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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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64 lines
2.0 KiB
Java
64 lines
2.0 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.oil.TileEntityMachineLiquefactor;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderLiquefactor extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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TileEntityMachineLiquefactor liq = (TileEntityMachineLiquefactor) tileEntity;
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.liquefactor_tex);
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ResourceManager.liquefactor.renderPart("Main");
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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if(liq.tank.getFill() > 0) {
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int color = liq.tank.getTankType().getColor();
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GL11.glColor3ub((byte) ((color & 0xFF0000) >> 16), (byte) ((color & 0x00FF00) >> 8), (byte) ((color & 0x0000FF) >> 0));
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double height = (double)liq.tank.getFill() / (double)liq.tank.getMaxFill();
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GL11.glPushMatrix();
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GL11.glTranslated(0, 1, 0);
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GL11.glScaled(1, height, 1);
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GL11.glTranslated(0, -1, 0);
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ResourceManager.liquefactor.renderPart("Fluid");
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GL11.glPopMatrix();
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}
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glColor4f(0.75F, 1.0F, 1.0F, 0.15F);
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GL11.glDepthMask(false);
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ResourceManager.liquefactor.renderPart("Glass");
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GL11.glDepthMask(true);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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