpecialRenderer {
public RenderPumpjack() { }
private ResourceLocation gadgetTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png");
int i;
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glRotatef(0, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(270, 0F, 1F, 0F); break;
}
if(tileEntity instanceof TileEntityMachinePumpjack)
i= ((TileEntityMachinePumpjack)tileEntity).rotation;
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
this.bindTexture(gadgetTexture);
ResourceManager.pumpjack_base.renderAll();
GL11.glPopMatrix();
renderTileEntityAt2();
}
public void renderTileEntityAt2()
{
GL11.glPushMatrix();
GL11.glTranslated(0, 1.5, 5.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
this.bindTexture(gadgetTexture);
GL11.glRotated(i - 90, 1F, 0F, 0F);
ResourceManager.pumpjack_rotor.renderAll();
GL11.glPopMatrix();
renderTileEntityAt3();
}
public void renderTileEntityAt3()
{
GL11.glPushMatrix();
GL11.glTranslated(0, 1, 0);
GL11.glTranslated(0, 2.5, 2.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
this.bindTexture(gadgetTexture);
float t = (float) Math.sin((i / (180 / Math.PI))) * 15;
GL11.glRotatef(t, 1F, 0F, 0F);
ResourceManager.pumpjack_head.renderAll();
GL11.glPopMatrix();
renderTileEntityAt4();
}
public void renderTileEntityAt4()
{
GL11.glPushMatrix();
GL11.glTranslated(0, 1, 0);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
float j = (float) Math.sin((i / (180 / Math.PI))) * 15;
float t = (float) Math.sin((i / (180 / Math.PI)));
float u = (float) Math.sin(((i + 90) / (180 / Math.PI)));
float v = (float) Math.sin((j / (180 / Math.PI))) * 3;
float w = (float) Math.sin(((j + 90) / (180 / Math.PI))) * 3;
drawConnection(0.55, 0.5 + t, -5.5 - u, 0.55, 2.5 + v, -2.5 - w);
drawConnection(-0.55, 0.5 + t, -5.5 - u, -0.55, 2.5 + v, -2.5 - w);
GL11.glPopMatrix();
GL11.glPopMatrix();
}
public void drawConnection(double x, double y, double z, double a, double b, double c) {
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawing(5);
tessellator.setColorRGBA_F(0.6F, 0.6F, 0.6F, 1.0F);
tessellator.addVertex(x + 0.05F, y, z);
tessellator.addVertex(x - 0.05F, y, z);
tessellator.addVertex(a + 0.05F, b, c);
tessellator.addVertex(a - 0.05F, b, c);
tessellator.draw();
tessellator.startDrawing(5);
tessellator.setColorRGBA_F(0.6F, 0.6F, 0.6F, 1.0F);
tessellator.addVertex(x, y, z + 0.05F);
tessellator.addVertex(x, y, z - 0.05F);
tessellator.addVertex(a, b, c + 0.05F);
tessellator.addVertex(a, b, c - 0.05F);
tessellator.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_CULL_FACE);
}
}