Hbm-s-Nuclear-Tech-GIT/com/hbm/tileentity/TileEntityFusionMultiblock.java
2017-07-23 12:10:52 +02:00

1290 lines
84 KiB
Java

package com.hbm.tileentity;
import java.util.ArrayList;
import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.interfaces.IConsumer;
import com.hbm.interfaces.IReactor;
import com.hbm.interfaces.ISource;
import com.hbm.items.ModItems;
import com.hbm.lib.Library;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class TileEntityFusionMultiblock extends TileEntity implements ISidedInventory, IReactor, ISource {
public int water;
public final static int waterMax = 10000000;
public int deut;
public final static int deutMax = 10000000;
public int trit;
public final static int tritMax = 10000000;
public int power;
public final static int maxPower = 100000000;
private ItemStack slots[];
public int age = 0;
public List<IConsumer> list = new ArrayList();
private String customName;
public TileEntityFusionMultiblock() {
slots = new ItemStack[9];
}
@Override
public int getSizeInventory() {
return slots.length;
}
@Override
public ItemStack getStackInSlot(int i) {
return slots[i];
}
@Override
public ItemStack getStackInSlotOnClosing(int i) {
if(slots[i] != null)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack) {
slots[i] = itemStack;
if(itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName() {
return this.hasCustomInventoryName() ? this.customName : "container.fusionMultiblock";
}
@Override
public boolean hasCustomInventoryName() {
return this.customName != null && this.customName.length() > 0;
}
public void setCustomName(String name) {
this.customName = name;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this)
{
return false;
}else{
return true;
}
}
@Override
public void openInventory() {}
@Override
public void closeInventory() {}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemStack) {
return true;
}
@Override
public ItemStack decrStackSize(int i, int j) {
if(slots[i] != null)
{
if(slots[i].stackSize <= j)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
}
ItemStack itemStack1 = slots[i].splitStack(j);
if (slots[i].stackSize == 0)
{
slots[i] = null;
}
return itemStack1;
} else {
return null;
}
}
@Override
public int[] getAccessibleSlotsFromSide(int p_94128_1_) {
return null;
}
@Override
public boolean canInsertItem(int p_102007_1_, ItemStack p_102007_2_, int p_102007_3_) {
return false;
}
@Override
public boolean canExtractItem(int p_102008_1_, ItemStack p_102008_2_, int p_102008_3_) {
return false;
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("items", 10);
water = nbt.getInteger("water");
deut = nbt.getInteger("deut");
power = nbt.getInteger("power");
trit = nbt.getInteger("trit");
slots = new ItemStack[getSizeInventory()];
for(int i = 0; i < list.tagCount(); i++)
{
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if(b0 >= 0 && b0 < slots.length)
{
slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setInteger("water", water);
nbt.setInteger("deut", deut);
nbt.setInteger("power", power);
nbt.setInteger("trit", trit);
NBTTagList list = new NBTTagList();
for(int i = 0; i < slots.length; i++)
{
if(slots[i] != null)
{
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte)i);
slots[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("items", list);
}
@Override
public boolean isStructureValid(World world) {
//...and I wrote all of this by hand! Ha!
if(world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 1, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_center &&
world.getBlock(this.xCoord + 0, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord - 1, this.yCoord - 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 2, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 1, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_center &&
world.getBlock(this.xCoord + 0, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord + 0) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord - 1, this.yCoord + 2, this.zCoord - 1) == ModBlocks.fusion_motor &&
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord + 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord - 1, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord) == ModBlocks.fusion_center &&
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord) == ModBlocks.fusion_center &&
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 6, this.yCoord, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 6, this.yCoord, this.zCoord + 3) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 6) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord - 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 4) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord + 5) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 2) == ModBlocks.fusion_conductor &&
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_hatch &&
world.getBlock(this.xCoord + 8, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 7, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_hatch &&
world.getBlock(this.xCoord - 8, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord - 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord + 0) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 7, this.yCoord, this.zCoord + 1) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_hatch &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_hatch &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 8) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 7) == ModBlocks.fusion_heater &&
world.getBlock(this.xCoord, this.yCoord, this.zCoord) == ModBlocks.fusion_core)
{
return true;
}
return false;
}
@Override
public boolean isCoatingValid(World world) {
if(world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 2, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 1, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 1, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 2, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord - 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord - 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 2, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 1, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 1, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 2, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord + 1, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 0) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 5, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord - 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 0) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 1) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 2) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 5, this.yCoord, this.zCoord + 3) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord + 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 2, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 1, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 0, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 1, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 2, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord - 5) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord + 4, this.yCoord, this.zCoord - 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord + 4) == ModBlocks.block_tungsten &&
world.getBlock(this.xCoord - 4, this.yCoord, this.zCoord - 4) == ModBlocks.block_tungsten)
{
return true;
}
return false;
}
@Override
public boolean hasFuse() {
return slots[8] != null && (slots[8].getItem() == ModItems.fuse || slots[8].getItem() == ModItems.screwdriver);
}
@Override
public int getWaterScaled(int i) {
return (water * i) / waterMax;
}
@Override
public int getCoolantScaled(int i) {
return (deut * i) / deutMax;
}
@Override
public int getHeatScaled(int i) {
return (trit * i) / tritMax;
}
@Override
public int getPowerScaled(int i) {
return (power * i) / maxPower;
}
@Override
public void updateEntity() {
age++;
if(age >= 20)
{
age = 0;
}
if(age == 9 || age == 19)
ffgeuaInit();
//if(!worldObj.isRemote)
{
if(slots[0] != null && slots[0].getItem() == Items.water_bucket && this.water + 250000 <= waterMax)
{
this.slots[0].stackSize--;
this.water += 250000;
if(this.slots[0].stackSize == 0)
{
this.slots[0] = this.slots[0].getItem().getContainerItem(this.slots[0]);
}
}
if(slots[0] != null && slots[0].getItem() == ModItems.rod_water && this.water + 250000 <= waterMax)
{
this.slots[0].stackSize--;
this.water += 250000;
if(this.slots[0].stackSize == 0)
{
this.slots[0] = this.slots[0].getItem().getContainerItem(this.slots[0]);
}
}
if(slots[0] != null && slots[0].getItem() == ModItems.rod_dual_water && this.water + 500000 <= waterMax)
{
this.slots[0].stackSize--;
this.water += 500000;
if(this.slots[0].stackSize == 0)
{
this.slots[0] = this.slots[0].getItem().getContainerItem(this.slots[0]);
}
}
if(slots[0] != null && slots[0].getItem() == ModItems.rod_quad_water && this.water + 1000000 <= waterMax)
{
this.slots[0].stackSize--;
this.water += 1000000;
if(this.slots[0].stackSize == 0)
{
this.slots[0] = this.slots[0].getItem().getContainerItem(this.slots[0]);
}
}
if(slots[2] != null && slots[2].getItem() == ModItems.cell_deuterium && this.deut + 1000000 <= deutMax)
{
this.slots[2].stackSize--;
this.deut += 1000000;
if(this.slots[2].stackSize == 0)
{
this.slots[2] = null;
}
}
if(slots[3] != null && slots[3].getItem() == ModItems.cell_tritium && this.trit + 1000000 <= tritMax)
{
this.slots[3].stackSize--;
this.trit += 1000000;
if(this.slots[3].stackSize == 0)
{
this.slots[3] = null;
}
}
if(slots[2] != null && slots[2].getItem() == ModItems.tritium_deuterium_cake && trit + 7500000 <= tritMax && deut + 7500000 <= deutMax)
{
this.slots[2].stackSize--;
this.deut += 7500000;
this.trit += 7500000;
if(this.slots[2].stackSize == 0)
{
this.slots[2] = null;
}
}
if(slots[3] != null && slots[3].getItem() == ModItems.tritium_deuterium_cake && trit + 7500000 <= tritMax && deut + 7500000 <= deutMax)
{
this.slots[3].stackSize--;
this.deut += 7500000;
this.trit += 7500000;
if(this.slots[3].stackSize == 0)
{
this.slots[3] = null;
}
}
if(slots[0] != null && slots[0].getItem() == ModItems.inf_water)
{
this.water = waterMax;
}
if(slots[2] != null && slots[2].getItem() == ModItems.inf_deuterium)
{
this.deut = deutMax;
}
if(slots[3] != null && slots[3].getItem() == ModItems.inf_tritium)
{
this.trit = tritMax;
}
if(!isRunning() &&
slots[4] != null && (slots[4].getItem() == ModItems.fusion_core || slots[4].getItem() == ModItems.energy_core) && slots[4].getItemDamage() == 0 &&
slots[5] != null && (slots[5].getItem() == ModItems.fusion_core || slots[5].getItem() == ModItems.energy_core) && slots[5].getItemDamage() == 0 &&
slots[6] != null && (slots[6].getItem() == ModItems.fusion_core || slots[6].getItem() == ModItems.energy_core) && slots[6].getItemDamage() == 0 &&
slots[7] != null && (slots[7].getItem() == ModItems.fusion_core || slots[7].getItem() == ModItems.energy_core) && slots[7].getItemDamage() == 0 &&
hasFuse() &&
deut > 0 && trit > 0)
{
slots[4] = null;
slots[5] = null;
slots[6] = null;
slots[7] = null;
fillPlasma();
} else {
if(isStructureValid(worldObj) && isRunning())
{
deut -= 100;
trit -= 100;
if(water - 100 >= 0)
{
water -= 100;
power += 100000;
if(isCoatingValid(worldObj))
{
power += 100000;
}
if(power > maxPower)
{
power = maxPower;
}
}
fillPlasma();
} else {
emptyPlasma();
}
}
if(!isRunning())
{
emptyPlasma();
}
if(deut <= 0 || trit <= 0)
{
emptyPlasma();
}
power = Library.chargeItemsFromTE(slots, 1, power, maxPower);
}
}
public boolean isRunning() {
if(hasFuse() && (
worldObj.getBlock(xCoord + 4, yCoord, zCoord - 3) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 4, yCoord, zCoord - 2) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 4, yCoord, zCoord - 1) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 4, yCoord, zCoord + 0) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 4, yCoord, zCoord + 1) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 4, yCoord, zCoord + 2) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 4, yCoord, zCoord + 3) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 4, yCoord, zCoord - 3) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 4, yCoord, zCoord - 2) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 4, yCoord, zCoord - 1) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 4, yCoord, zCoord + 0) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 4, yCoord, zCoord + 1) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 4, yCoord, zCoord + 2) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 4, yCoord, zCoord + 3) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 3, yCoord, zCoord + 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 2, yCoord, zCoord + 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 1, yCoord, zCoord + 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 0, yCoord, zCoord + 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 1, yCoord, zCoord + 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 2, yCoord, zCoord + 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 3, yCoord, zCoord + 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 3, yCoord, zCoord - 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 2, yCoord, zCoord - 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 1, yCoord, zCoord - 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 0, yCoord, zCoord - 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 1, yCoord, zCoord - 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 2, yCoord, zCoord - 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 3, yCoord, zCoord - 4) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 3, yCoord, zCoord + 3) == ModBlocks.plasma ||
worldObj.getBlock(xCoord + 3, yCoord, zCoord - 3) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 3, yCoord, zCoord + 3) == ModBlocks.plasma ||
worldObj.getBlock(xCoord - 3, yCoord, zCoord - 3) == ModBlocks.plasma))
{
return true;
}
return false;
}
public void fillPlasma() {
setPlasma(xCoord + 4, yCoord, zCoord - 3);
setPlasma(xCoord + 4, yCoord, zCoord - 2);
setPlasma(xCoord + 4, yCoord, zCoord - 1);
setPlasma(xCoord + 4, yCoord, zCoord + 0);
setPlasma(xCoord + 4, yCoord, zCoord + 1);
setPlasma(xCoord + 4, yCoord, zCoord + 2);
setPlasma(xCoord + 4, yCoord, zCoord + 3);
setPlasma(xCoord - 4, yCoord, zCoord - 3);
setPlasma(xCoord - 4, yCoord, zCoord - 2);
setPlasma(xCoord - 4, yCoord, zCoord - 1);
setPlasma(xCoord - 4, yCoord, zCoord + 0);
setPlasma(xCoord - 4, yCoord, zCoord + 1);
setPlasma(xCoord - 4, yCoord, zCoord + 2);
setPlasma(xCoord - 4, yCoord, zCoord + 3);
setPlasma(xCoord - 3, yCoord, zCoord + 4);
setPlasma(xCoord - 2, yCoord, zCoord + 4);
setPlasma(xCoord - 1, yCoord, zCoord + 4);
setPlasma(xCoord + 0, yCoord, zCoord + 4);
setPlasma(xCoord + 1, yCoord, zCoord + 4);
setPlasma(xCoord + 2, yCoord, zCoord + 4);
setPlasma(xCoord + 3, yCoord, zCoord + 4);
setPlasma(xCoord - 3, yCoord, zCoord - 4);
setPlasma(xCoord - 2, yCoord, zCoord - 4);
setPlasma(xCoord - 1, yCoord, zCoord - 4);
setPlasma(xCoord + 0, yCoord, zCoord - 4);
setPlasma(xCoord + 1, yCoord, zCoord - 4);
setPlasma(xCoord + 2, yCoord, zCoord - 4);
setPlasma(xCoord + 3, yCoord, zCoord - 4);
setPlasma(xCoord + 3, yCoord, zCoord + 3);
setPlasma(xCoord + 3, yCoord, zCoord - 3);
setPlasma(xCoord - 3, yCoord, zCoord + 3);
setPlasma(xCoord - 3, yCoord, zCoord - 3);
}
public void emptyPlasma() {
removePlasma(xCoord + 4, yCoord, zCoord - 3);
removePlasma(xCoord + 4, yCoord, zCoord - 2);
removePlasma(xCoord + 4, yCoord, zCoord - 1);
removePlasma(xCoord + 4, yCoord, zCoord + 0);
removePlasma(xCoord + 4, yCoord, zCoord + 1);
removePlasma(xCoord + 4, yCoord, zCoord + 2);
removePlasma(xCoord + 4, yCoord, zCoord + 3);
removePlasma(xCoord - 4, yCoord, zCoord - 3);
removePlasma(xCoord - 4, yCoord, zCoord - 2);
removePlasma(xCoord - 4, yCoord, zCoord - 1);
removePlasma(xCoord - 4, yCoord, zCoord + 0);
removePlasma(xCoord - 4, yCoord, zCoord + 1);
removePlasma(xCoord - 4, yCoord, zCoord + 2);
removePlasma(xCoord - 4, yCoord, zCoord + 3);
removePlasma(xCoord - 3, yCoord, zCoord + 4);
removePlasma(xCoord - 2, yCoord, zCoord + 4);
removePlasma(xCoord - 1, yCoord, zCoord + 4);
removePlasma(xCoord + 0, yCoord, zCoord + 4);
removePlasma(xCoord + 1, yCoord, zCoord + 4);
removePlasma(xCoord + 2, yCoord, zCoord + 4);
removePlasma(xCoord + 3, yCoord, zCoord + 4);
removePlasma(xCoord - 3, yCoord, zCoord - 4);
removePlasma(xCoord - 2, yCoord, zCoord - 4);
removePlasma(xCoord - 1, yCoord, zCoord - 4);
removePlasma(xCoord + 0, yCoord, zCoord - 4);
removePlasma(xCoord + 1, yCoord, zCoord - 4);
removePlasma(xCoord + 2, yCoord, zCoord - 4);
removePlasma(xCoord + 3, yCoord, zCoord - 4);
removePlasma(xCoord + 3, yCoord, zCoord + 3);
removePlasma(xCoord + 3, yCoord, zCoord - 3);
removePlasma(xCoord - 3, yCoord, zCoord + 3);
removePlasma(xCoord - 3, yCoord, zCoord - 3);
}
public void setPlasma(int x, int y, int z) {
if(worldObj.getBlock(x, y, z) != ModBlocks.plasma)
worldObj.setBlock(x, y, z, ModBlocks.plasma);
}
public void removePlasma(int x, int y, int z) {
if(worldObj.getBlock(x, y, z) == ModBlocks.plasma)
worldObj.setBlock(x, y, z, Blocks.air);
}
@Override
public void ffgeua(int x, int y, int z, boolean newTact) {
Library.ffgeua(x, y, z, newTact, this, worldObj);
}
@Override
public void ffgeuaInit() {
ffgeua(this.xCoord, this.yCoord + 3, this.zCoord, getTact());
ffgeua(this.xCoord, this.yCoord - 3, this.zCoord, getTact());
}
@Override
public boolean getTact() {
if(age >= 0 && age < 10)
{
return true;
}
return false;
}
@Override
public int getSPower() {
return power;
}
@Override
public void setSPower(int i) {
this.power = i;
}
@Override
public List<IConsumer> getList() {
return list;
}
@Override
public void clearList() {
this.list.clear();
}
}