Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/items/machine/ItemBlueprintFolder.java
2025-07-22 23:17:59 +02:00

73 lines
2.2 KiB
Java

package com.hbm.items.machine;
import java.util.ArrayList;
import java.util.List;
import com.hbm.inventory.recipes.loader.GenericRecipes;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
public class ItemBlueprintFolder extends Item {
@SideOnly(Side.CLIENT) protected IIcon iconDiscover;
@SideOnly(Side.CLIENT) protected IIcon iconSecret;
public ItemBlueprintFolder() {
this.setHasSubtypes(true);
this.setMaxStackSize(1);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister reg) {
super.registerIcons(reg);
this.iconDiscover = reg.registerIcon(this.getIconString() + "_discover");
this.iconSecret = reg.registerIcon(this.getIconString() + "_secret");
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIconFromDamage(int meta) {
return meta == 1 ? iconDiscover : meta == 2 ? iconSecret : itemIcon;
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item item, CreativeTabs tab, List list) {
for(int i = 0; i < 2; i++) list.add(new ItemStack(item, 1, i));
}
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
if(world.isRemote) return stack;
List<String> pools = new ArrayList();
for(String pool : GenericRecipes.blueprintPools.keySet()) {
if(stack.getItemDamage() == 0 && pool.startsWith(GenericRecipes.POOL_PREFIX_ALT)) pools.add(pool);
if(stack.getItemDamage() == 1 && pool.startsWith(GenericRecipes.POOL_PREFIX_DISCOVER)) pools.add(pool);
if(stack.getItemDamage() == 2 && pool.startsWith(GenericRecipes.POOL_PREFIX_SECRET)) pools.add(pool);
}
if(!pools.isEmpty()) {
stack.stackSize--;
String chosen = pools.get(player.getRNG().nextInt(pools.size()));
ItemStack blueprint = ItemBlueprints.make(chosen);
if(!player.inventory.addItemStackToInventory(blueprint))
player.dropPlayerItemWithRandomChoice(blueprint, false);
}
return stack;
}
}